Sean Velasco, design director for BloodRayne: Betrayal, discusses the direction they wanted to take in this radical re-vamp of the viscerally bloody cult classic. Leveraging their experience with the Shovel Knight franchise, Velasco talks about translating the sultry and mature horror themes into a 2D hack-and-slash platformer. Programmer, David D’Angelo, also cites inspirations such as Devil May Cry and Bayonetta, wanting to imbue the essence of a stylish supernatural beat-em-up with the challenging nature of a 2D platformer.