Black State Gamescom Gameplay

dude looks like mr anderson.............

200.gif
 
Definitely looks like an alpha. Could go either way depending on how much they polish it.

Increasing camera distance and FOV alone would do wonders.
 
Last edited:
I swear a lot of these new third person action/shooter games just look like they were made with AI. The art, the models, the look, none of it looks creative or innovative. It looks like a bunch of characters from GPU boxes in the 90s.
 
B0Ere2T90PkOLO0x.png


The point where I stopped watching. Any game, especially a stealth one that has this bs see through walls hack gets a zero from me
 
It's not mind blowing but this is the kind of quality you can get when you stop making everything an open world game.
 
Not blown away but I'm not gonna write it off entirely. Let's see if it gets better with more time. When you deprive a man of his Metal Gear, Splinter Cell and Batman…. He will take whatever he can get.
 
This is the level of UE5 asset store eurojank I expect from Turkish and Eastern European devs. Lovely.
Its both beautiful and bland. I'm whelmed.
Not blown away but I'm not gonna write it off entirely. Let's see if it gets better with more time.
Definitely looks like an alpha. Could go either way depending on how much they polish it.
Unfortunately, for some odd reason, this Gamescom demo lacks the actual hook of the game which is the 'doors' mechanic (30 seconds into this video)



I'm assuming this anomaly happens after the end of that demo when he touches the giant gold singularity object.
 
Unfortunately, for some odd reason, this Gamescom demo lacks the actual hook of the game which is the 'doors' mechanic (30 seconds into this video)



I'm assuming this anomaly happens after the end of that demo when he touches the giant gold singularity object.


That looks like a pure visual gimmick which adds nothing to the actual gameplay.
 
That looks like a pure visual gimmick which adds nothing to the actual gameplay.
It's because that footage is from a year old tech demo that presents it that way.

It could literally be more than that if they wanted it to be. A doors mechanic in a shooter could essentially be treated like a randomizer mechanic. Walk through a door and suddenly the rules change, enemies change, an open environment can change to a claustrophobic one or a fight on a cliffside, etc.

The concept itself has potential. We just have to hope they utilize it good enough.
 
Last edited:
I'm just now seeing this but it looks like it suffers what a lof of new games suffer from and that's looking and playing like a derivative of a derivative of a derivative.

That being said, this looks like it could be decent fun waiting long after it's been released and you purchase it at a deep discount.
 
Top Bottom