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Best SRPG's of all time?

Speevy

Banned
With the imminent release of Fire Emblem, I'm curious about this.

I know about the Atlus games, Disgaea, Phantom Brave, Makai Kingdom, etc.

What are some other good ones? (any platform at any time)
 
Final Fantasy Tactics (PSX // GBA)
Tactics Ogre (SNES / PSX / GBA)
Growlanser Generations (PS2)
Vandal Hearts (PSX)
 
If you're anal and love the word anal and probably actually love it then yeah, I guess.

But I'm just naming stuff off, so check them out Speevy.
 
The Front Mission games aren't bad if that's your style. Anything with "Tactics" in the title is a giveaway, unless the title also contains "Army Men:".

Oh, and Ateiler Iris isn't a SRPG by any definition.
 
Tactics Ogre is the best SRPG released in the US so far, followed closely by Hoshigami and Fire Emblem Path of Radiance (the GBA games don't even come near how awesome the GC game is). But as far as Japan-only releases go, Fire Emblem Thracia 776 is the best SRPG ever made in my opinion. The story, the scenarios, and the gameplay mechanics are just top notch and absolutely perfect. Berwick Saga also gets brownie points for being the hardest SRPG i've ever played (it's far harder than Hoshigami, but it's not harder in a "enemies overwhelm you by several levels" way, it's harder in a "holy shit I actually have to THINK" way because the enemy AI is so friggin awesome).

I've been told Shining Force 3 is an excellent game as well, haven't played it but a friend who shares similar tastes in SRPGs loves it. you should check it out if you have a saturn or know of other means to play saturn games.
 
Pellham said:
Berwick Saga also gets brownie points for being the hardest SRPG i've ever played (it's far harder than Hoshigami, but it's not harder in a "enemies overwhelm you by several levels" way, it's harder in a "holy shit I actually have to THINK" way because the enemy AI is so friggin awesome).
It's harder than Thracia 776? How about PoR maniac mode?
 
I've been told Shining Force 3 is an excellent game as well, haven't played it but a friend who shares similar tastes in SRPGs loves it. you should check it out if you have a saturn or know of other means to play saturn games.

I'm in the midst of playing SF3 right now. It isn't really a hardcore SRPG, it's a more traditional RPG that just happens to have grid-based battles. Unlike, say, Disgaea, it doesn't make allowances for attacking from the side or behind, being on higher ground, etc. Right now it seems to be pretty much get within X squares and kick their ass, but then it's still early. The 3D engine is primitive, not nearly as good as Grandia or Xenogears, but I still like the battle animations because I like smooth Saturn 3D. Music is good, storyline is typical "You are a pawn in the war between the Evil Empire and What's-His-Face" stuff, at least so far.
 
Kartia for the PSX. Not outstanding, but playable.

FFT for the PSX is still pretty much untopped on my list of SRPGs. I could pick that up and play it anytime anywhere. DS port please.
 
Speevy said:
I know about the Atlus games, Disgaea, Phantom Brave, Makai Kingdom, etc.
Just to clear up in case you're confused, those games were developed by Nippon Ichi, then Disgaea was published in the US by Atlus, and they also helped distribute Phantom Brave. Makai Kingdom was all N1J/NISA.

Play Saiyuki: Journey West for PlayStation.
 
SpiffyG said:
It's harder than Thracia 776? How about PoR maniac mode?

If you want an idea of how hard Berwick is... I cannot get past mission 3. It's THAT hard! (mission 3 isn't that early on in the game though, each mission has some submissions that are optional, and I've done all the preceding submissions). One of my friends who's amazing at strategy and puzzle games, pretty much any kind of game that requires critical thinking, is stuck on mission 9.

One of the reasons Berwick is so hard is because it uses an alternating chess-like system, i.e. you move a unit, then the enemy moves a unit, etc. If the enemy has twice as many units, then you move a unit, the enemy moves 2 units, etc. Unlike FE, which controls enemy units in a specific order every time, Berwick's AI will actually figure out which unit it needs to use to get an advantage over you. It's basically like playing chess with RPG stats and weapons/armor.
Also the game rewards you for capturing enemies alive, and it's a good way to get rare items, but it's frustratingly difficult to do, since it's just a small random chance for the most part. I've been trying to capture bosses and enemies carrying rare weapons, and that requires frequent, frequent reloads.

PoR maniac mode is extremely frustrating and about as hard as Thracia 776 (although PoR's best chapter is nowhere near as compled as the top 5 chapters in Thracia 776), however keep in mind that after getting user feedback, Int Systems decided to remove the maniac mode from the US version, so none of ya'll be able to experience it!
 
Pellham said:
If you want an idea of how hard Berwick is... I cannot get past mission 3. It's THAT hard! (mission 3 isn't that early on in the game though, each mission has some submissions that are optional, and I've done all the preceding submissions). One of my friends who's amazing at strategy and puzzle games, pretty much any kind of game that requires critical thinking, is stuck on mission 9.

One of the reasons Berwick is so hard is because it uses an alternating chess-like system, i.e. you move a unit, then the enemy moves a unit, etc. If the enemy has twice as many units, then you move a unit, the enemy moves 2 units, etc. Unlike FE, which controls enemy units in a specific order every time, Berwick's AI will actually figure out which unit it needs to use to get an advantage over you. It's basically like playing chess with RPG stats and weapons/armor.
Also the game rewards you for capturing enemies alive, and it's a good way to get rare items, but it's frustratingly difficult to do, since it's just a small random chance for the most part. I've been trying to capture bosses and enemies carrying rare weapons, and that requires frequent, frequent reloads.

