Draugoth
Gold Member
ame makers, however, don't share the festive mood. The industry continues to struggle with how people buy and play games after the Covid-19 pandemic, a period when people used the digital world as a communication hub.
Spending on smartphone apps may be rising, but it's largely going toward existing giants, and breaking through with a new one is now tougher than ever. The situation is the same on Sony Group Corp.'s PlayStation 5, Microsoft Corp.'s Xbox and PCs, where few blockbuster live service games such as Apex Legends and Fortnite dominate valuable console storage space and player time.
That results in publishers and developers streamlining their projects and puts pressure on the overall investment and employment in the industry.
Developers hoped Nintendo's new Switch 2 would reverse the unfavorable trend. A new console launch has always been a stimulus in the industry and the Switch 2 has been met with a surge of record-setting sales. Nintendo console users are often casual players who still tend to buy traditional games with a definitive ending. But the Switch 2 launch hasn't yet had such a halo effect, the makers said.