BOUNTY STAR | Reveal Trailer

IbizaPocholo

NeoGAFs Kent Brockman


Bounty Star is coming to Xbox, PlayStation, and Steam in 2023. You play as Clementine McKinney, an ex-soldier without purpose or peace, as she gets back into a mech, fights bands of mercenaries, and learns to care about the post-post Apocalyptic desert home she intended to rot in.

Developed by DINOGOD. Published by Annapurna Interactive.
 
The farming elements are killing my interest for this game. I just want to play a mech game please.
Yup, the mech combat looks solid, this is the indie curse, misunderstanding their own product and putting features into it that doesn't work well or understand their target audience.
 
Yup, the mech combat looks solid, this is the indie curse, misunderstanding their own product and putting features into it that doesn't work well or understand their target audience.

It feels like they are trying to chase trends rather than focusing on refining the core gameplay. None of the elements will be polished nor complex enough to succeed.
 
CLEM!
Clem-Warframe-closeup.jpg
 
What farming elements?
The steam page elaborates a bit:

"Clem comes into an isolated and run-down garage that serves as a suitable base of operations and home—just barely. Build out water and power supply lines, grow and cook food, produce ammunition and fuel for combat, and raise animals. This decrepit ruin has a lot of potential, but it will have to grow alongside Clem."
 
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The steam page elaborates a bit:

"Clem comes into an isolated and run-down garage that serves as a suitable base of operations and home—just barely. Build out water and power supply lines, grow and cook food, produce ammunition and fuel for combat, and raise animals. This decrepit ruin has a lot of potential, but it will have to grow alongside Clem."
Ugh, this look like the rts part in brutal legend...
 
It feels like they are trying to chase trends rather than focusing on refining the core gameplay. None of the elements will be polished nor complex enough to succeed.

Doesn't "chasing trends" mean "trying to refine newer formulas that are succeeding on the market?"

Stardew Valley sold over 20 million copies. Probably worth refining that formula.
 
This is like the game version of the Love Desth Robots Suits

I'm ok with the farming if it is well integrated.

This could just be wave based and defense building

Improve your bot and farm to travel further. Etc etc. .
 
Looks awesome. Farming elements and mech combat sound like a fantastic juxtaposition. Sorta like OG Actraiser on SNES

Hell yeah
 
I enjoy the frontiersy aesethetic, but the combat makes me think of a Real Robots version of Daemon X Machina - too weightless and simplistic to cross the line from mech-themed TPS to actual mech sim.

Case in point, the dropkick stops mid-flight as the player capsule collides with the other mech, then connects and triggers hitpause a few frames later.
And that's being generous and ignoring the fact that doing a dropkick in an Armored Core, Battlemech or Wanzer would either break it or leave you flailing around on your back like an unfortunate turtle. At best you'd get your ass laughed out of the break room.

Yup, the mech combat looks solid, this is the indie curse, misunderstanding their own product and putting features into it that doesn't work well or understand their target audience.
Alternate take: The studio decided to make they game they wanted, doesn't particularly care what demographic you personally would like them to serve, and will be satisfied with carving out a small-to-middling niche in the Mech Farming genre.

Much as the monochrome numerologists over at sales-GAF would have us believe it, game development is not exclusively based around the chasing of statistics.
 
I enjoy the frontiersy aesethetic, but the combat makes me think of a Real Robots version of Daemon X Machina - too weightless and simplistic to cross the line from mech-themed TPS to actual mech sim.

Case in point, the dropkick stops mid-flight as the player capsule collides with the other mech, then connects and triggers hitpause a few frames later.
And that's being generous and ignoring the fact that doing a dropkick in an Armored Core, Battlemech or Wanzer would either break it or leave you flailing around on your back like an unfortunate turtle. At best you'd get your ass laughed out of the break room.


Alternate take: The studio decided to make they game they wanted, doesn't particularly care what demographic you personally would like them to serve, and will be satisfied with carving out a small-to-middling niche in the Mech Farming genre.

Much as the monochrome numerologists over at sales-GAF would have us believe it, game development is not exclusively based around the chasing of statistics.
Ok, let's see how well this sells.
 
Ok, let's see how well this sells.
An entirely predictable galaxy-brain response from the sales GAF peanut gallery.

Have a browse through Annapurna's back catalogue when you have a free minute and you might notice that they're all about the niche stuff. This was never going to compete with any big-hitting mech franchise.
 
Anyone else hate how all the combat scenarios take place from 0 - 25 feet from the player character? Game seems allergic to scale.
 
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