Kazza
Member
I was initially surprised by this, but then remembered that Octopath Traveller came to PC roughly a year after the Switch version.
BRAVELY DEFAULT II on Steam (steampowered.com)
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bland battle system? lol.Played through it on switch. Was too bland with a horrible battle system.![]()
Played through it on switch. Was too bland with a horrible battle system.![]()
Me too, I loved the combat and story can be surprisingly dark.Loved this game. I really wish they would bring Bravely Default and Bravely Second to Switch.
Actually, they probably can. Whether or not somebody WILL is a different story.So can someone mod good character models into the game now?
But it's cool to see these games come to PC. A bit of a shame that Nintendo seems to have some console exclusivity deal though.
Can't wait to play as nude TifaSo can someone mod good character models into the game now?
But it's cool to see these games come to PC. A bit of a shame that Nintendo seems to have some console exclusivity deal though.
This is the problem I have with turn-based JRPGs.Ah yes, BDII, and all that coule have been.
Had they slashed the dungeons in halr or added some 2x speed thing or something, it might have been bearable.
Except FF7 remake and FF16.As with all other $quare-€nix games, they will all eventually come to PC.
Uh? The exclusity on FF7 remake was made longer because of Intergrade, but it will come to PC (sadly probably exclusive on the Epic Game Store though).Except FF7 remake and FF16.
Thats also true in most action RPGs as well, most of the time you are fighting same type of mob enemies until you reach the boss.But you're still just fighting the same few enemies over and over in each dungeon
Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.Thats also true in most action RPGs as well, most of the time you are fighting same type of mob enemies until you reach the boss.
Then you haven't played SMT, you can beat normal enemies in single turn and I would say they much faster than most action RPGs.Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.
No, Bravely Second is direct sequel but this one is stand alone.Is this one related to the first one? if not I'll prob get it, if it is I'll rather wait for a release of the first one one PC first...
I said most. There are a few exceptions. But the vast majority fit my description (including pretty much all the "classics" that popularized the genre in the first place)Then you haven't played SMT, you can beat normal enemies in single turn and I would say they much faster than most action RPGs.
Its kind of a reboot. Its technically the third game in the series while the second one was Bravely Second on 3DS, but since Bravely Second was hated in Japan, they decided to start a new story with new characters rather than continue the old one. You could just start with this game first like how you could start with any Final Fantasy.Is this one related to the first one? if not I'll prob get it, if it is I'll rather wait for a release of the first one one PC first...
I honestly don't agree, in fact I would say for me playing turn based is more fun because in most action RPGs with party system you have to deal with dumb AI in your party members and becomes even more issue if you decide to play it in harder difficulty.I said most. There are a few exceptions. But the vast majority fit my description (including pretty much all the "classics" that popularized the genre in the first place)
Wrong game dude.After this cheap-ass piece of shit boss and the endless grind required to level up all eight characters enough to take him on I'm not too sure I want to play a sequel.
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I love Octopath Traveler. But that boss was a major PITA. Technically, it was an extra bonus boss, but story-wise it felt like it was the true end boss, which made me feel compelled to beat it.After this cheap-ass piece of shit boss and the endless grind required to level up all eight characters enough to take him on I'm not too sure I want to play a sequel.
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It was fine docked. No idea about handheldHow's the performance on Switch? I still have it sealed here but now I'm torned with this news.
No the story was bland the battle system was horrible.bland battle system? lol.
What's so horrible about it? The job system is fantastic and I personally like Brave system in series.battle system was horrible.
I am not saying your way is wrong, but it is definitely not something I can do. I honestly don't even want to play these kinds of games unless I have at least an hour or two (really more). In fact I don't want to play any kind of game for 10 minutes or so (or read a book, watch a program/movie et cetera). But I guess I will file this away with people who would rather play on a Switch at home when they possess a TV. To each their own I guess /shrug.I wonder if it'll perform better on Steamdeck than Switch? This kind of grindy JRPG seems ideal for portable (killing 10 minutes here and there).
Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.
Not like, interrupt your exploring and get teleported to some other dimension, load the battle screen, watch intro animations, pick "attack" from a menu over and over, watch victory animation, view results screen, another loading screen….
also with action RPGs there's still the challenge of trying to play it well, e.g. avoid damage and get combos. Usually they give you some reward for winning with style. Whereas with most turn based systems there is zero skill, just stand there hitting each other until you win.
I actually enjoyed the combat, I like the system, it enables me to breeze through a lot of grinding. My problem is with how needlessly big it is. Every location is just too many floors and encounters. I kept getting bored every time.This is the problem I have with turn-based JRPGs.
Lots of times they're easy enough where you just mindlessly pick "attack" from a menu until you win.
Or else, they'll add some mechanics (like brave/default) and try to crank up the difficulty. But you're still just fighting the same few enemies over and over in each dungeon, so you end up just solving the same puzzle over and over. All they succeeded in doing is adding an extra layer of tedium.
Turn-based combat is great for SRPGs but it just sucks for that "you stand on one side and the enemy stands on the other side" kind of menu-driven combat.