Yeah, he had conflicting views with the higher ups at Sega of Japan. He was a great man though. He and his team were responsibile for the successful Dreamcast launch in the U.S. He was fighting against heavy odds.AtomicShroom said:If I do remember correctly, it was because he took decisions that went against the wishes of Sega Japan.
Really a shame though. I can't help but admire a man who asks fans to e-mail him personally to let him feel what are the biggest problems they have with the preview version of a game (Sonic Adventure at the time).
rareside said:What's he up to now? Didn't he go work for a toy company?
That launch probably took a lot out of him. There were major problems down to the last minute.FortNinety said:Some hate him for pulling the plug early on the Saturn, but he did do the Dreamcast right (more or less).
FitzOfRage said:I don't think Sega Japan ever really trusted he could get the job done. They were always hanging over him micromanaging decions.
RiZ III said:He was the reason DC came with a modem in the US. SoJ didn't want it. SoJ failed to understand the American market. They wanted SoA to handle the DC differently, Stolar didn't want that, so they kicked him out. And it was only a few weeks before the launch if I remember right. Really low class.
aoi tsuki said:There's lots of rumors as to why he quit, and my ex-Sega rep friend told me this one after speaking to Stolar at E3 after a few drinks. Evidentally, Stolar was talking to one of the higher ups at Sega of Japan about the Dreamcast launch date. The Japanese guy said that the "9-9-99" date was silly, and that Americans were basically too stupid to remember the date. Stolar responded with "Well, how about August 6, 1945 [US drops atom bomb on Hiroshima]?".
Whether it's true or not, it's pretty funny.
FortNinety said:I think a LOT of Sega's problems can be attributed to Sega of Japan and it's total lack on confidence in the American division, despite the fact that SOA actually got the best of Nintendo, and SOJ had never even gotten close.
BTW, I don't buy the idea that Stolar killed the Saturn.
Reminds me of Snk's situation. Poor NeoGeo Pocket...a LOT of Sega's problems can be attributed to Sega of Japan and it's total lack on confidence in the American division
ferricide said:somehow the topic of this thread on the main page looked like a wesley willis song to me.
You destroyed the Saturn.
You launched the Dreamcast.
You can beat Sega of Japan.
You hate Victor Ireland.
BERNIE STOLAR
BERNIE STOLAR
BERNIE STOLAR
BERNIE STOLAR
Sega Dreamcast, It's ThinkingFnordChan said:Rock over FnordChan, rock on Chicago
Shard said:Also, another reason to hate Berine is that, while he was in charge of Sony of America, was the one who came up with the "no 2-D games" stance.
Good. Why on earth was he invloved with Cavia, are they looking to set up a western subsidiary?MassiveAttack said:He's been fired from pretty much every job he's ever had.
Including his last one with Cavia.
Kobun Heat said:Bernie Stolar was fired because Sega of America's executive structure has been a never-ending game of musical chairs for as long as I've been paying attention. Da dum da dum da dadadadum, dadumdadumdaDAAA-- *scramble* aaaaand you're fired.
*hkkk* Paging Victor Ireland to thread #33307.
I sorta suspected this too somewhat, but it doesn't really jive with WD's history. They actually seemed to enjoy focusing on niche platforms and Saturn was actually a step up from TG16/TGCD/Sega CD in that regard. If not for Bernie, I really think we would've seen Lunar, Silhouette Mirage, TunderForce and others on Saturn.Crowza said:Second, blowing up the issue (booth space) to make an easy way out for Vic to jump on the Sony bandwagon in the eyes of fanboys.
Crowza said:I always assumed Victor Ireland's Sega hating stance at the end of the Saturn's life was due to two things. First, being his long standing grudge with Bernie Stolar. Second, blowing up the issue (booth space) to make an easy way out for Vic to jump on the Sony bandwagon in the eyes of fanboys.
Just my theory though.
