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[Bloomberg] Nintendo Switch 2 Users Face Storage Woes as Memory Crisis Bites

Topher

Identifies as young
Demand for Nintendo Co.'s profit-earning game software is under threat from soaring prices for data storage, clouding efforts to build a Switch 2 ecosystem that's resilient to tariffs and military conflict.

A global rush to build artificial intelligence hardware by the likes of Meta Platforms Inc. and Amazon.com Inc. is spurring big jumps in the price of NAND flash memory, used to store and access data for long-term use in gadgets as well as data centers. NAND contract prices are forecast to surge as much as 90% in the current quarter compared with the previous three-month period, when prices rose more than 30%, according to research firm TrendForce.

The additional cost is denting consumer appetite for new Switch 2 games. That's a problem for Nintendo, which needs to sell as many games as possible to make up for razor-thin margins on the consoles, which retail for around $450 and are already under pressure from US tariffs as well as a likely rise in shipping costs related to the conflict in the Middle East.

"I used to buy games on a whim, without paying attention to storage," said Shinsuke Hasegawa, an avid gamer in Tokyo with dozens of games for the Switch and its successor. "But I now need to make sure that games I buy are really ones I want to play because the space is filling up so quickly, at a pace that I didn't imagine."

Nintendo's storage problem is weighing on software demand, alongside factors such as game launch timings. Initial software sales momentum for the Switch 2, the world's fastest-selling console, lags behind the original Switch's. As of end-December, when Switch 2 sales hit 17.37 million units, the average number of games purchased per console came to 2.18, according to Bloomberg calculations based on company filings. When the original Switch reached a similar hardware sales milestone in March 2018, that figure stood at 3.88.

Users like Hasegawa were behind the original Switch's financial success. The 44-year-old's digital library is filled with titles he bought but never played, including some he forgot he owned. That casual approach was enabled by relatively small game file sizes and inexpensive low-end microSD cards.

Those premises no longer hold.

The Switch 2 is able to run higher-end games, and their file sizes are growing accordingly. Square Enix Holdings Co. will release its Final Fantasy VII Rebirth for the Switch 2 in June requiring an estimated 102.5 gigabytes — roughly 40% of the console's 256 gigabytes of internal storage.

That's as the cost to expand storage continues to climb, exacerbated by Nintendo's use of a new format with limited supply. Japanese storage-memory maker Nextorage Corp. now sells 256GB microSD Express cards that are compatible with the Switch 2 for ¥13,350 ($85), a 30% hike from when the console was released in June. Prices for comparable storage products are also rising in the US, where tariffs are adding to consumer costs.

To help lower costs for consumers, Nintendo sells its own-brand microSD Express cards supplied by Samsung Electronics Co. and Sandisk Corp. at roughly half the going market price. To do so, Nintendo has secured concessions from retailers such as Yodobashi Camera Co. and Bic Camera Inc. to give up some of the usually beefy profits they pocket on storage device sales, according to an official at a memory maker, who asked not to be identified discussing non-public information. As a theoretical example, a retailer who previously pocketed $50 of a $100 sale might now keep just $30. Representatives of Nintendo did not respond to a request for comment.

Besides consumer unhappiness about having to spend $50 plus — the cost of a new game — for MicroSD Express cards that can provide additional storage, the problem poses long-term risks for the company, said Pelham Smithers, managing director at Pelham Smithers Associates.

"If the Switch 2 gets a reputation for being just a vehicle for Nintendo games, then third parties may stop trying, which can start a domino effect in terms of consumer interest," he said.

Nintendo shares are down nearly 30% from their level on the eve of the Switch 2's launch.

Raising the price of the Switch 2 — already Nintendo's most expensive console — would ease some of the expected pressure on its margins. Nintendo will adjust hardware pricing as needed, President Shuntaro Furukawa has said, and the company has already raised prices on some Switch 2 peripherals, including controllers and cameras.

