Dawn of Sorrow: Just played a TINY TINY bit of it last night because Trauma Center was bugging me, and it was pretty good. As fun as SotN was. Nice graphics too. The stylus thing threw me, and I had to sorta beat the first boss twice because I did a sloppy job the first time.
Trauma Center Under the Knife: Lots fun, kinda short (about 5 hours in, 3.5 of them clocked, and nearing the end). It provides a good challenge on many of the surgeries you must perform. The things I don't like are the forceps not working and suturing in general fucking SUCKS.
Lost in Blue: A pleasant surprise for me. If you're into Harvest Moon or other types of "chore" games, you'll like this. The fact that everything you did was to keep your characters alive, rather than make a successful farm really gives a sense of meaning to adding comfort, hunting, catching, and building. There are times where you must leave the girl alone while you explore for days at a time, and you have to gather enough food and water for her and yourself. The exploration part of this game is good. I really enjoyed finding another part of the island I'd missed before, leading to new foods or items for creating new things.
The downfall of this game are the beginning and end. In the beginning, you're struggling to find anything to stay alive. Coconuts, mushrooms (which could poison you, induce sleep, or other side effects), clams, and other things on the ground become the main source of food until you build a spear, catch fish, find wood to make better beds, more furniture, etc... The end of the game has this fucking retarded dungeon that will whisk you away to the beginning of last gen with block puzzles that grow in difficulty.
Just because I forgot to mention this elsewhere, you have 4 things to watch out for for both the boy and the girl: strength, hunger, thirst, and overall health. Once strength is depleted (by running, walking great distances, hopping over things, pushing things, climbing), your character will not be able to run anymore, and the overall health will begin to drop. You can rest and you will basically digest the food you ate earlier to replenish your strength. If you go thirsty, you won't be able to eat anything, and if your hunger level and thirst level hit 0 (out of 100), your overall health (also at 100) will start to go down. Once either character's overall health hits zero (for depletion of strength or thirst/hunger), it's game over.
Which do I recommend? Probably Dawn of Sorrow, just because I loved SOTN and all signs point to it being pretty damn good. Lost in Blue is something of an acquired taste. I'm guessing it's also the longest (about 12-15 hours long). I think LiB and TC:UtK are both good rentals.
As far as Phoenix Wright goes, gimme a week! There's already a thread on each of these games if you want more information.