Developer: Blackpowder Games
Platform: Steam
Price: $19.99 (on sale for $17.99)
Genre: FPS
Release: 25/03/2014
Store Page
The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here? Where are the settlers and tribes who lived here?
Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.
- Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
- Switch between two distinct worlds featuring different enemies, obstacles, and threats.
- Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks.
- Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
- Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
- Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
- Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.
PC Gamer:
Considering the team's modest size, I was impressed with how technically sound Betrayer’s combat was. Movement is comfortably arcadey (infinite sprint, full-speed backpedaling), and the archery handling feels similar to Far Cry 3: lightweight, with just a smidge of arrow-drop. The primary enemies, the conquistadors, collapse into ragdolled piles when you deal a killing blow, and they’re randomly placed in the world--when I died near a cliff and respawned, their quantity and position completely changed. Betrayer also adopts an element from Dark Souls--when you die, any carried money is left on your corpse. If you die again without retrieving it, that money is lost.
RPS:
Plenty’s been said about the game and how it borrows the ‘lost colony’ of Roanoke legend for its unpredictable ghost story. What shines in the Early Access version – the game is 70 per cent complete, they say – is a strong sense of place that feels particularly rooted in FEAR. The way the rustic colony seems to grow from the environment, exposed to whatever shapeless terrors blow through its timbers, reminds me of one of my own favourite movies, Ravenous. So that’s two favourite things lacquered in a rather brave and divisive – the best kind, right? – art style. Not bad for a tenner.
Strategy Informer:
The thing I want to underline before I go is the creepiness of Betrayer. It’s not like F.E.A.R. which relied on shocks but still gave you lots of guns. It really is an oppressive, unnerving game, somehow evoking the sense in me of being both claustrophobic and isolated. You’re vulnerable, you’re alone, you’re surrounded by hostile ghosts in an unfamiliar land and time, and if you don’t solve the mysteries of the game you might never escape the nightmare. Which would be hell in real life, but in a game is absolute bliss! Just goes to show what weirdoes us gamers really are. There’s definitely a STALKER vibe with the semi-open world combined with the idea that something nasty could be around the next corner, except you’re even more at risk here. Yowch.
Launch Trailer