PoR maniac mode is extremely frustrating and about as hard as Thracia 776 (although PoR's best chapter is nowhere near as compled as the top 5 chapters in Thracia 776), however keep in mind that after getting user feedback, Int Systems decided to remove the maniac mode from the US version, so none of ya'll be able to experience it!
Heh. Well, that seems damn hard. :lol

I don't see why they couldn't just include easy, normal, hard AND maniac mode for the American version. Why take it out and replace it with an easy mode? Why not have both? I would at least play maniac mode to see how badly I'd be destroyed.
 
SpiffyG said:
Heh. Well, that seems damn hard. :lol

I don't see why they couldn't just include easy, normal, hard AND maniac mode for the American version. Why take it out and replace it with an easy mode? Why not have both? I would at least play maniac mode to see how badly I'd be destroyed.

I have no idea. :/
Just import the game after you beat the US version or something I guess.
 
The best SRPG ever is Ogre Battle 64: Person of Lordly Caliber, and it's also my #4 favorite game of all time. There's not much strategy involved, though.

If only I could find a decent rip of the game's music. Not the OSV. The OSV sucks. Someone go into the music mode and record all the music. :P

in the meantime, I'll be listening to the USF dump.
 
I agree with those who say FM3, the story was dull as hell, but the combat rocked.

EDIT, I take it back, Treasure Hunter G is better.
 
GaimeGuy said:
The best SRPG ever is Ogre Battle 64: Person of Lordly Caliber, and it's also my #4 favorite game of all time. There's not much strategy involved, though.

If only I could find a decent rip of the game's music. Not the OSV. The OSV sucks. Someone go into the music mode and record all the music. :P

in the meantime, I'll be listening to the USF dump.

That was a great game. Too bad it didn't generate a larger fandom. :/
 
"The best SRPG ever is Ogre Battle 64: Person of Lordly Caliber, and it's also my #4 favorite game of all time. There's not much strategy involved, though."

And that's why it's NOT the best SRPG ever.

Edit: And while the game was meh, Temple of Elemental Evil had the best implementation of DnD rules in combat ever.
 
Teknopathetic said:
"The best SRPG ever is Ogre Battle 64: Person of Lordly Caliber, and it's also my #4 favorite game of all time. There's not much strategy involved, though."

And that's why it's NOT the best SRPG ever.

It's still the most fun SRPG out there. :P

Dragoons, Liches, Angel Knights, Princesses, oh YES.


Paladins = ownage.
 
Dragon Force.
I love FE, Ogre Battle, and Tactics Ogre: Knight of Lodis, but unless I've really missed something with the four FE games I didn't play (1-3 and 5), Dragon Force has them all beat out. It wasn't exactly the most complex strategy game ever made, and fell a bit on the easy side unless you played as Teiris (who was way too crippled in direct combat), but it was an incredibly entertaining game experience both to play and to watch, which to me is all that matters in the end. Kind of like the fighting game of strategy games.

AWDS wins if that counts, by the way, but I wouldn't say it does.



Oh, and to those saying OB64:
In what way was that game better than the original? IIRC, the SNES game had faster battles, a faster walking speed, more characters, more compelling characters, and characters who were more differentiated stat-wise from enemies. If there had been a character in OB64 who could go slaughter entire enemy teams by herself/himself the same way as Rauny or that one seraph (Yushis or something like that) could, it actually would have been better off--and that's weird coming from me, because I felt Orlandu ruined FFT with his brokenness.
I did like the spell-combining system in OB64 better than the Tarot Card system in OB, but other than that, I enjoyed the SNES game much more...
 
Oh, and to those saying OB64:
In what way was that game better than the original? IIRC, the SNES game had faster battles, a faster walking speed, more characters, more compelling characters, and characters who were more differentiated stat-wise from enemies. If there had been a character in OB64 who could go slaughter entire enemy teams by herself/himself the same way as Rauny or that one seraph (Yushis or something like that) could, it actually would have been better off--and that's weird coming from me, because I felt Orlandu ruined FFT with his brokenness.
I did like the spell-combining system in OB64 better than the Tarot Card system in OB, but other than that, I enjoyed the SNES game much more...

Well first of, they probably haven't played the original game.
Yes Ogre Battle is more hardcore, but part of OB64's appeal is that it was more up to date, with better cut-scenes and some elements from Tactics Ogre. It had its share of hard to get secrets too and interesting twists. Nobody is really saying it's the best of the Ogre games, but it's certainly very solid.
 
Pellham said:
Well first of, they probably haven't played the original game.
Yes Ogre Battle is more hardcore, but part of OB64's appeal is that it was more up to date, with better cut-scenes and some elements from Tactics Ogre. It had its share of hard to get secrets too and interesting twists. Nobody is really saying it's the best of the Ogre games, but it's certainly very solid.
Speak for yourself.
 
A tie between Ogre Battle and Final Fantasy Tactics. They're different enough that i can't pick which is better...



edit: really liked Saiyuki too, but it's hardly the best...
 
I don't like SRPGs in general, but I really like what I've played of Growlanser II. It's strategic without being cantankerous and obnoxious like an overbearing D&D overlord.
 
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