But memory makers are signaling still further increases ahead. NAND prices are spiking, while some customers are seeking to secure longterm contracts and offering payment upfront, according to executives at Kioxia Holdings Corp., which operates NAND manufacturing plants with partner Sandisk. Rivals Micron Technology Inc., Samsung and SK Hynix Inc. have all indicated they expect continued shortages for flash memory on earnings calls.

Nintendo's storage problem is compounded by the Game-Key cards that it encourages third-party publishers to adopt, and which prompts users to download full titles onto the console, quickly filling up storage. Backward compatibility with original Switch titles adds further pressure, with longtime users transferring their existing libraries to the new device instead of saving that space for new releases. Live-service games requiring regular updates further squeezes available storage.

Hasegawa has no plans to buy a larger microSD Express card to expand Switch 2 storage. Storage upgrades on his PlayStation 5 and PC cost about half as much, and Hasegawa is turning to those platforms if game titles are available there, reserving the Switch 2 for playing Nintendo's own titles — and even then, only after carefully checking their file sizes.

"If a new Mario game comes out and it takes up 100GB, I'm not sure I'd buy it," Hasegawa said.

bloomberg
 
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I got a 512 card for $99. You can still get it . Express cards are expensive but it seems there is also a lot of artificial price gouging going on for ram and storage. Like why is crucial the cheapest ram and storage ? 🤫🤫🤫

$99 512 express card
 
Some Japanese guy is saying he won't buy as many games as before, I don't think Nintendo will survive this
Its Over GIF
 
Some Japanese guy is saying he won't buy as many games as before, I don't think Nintendo will survive this
Its Over GIF
This single guy is not a problem, but this is

Nintendo's storage problem is weighing on software demand, alongside factors such as game launch timings. Initial software sales momentum for the Switch 2, the world's fastest-selling console, lags behind the original Switch's. As of end-December, when Switch 2 sales hit 17.37 million units, the average number of games purchased per console came to 2.18, according to Bloomberg calculations based on company filings. When the original Switch reached a similar hardware sales milestone in March 2018, that figure stood at 3.88.
 
Yes we know, the whilole world has this problem why would Nintendo be spared?
Kinda worthless article must be a slow news day.
 
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The Switch 2 is able to run higher-end games, and their file sizes are growing accordingly. Square Enix Holdings Co. will release its Final Fantasy VII Rebirth for the Switch 2 in June requiring an estimated 102.5 gigabytes — roughly 40% of the console's 256 gigabytes of internal storage.
Typical modern day publisher that do not make the slightest effort. They have a game and push it on every hardware possible for the lowest cost possible.

This is not a proper port. Switch 2 has cartridges. Games should be on the cartridges and streamed from them. I don't care about BS argument such as "read speed". It is still magnitude faster than blurays. When you make a game on a console, you are supposed to optimize for the console. Which means for Switch 2 adapting your game so that it can fit in the 64 GB cartridge and play directly from it. This is what publishers would have done back then, but nowadays, everything is complete garbage with no effort made and BS argument pushed by the publishers.

Let's put our 100+ GB game on a Game Key Card, have DLSS do the job and call it a day.

So fuck them. Of course I am not buying these stupid Game Key Cards and 100+ GB games. They will never be a good fit for the Switch 2.
 
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This single guy is not a problem, but this is

Nintendo's storage problem is weighing on software demand, alongside factors such as game launch timings. Initial software sales momentum for the Switch 2, the world's fastest-selling console, lags behind the original Switch's. As of end-December, when Switch 2 sales hit 17.37 million units, the average number of games purchased per console came to 2.18, according to Bloomberg calculations based on company filings. When the original Switch reached a similar hardware sales milestone in March 2018, that figure stood at 3.88.
1 year of sales vs 7 month and with Switch 2 Edition games being counted as Switch software. Hmm I wonder why the number is lower!
 
