Brainstorming DS ideas

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Drinky Crow said:
BUY A PC. Most of the shit you idiots propose has been done with a mouse on PC AGES ago, and better. Translating it into the handheld space doesn't push developers, nor does having a second screen to dump additional game information into.

There's more innovation in the EyeToy than the entire DS feature set, and it's still a total gimmick.
Who cares, it's fun on the DS, and i'm having fun just thinking up new possibilities. :)
 
Panajev2001a said:
BobbyRobby said:
Originally Posted by BobbyRobby:
I have a cool idea that could work for a 2D MArio game. Think of Super Mario Bros. 2 which had the Subcon World. Now imagine having the normal world on the top screen, and a Subcon-type world on the bottom. Give Mario the power to make a red door pop up at anytime to switch between the two, and let some awesome gameplay ensue.

This could not be done using a single screen or could it ?

Edit: actually if you add some more ideas to your concept it could not be done ona single screen.

Say that you needed to see the layout of the second "world" to appropriately open the doors... yeah that woudl work.

An idea I posted a while back, which someone else clarified.
 
Grubdog said:
Seriously, there's millions of possibilities, and i'm looking forward to seeing how developers approach it. :D
I agree but I don't necessarily think developers will take advantage of them as they should. It's unfortunate, but for now it appears that companies are just shoehorning games to fit in with DS; I think this is bad. The problem is that to utilize the DS it takes intelligent, thoughtful development. Risk are involved and when quantity is always your priority, it's difficult to get developers to take part.
 
God, you guys blame developers? Thats so sad. Fucking blinders on.

Thats like giving a master chef a pile of feces and asking him to make chocolate cake.
 
missAran said:
What is this? You are speaking for each other now? Aww... how sweet. I'll be honest with you, I'm probably as much of a critic of the DS as you are -- so far I'm utterly unimpressed, which is why I don't own one. But not giving it a chance and calling it "worthless" is ignorant. You must acknowledge that a stylus screen opens the potential up for new and exciting gaming concepts, if you don't, then your cynicism regarding developer innovation is depressing.

Just stop. Everyone posting here, even Drinky Crow, realizes that Drinky's deduction that since there has been no "revolutionary" software for DS that there will be no "revolutionary" software for DS is invalid. But this really doesn't matter to Drinky. As soon as his position has been shown to be either unsound or unsubstaniated he resorts to ad homines, saying those arguing against him are insecure about their value judgements and their purchases and are thus arguing against him because they feel buyer's remorse. So just stop arguing against him. Stop wasting your time and ruining your own thread.
 
This just crossed my mind, a game like ActRaiser would work AWESOME with the DS. If you remember, there were action levels; basically it was a platformer more of less. I think levels like this would work really well with the main screen and using the traditional buttons.

3monsters.JPG


But there was also the map mode which was my personal favorite where you would control God to rebuild a tone and make it profitable, which stylus interaction, I think it would be even smoother. Selection of areas, the Cupid-character's movement, and creation or destruction of forests, homes, etc. I think it would work well.

actr04.gif
 
stupid threads dont need any help, some people just like to watch and throw stuff.

EDIT: WOW A MAP MODE FOR THE SECOND SCREEN?!?! *BOGGLE*
 
missAran said:
I agree but I don't necessarily think developers will take advantage of them as they should. It's unfortunate, but for now it appears that companies are just shoehorning games to fit in with DS; I think this is bad. The problem is that to utilize the DS it takes intelligent, thoughtful development. Risk are involved and when quantity is always your priority, it's difficult to get developers to take part.
Don't worry, all we've seen are the launch games, I think the games will improve as developers get more familiar with the system.
 
Why? I think the DS stuff sh-ts all over the Game Boy library.

Goemon on the DS from Konami for instance looks far better than anything Konami has done on the GBA.

The only people consistently making good GBA games are Nintendo, and they make good games (although they can't seem to make any game without a Disney-esque pallete) on any platform so that really shouldn't even count.
 
No, there really won't be any revolutionary software for the DS, because there's nothing really that different about it. The stylus is a control gimmick, and doesn't make games any more fundamentally fun or interesting to play than a steering wheel or flight stick or bongo drum attachments. The second screen is something that can be replicated by splitting any single screen.

WiFi is a MUCH bigger revolution, and the PSP has it (along with a better networking stack). GO NINTENDO!
 
I think it looks way more interesting.

Look at that Kirby game, if its just another fuggin' Kirby platformer, who gives a shit, but that actually looks interesting.

There won't be any "revolution" on any game system. It's all just about refinements. That said, there's nothing wrong with trying out new ideas.

People said the rumble pak was stupid at first too, now its a console standard.
 
soundwave05 said:
Why? I think the DS stuff sh-ts all over the Game Boy library.

Goemon on the DS from Konami for instance looks far better than anything Konami has done on the GBA.

The only people consistently making good GBA games are Nintendo, and they make good games (although they can't seem to make any game without a Disney-esque pallete) on any platform so that really shouldn't even count.

