"Bioware Magic" is just shit process management and crunch, explained by Mike Darrah

Bartski

Member
Former Bioware producer Mike Darrah obliterates the idea of "Bioware Magic", explaining what it really is and how it's a popular excuse for bad management and lack of completion urgency all across the industry.

 
I mean, obviously. This is like calling cramming for a test the night before "study magic." It's obviously kind of a sarcastic reference to people with poor organization or procrastination that have complete inability to focus until fear sets in at the last possible moment. In the context of large teams though, I guess it's just bad management.
 
Bioware is only Bioware by name now, when the doctors left it was over, and hopefully after Dragon Age 4 is a shitstorm of sjw bullocks EA pulls the triggers and closes the studio.
 
"Bioware Magic" was dumb as fuck. Anyone who has ever done a large project in a business environment knows there is no such thing as "magic".

What's with all these incompetent managers in videogame development? I swear to god a legit business manager could make a fortune in that industry just by doing the mere basics.
 
I mean, obviously. This is like calling cramming for a test the night before "study magic." It's obviously kind of a sarcastic reference to people with poor organization or procrastination that have complete inability to focus until fear sets in at the last possible moment. In the context of large teams though, I guess it's just bad management.
To be fair, I was a night before crammer and did fine. But doing that is totally different as it's just me involved.

All this mega crunch leading to good games is fine. But the games could be better if there was more free time to polish it.
 
To be fair, I was a night before crammer and did fine. But doing that is totally different as it's just me involved.

All this mega crunch leading to good games is fine. But the games could be better if there was more free time to polish it.
I did too. All it is, is procrastination + skill.
 
Do you consider videogames art or just a 9-5 job?

I wouldn't be surprised if indie game development has much more crunch than these big corps. But it all gets down to how much enthusiasm you have for your work.
 
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