Shinobi said:BTW, I don't buy the idea that Stolar killed the Saturn. It was dead already...third parties were moving on regardless, stores were moving the Saturn into the small shelf spaces with the Mac games, and N64 and PSX were sitting pretty. When your console that had a large selection of games is sold with three highly rated games for the same price as the competitors and you still finish third, you know it's over. All Stolar did was make a pronouncement in a Gamespot interview (it isn't like he made a press release) about what everyone already knew...Saturn was on the way out, and Dural/Black Belt/Katana/Dreamcast was on the way in. The only thing I'm critical of SOA for during that time was releasing Panzer Saga in ultra limited quantities (luckily I was able to get the game). Otherwise there wasn't much they could do.
jarrod said:If not for Bernie, Americans would've gotten to play Gunner's Heaven, Motor Toon GP1, Lunar SSS Saturn, X-Men Vs SF Saturn, Grandia Saturn, Deep Fear and probably a ton of other games. His "percetion" standards still haunt SCEA to this day and while Saturn was never going to make a comeback, it could've been put down a lot better (not having Sega product on shelves for over a year was a rather dumb move too). He deserves whatever's happened to him.
Anybody know the reason why the former president of Sega of America was booted?
I'm not blaming Bernie for the "death" of the Saturn (there's plenty of blame to go around for that) but he was the main force behind it's shoddy wind down.sonic4ever said:I don't think we would have gotten all those games in the US, even if Benie Stollar had kept quiet. I never heard that Grandia was coming here. If Vicotor Ireland wanted to he could have brought over Lunar SSS like he did that butchered up Rayearth with all the bugs in it. I still Victor Ireland would have jumped ship form the saturn even without the annoucnment. I think one of the reason X-men VS Street fighter didn't come out was that Capcom wanted Sega to put up half the investment to bring it out here with the 4 meg ram cart. Sega didn't want to, so Capcom just forgot about it becuse it was to risky. Capcom USA could have brought out Capcom VS SNK2 to the Dreamcast in the US, but they didn't. Deep Fear did come out in Europe. Also, if it was Bernie Stollars's fault why didn't Europe get alot more 3rd party Saturn support. Bernie Stollar didn't control Europe. the saturn's Death was the fualt of Sega of Japan.
Revolver said:It had to have been that picture of him in Next Generation.![]()
I can't see his name without thinking of that..
How about half-assed US software support and premature yanking from store shelves?ferricide said:you know, something as massive as the death of a multiple-million-selling console from an international conglomerate can't possibly be marked down to the fault of a single person.
jarrod said:Good. Why on earth was he invloved with Cavia, are they looking to set up a western subsidiary?
Kobun Heat said:How about half-assed US software support and premature yanking from store shelves?
As weKnow Resident Evil 2 was canned for saturn. I didnt know Capcom annouced X-men vs Street fighter for the Satrun in Europe. I wounder why they didn't release it there? Europe seemed to get alot more Saturn games then america.jarrod said:I'm not blaming Bernie for the "death" of the Saturn (there's plenty of blame to go around for that) but he was the main force behind it's shoddy wind down.
FWIW, Sega of Europe was planning to release the 4MB cart for Capcom (Capcom even made EU announcement about Resident Evil 2 and X-Men Vs street Fighter using it) as well as localize Grandia themselves before their bottom fell out. I expect that sans Bernie, Sega of America would've come to similar decisions as well as fostering the limited 3rd party support they did have. Saturn's final year would've been a lot brighter with stuff like DOA, Lunar, Radiant Silvergun or Deep Fear imo. Saturn really should've been handled better at it's end, Dreamcast might've had more consumer confidence if it had.
lordmrw said:When I compare the way Sega handled the Genesis to the way the Saturn was handled, I can't help but shake my head. In the 16-bit days, if there were a cool foreign game that nobody was planning on bringing to america, Sega would jump on it 90% of the time. The amount of games sega released themselves for the system was staggering. When the Saturn came around, it seemed like they turned their back on what got them where they were. Bullshit games like Ghen War, Black Fire, etc. and mostly arcade ports don't sell systems. While arcade ports are nice, in the end only people who liked the arcade game will buy them, and they don't have the length and replayability of most original efforts.