I got a 512 card for $99. You can still get it . Express cards are expensive but it seems there is also a lot of artificial price gouging going on for ram and storage. Like why is crucial the cheapest ram and storage ? 🤫🤫🤫

$99 512 express card
I've got a 512 and am using 1TB. It was clear fairly quickly the 512 wasn't going to be enough.
 
The Switch 2 was heralded as the electronics that would encourage masses to buy micro sd express cards by forcing prices to go down and capacity to go up. And that could happen but at a much slower pace, especially considering how expensive everything remains.

I have a 256gb ones and I couldn't download every game I had on Switch 1 (800gb in total) so I have been forcing myself to play on Switch 2 the games that weight the most to free space to continue downloading. So far I finished every RE, all three Devil May Cry and several others that have been in the backlog for literally years. Other than No Man's Sky which I tried for a few minutes and found boring (plus without ending, I don't like these type of games) I literally was able to download eventually almost everything, only thing missing is Witcher 3. So, in a way if I had a 1tb card many of those games would have just been downloaded to be maybe never played, without one I forced myself to finish them. Now I need to make myself a Ubisoft Connect account to beat the Assassin Creeds and Immortals Fenyx Rising which are the heaviest ones left along The Witcher 3.

But man, I thought we were over with the Wii refrigerator days.
 
So, in a way if I had a 1tb card many of those games would have just been downloaded to be maybe never played, without one I forced myself to finish them.
Yeah I hear you with this.

I find myself just window shopping when I sit down at night to play. I have so much choice I either don't decide on something or just jump around from game to game, 5 min here 20 min there, etc.

Limiting your choice (artificial or not) is a great way to approach it.
 
"'If a new Mario game comes out and it takes up 100GB, I'm not sure I'd buy it,' Hasegawa said."
Lol, what bs. You just delete other games from the card and then redownload later. No way is someone going to skip a Mario game on a Nintendo console because of card space.
 
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Storage limitations wont stop me from buying a game if it's on sale, but it would certainly make me think twice before paying full price at launch. And I have no interest in GKCs. If Square and CDPR can put FF7R and Cyberpunk 2077 on cart, I don't see why others can't do the same.
 
Demand for Nintendo Co.'s profit-earning game software is under threat from soaring prices for data storage, clouding efforts to build a Switch 2 ecosystem that's resilient to tariffs and military conflict.

A global rush to build artificial intelligence hardware by the likes of Meta Platforms Inc. and Amazon.com Inc. is spurring big jumps in the price of NAND flash memory, used to store and access data for long-term use in gadgets as well as data centers. NAND contract prices are forecast to surge as much as 90% in the current quarter compared with the previous three-month period, when prices rose more than 30%, according to research firm TrendForce.

The additional cost is denting consumer appetite for new Switch 2 games. That's a problem for Nintendo, which needs to sell as many games as possible to make up for razor-thin margins on the consoles, which retail for around $450 and are already under pressure from US tariffs as well as a likely rise in shipping costs related to the conflict in the Middle East.

"I used to buy games on a whim, without paying attention to storage," said Shinsuke Hasegawa, an avid gamer in Tokyo with dozens of games for the Switch and its successor. "But I now need to make sure that games I buy are really ones I want to play because the space is filling up so quickly, at a pace that I didn't imagine."

Nintendo's storage problem is weighing on software demand, alongside factors such as game launch timings. Initial software sales momentum for the Switch 2, the world's fastest-selling console, lags behind the original Switch's. As of end-December, when Switch 2 sales hit 17.37 million units, the average number of games purchased per console came to 2.18, according to Bloomberg calculations based on company filings. When the original Switch reached a similar hardware sales milestone in March 2018, that figure stood at 3.88.

Users like Hasegawa were behind the original Switch's financial success. The 44-year-old's digital library is filled with titles he bought but never played, including some he forgot he owned. That casual approach was enabled by relatively small game file sizes and inexpensive low-end microSD cards.

Those premises no longer hold.