IGN on Goemon: "The system's dual screen setup is used to display maps, character closeups and conversations up top, while the bottom screen displays the standard action."

This is the problem. They are making DS work with a game and not building a game around DS' strengths.
 
You could have one big screen split into two as well. Either way works.

Tetris DS would be really neat if you had to keep track of an upper and lower screen, you could also do things like change the speed of the top screen or lower screen depending on how you play or what kind of combos you pull off.
 
Drinky Crow said:
Y'know what? You can't play both screens at once, so there's no reason NOT to use a single screen for the game.

You know what? You can't press all of a controllers buttons at once, so there's no point in having more then four (including d-pad)!
 
Drinky Crow said:
WHAT SHOULD SONY DO TO TAKE ADVANTAGE OF PSP WIRELESS FUNCTIONALITY?!?!?!?!?!?!?!?!


WHAT SHOULD MS DO TO TAKE ADVANTAGE OF XENON?!?!?!?!?!?!?!

Thankfully, only Nintendo fanboys have enough futile hope and free time to waste on threads like this. Who needs reality?

NINTENDO FANBOYS: A FAITH-BASED COMMUNITY


Oh god, not only you think like a fanboy, now you also write like one.
 
MrAngryFace said:
MissAran

Lets see: Not knowing about a videogame. Or supporting a shitty 150 dollar investment. Yeah im a fool.
I'm not supporting it, yet, man. I haven't bought it. In fact, I made this thread to make me excited for the DS' potential future, because it appears lacking now.

Furthermore, not knowing about ActRaiser and then blubbering about it like you know what you are taking about is foolish.
 
We're talking about ActRaiser here, and if you'd like to liken having two screens to the utterly cumbersome action of pressing every button on a controller simultaneously, be my guest.
 
I dont recall blubbering much about it at all. Your grasping at straws which is sadly very typical of a poster with a miyamoto avatar.
 
Are either of these fuck-sticks still mods? If so, ban my ass, if not, shut the fuck up. Way to ruin yet another legit topic on this forum.
 
The real reason I think there's two screens (not a PR answer, but an honest one):

1.) If you only had one touchscreen, your hand would end up blocking the action for faster paced games. So the second screen can act as a touch input.

2.) ECONOMICS my naive friend. It's probably cheaper for Nintendo to get two 3-inch LCDs that splurge on a large 5 or 6 inch LCD display.

The dual screen isn't even on the top three draws for me to the system. The games, the touch control, and the WiFi are the main things I like about it.
 
Why should he need to know? ActRaiser wasn't a very good game, music aside. The action levels were easy and stale, and the God mode was just a muddled shoot-em-up ala Time Pilot plus the occasional natural disaster. Compared to Populous on the PC or god games like Civ, it was a total joke.
 
Drinky Crow said:
Y'know what? You can't play both screens at once, so there's no reason NOT to use a single screen for the game.
Moving your eyes is easier than using your hands to press a button or a combination of buttons.

Haha, why am I even responding to you.. guys, seriously, just ignore them and they'll go away, or maybe not if they keep talking to themselves. I'm afraid i'll get banned if I even question their presence on the forum, the best thing we can do is ignore them.
 
DJ_Tet said:
Are either of these fuck-sticks still mods? If so, ban my ass, if not, shut the fuck up. Way to ruin yet another legit topic on this forum.


:lol :lol :lol :lol :lol :lol :lol :lol

alipre2.jpg


OH SNAP, BITCHES!
 
DJ_Tet said:
Are either of these fuck-sticks still mods? If so, ban my ass, if not, shut the fuck up. Way to ruin yet another legit topic on this forum.
You're in luck, neither of them are mods.


haha, guess I was wrong, but I don't think Drinky is the kind of mod to ban someone for personal reasons. I could be wrong there as well.

P.S. I love how you're trying to troll Act Raiser now.
 
Moving your eyes is easier than using your hands to press a button or a combination of buttons.

How conveniently mechanical of you. Moving eye muscles is easy; having the brain context-shift between two separate gameplay scenarios is NOT. Pressing multiple buttons is a cake walk. Try playing your GBA and a GC game at the exact same time -- especially two action games -- and see how well you do.
 
Anyone try out Pepsi Holiday Spice? It's pretty strange and I've personally seen opinions range from disgusting to merely ok. So what do you guys think? IS IT BETTER THAN A TOUCHSCREEN?

Here's an interesting website about it:
http://www.pepsispice.com/

20041141151320.pepsi_spice-bottle.jpg
 
Drinky Crow said:
Why should he need to know?
I don't care that he knows or doesn't know about the game. But criticizing a game one hasn't played or dismissing a crucial mode of the game as he did is ridiculous. Please, maintain your credibility, by not defending him. In fact, maintain it by not talking at all.
 
Haha I cant talk about a game I dont remember, but you can blabber on like a damned fool about the potential of a shit system. God youre fucked up.
 
Don't be a coward. You started flailing about pretending that the DS was some sort of potential design miracle, and as soon as you wind up face down on the pavement, the bawling begins.

ActRaiser is IRRELEVANT.
 
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