FortNinety said:I know exactly what you're talking about. He looked a total badass, Mafia don. My buddy even made a desktop wallpaper of it, I kid you not.
sonic4ever said:Looking over this thread, it makes me realize that the only system that Sega didn't screw over in America was the Genesis. That system had great support and a long life. Both the Saturn and the Dreamcast were screwed over in the end. That is sad.
Stinkles said:This entire thread exists on the supposition that the Dreamcast was some kind of epic success. While we may well have thought it was the shit, it stopped selling quickly and it did so while under Bernie's watch.
THE END.
jarrod said:If not for Bernie, Americans would've gotten to play Gunner's Heaven, Motor Toon GP1, Lunar SSS Saturn, X-Men Vs SF Saturn, Grandia Saturn, Deep Fear and probably a ton of other games.
Well, in an interview he confirmed shooting down Motot Toon GP at least (saying "Americans don't want games like that" or something to that effect). I suspect we'd have probably gotten all those games without him heading SCEA and SOA when he did.Shinobi said:Maybe, maybe not. It wasn't too long ago that a number of well regarded games were left in Japan.
That likely had more to do with Tobal no.1 bombing hard (even with the FFVII demo bundled). Bernie was out of SCEA by that point iirc.Shinobi said:Tobal 2 (regarded as the best home fighter ever made at the time) didn't show up in the US, and that came out during the height of PSX's success.
Not really, Capcom USA was actively looking to get the cart released for their games. They even looked into releasing it themselves after SOA gave them the brush off, but like you said it was an expensive undertaking (especially for Capcom who'd been burned pretty badly by SSF2 a few years prior) and SOA was making their stance on Saturn retail support abundantly clear by then. Really, it's a domino effect... and likely why other publishers like Tecmo also backed out of US support last second in 1998. Had Sega shown some goodwill and helped burden costs (like the 4MB RAM cart) while promising retail support for another year, we'd have definitely seen more 3rd party product on Saturn in 1998 (and probably into 1999). As is, Sega's slash and burn ideology meant they went over a full year with absolutely no retail presence.Shinobi said:So to assume that games like X-Men vs SF which required the 4 Meg cart and would've been an expensive proposition (Sega gets dumped on for taking financial risks, and SOA now gets dumped on for not assuming the financial risk of the 4 Meg cart...typical) were going to show up here is nothing more then a guess.
This I can agree with, Sega ignored tons of great MegaDrive games in the mid 1990s (Monster World IV, Pulstar, Alien Soldier, Surging Aura, Crusader of Centy, all the Falcom ports, etc) and had pretty much killed support by 1995. In fact Phantasy Star IV was only published because SOJ demanded it. They were pretty progressive in the 1980s and early 1990s though, really pioneering stuff like bringing over RPGs like Phantasy Star and Ys... sort of like SCEA after Bernie left around 1996-1998 actually.Shinobi said:It's pretty funny seeing the revionist history regarding how well the Genesis was supported, when most of the SOA catalouge was a steaming pile of licensed crap, while games like Alien Soldier, Pulstar and Ristar were either never released here or given miniscule pushes. Gaming fanboys and short memories seem to go hand in hand.
Don't kid yourself, it hurt not only consumer confidence but industry confidence as well. Publishers and the media were extremely hesitant to support Dreamcast. It wasn't just Saturn though, Sega's history of repeated hardware misfires contributed.Shinobi said:I don't think the way Saturn wound down meant much to DC buyers either.
Just a nitpick, but Genesis only moved around 16-18 million in America.Shinobi said:Which is just utter nonsense considering they sold what, 750,000 of those over here? That's a little less then the 30+ million strong that the Genesis were able to garner,