The Switch 2 is able to run higher-end games, and their file sizes are growing accordingly. Square Enix Holdings Co. will release its Final Fantasy VII Rebirth for the Switch 2 in June requiring an estimated 102.5 gigabytes — roughly 40% of the console's 256 gigabytes of internal storage.

That's as the cost to expand storage continues to climb, exacerbated by Nintendo's use of a new format with limited supply. Japanese storage-memory maker Nextorage Corp. now sells 256GB microSD Express cards that are compatible with the Switch 2 for ¥13,350 ($85), a 30% hike from when the console was released in June. Prices for comparable storage products are also rising in the US, where tariffs are adding to consumer costs.

To help lower costs for consumers, Nintendo sells its own-brand microSD Express cards supplied by Samsung Electronics Co. and Sandisk Corp. at roughly half the going market price. To do so, Nintendo has secured concessions from retailers such as Yodobashi Camera Co. and Bic Camera Inc. to give up some of the usually beefy profits they pocket on storage device sales, according to an official at a memory maker, who asked not to be identified discussing non-public information. As a theoretical example, a retailer who previously pocketed $50 of a $100 sale might now keep just $30. Representatives of Nintendo did not respond to a request for comment.

Besides consumer unhappiness about having to spend $50 plus — the cost of a new game — for MicroSD Express cards that can provide additional storage, the problem poses long-term risks for the company, said Pelham Smithers, managing director at Pelham Smithers Associates.

"If the Switch 2 gets a reputation for being just a vehicle for Nintendo games, then third parties may stop trying, which can start a domino effect in terms of consumer interest," he said.

Nintendo shares are down nearly 30% from their level on the eve of the Switch 2's launch.

Raising the price of the Switch 2 — already Nintendo's most expensive console — would ease some of the expected pressure on its margins. Nintendo will adjust hardware pricing as needed, President Shuntaro Furukawa has said, and the company has already raised prices on some Switch 2 peripherals, including controllers and cameras.

But memory makers are signaling still further increases ahead. NAND prices are spiking, while some customers are seeking to secure longterm contracts and offering payment upfront, according to executives at Kioxia Holdings Corp., which operates NAND manufacturing plants with partner Sandisk. Rivals Micron Technology Inc., Samsung and SK Hynix Inc. have all indicated they expect continued shortages for flash memory on earnings calls.

Nintendo's storage problem is compounded by the Game-Key cards that it encourages third-party publishers to adopt, and which prompts users to download full titles onto the console, quickly filling up storage. Backward compatibility with original Switch titles adds further pressure, with longtime users transferring their existing libraries to the new device instead of saving that space for new releases. Live-service games requiring regular updates further squeezes available storage.

Hasegawa has no plans to buy a larger microSD Express card to expand Switch 2 storage. Storage upgrades on his PlayStation 5 and PC cost about half as much, and Hasegawa is turning to those platforms if game titles are available there, reserving the Switch 2 for playing Nintendo's own titles — and even then, only after carefully checking their file sizes.

"If a new Mario game comes out and it takes up 100GB, I'm not sure I'd buy it," Hasegawa said.

bloomberg
This all sounds pretty ridiculous. Is his internet charged by the megabyte download or something? No one keeps all games available on a given unit - it's just not possible.

However, sounds like a good argument for those games that could be to have been on the cart, eliminating storage problems (though admittedly potentially not the cost issue on publisher side).

I hate how big games have become, but I don't care if a new Mario is 200 GB - I'm going to be playing it.
 
With the Switch2 having so little internal memory and the botched game key card, Nintendo is passing the cost of the memory on to the end user.
 
Ouch, i am so happy i went with my gut and got a 1tb card and a 500gb card for my daughter. Also bumped up my gaming rigs ram to 64gb ddr5 and my daughters gaming rig, also bumped up storage on both too. Very lucky i went with my gut.
Sad that prices have become outrageous now.
 
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