BravelyDefault II coming to to Steam on September 2, 2021

I wonder if it'll perform better on Steamdeck than Switch? This kind of grindy JRPG seems ideal for portable (killing 10 minutes here and there).
 
Always happy for more options on how I want to play my games. Great news. I haven't really heard much about what the general consensus of this game is, but I'm not going to lie, the fact it's on Switch doesn't really do much for me. I'd be interested to see it on PC / Steamdeck though.
 
PC really is the place to play JRPGs these days much to probably everyone's surprise. It's gone from getting nothing when I was a kid to getting stuff that sometimes doesn't even end up on Xbox or PS.
 
Oh damn did not expect that. I didn't beat either of the two I played but I'll still pick it up.

Edit -$47.39 @ GMG if your XP is high enough. $48.59 @ Humble if you've Choice.
 
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Wish I could be excited but:

- no previous games on PC
- late port
- full price
- denuvo...on a game that can already be emulated quite well

On the wishlist it goes for an eventual sale.
 
So can someone mod good character models into the game now?

But it's cool to see these games come to PC. A bit of a shame that Nintendo seems to have some console exclusivity deal though.
 
So can someone mod good character models into the game now?

But it's cool to see these games come to PC. A bit of a shame that Nintendo seems to have some console exclusivity deal though.
Actually, they probably can. Whether or not somebody WILL is a different story.

I wish we'd get the first two games though, they missed a good opportunity for a collection on PC.

I guess Epic wouldn't pony up for this exclusivity eh?
 
Ah yes, BDII, and all that coule have been.

Had they slashed the dungeons in halr or added some 2x speed thing or something, it might have been bearable.
 
Ah yes, BDII, and all that coule have been.

Had they slashed the dungeons in halr or added some 2x speed thing or something, it might have been bearable.
This is the problem I have with turn-based JRPGs.

Lots of times they're easy enough where you just mindlessly pick "attack" from a menu until you win.

Or else, they'll add some mechanics (like brave/default) and try to crank up the difficulty. But you're still just fighting the same few enemies over and over in each dungeon, so you end up just solving the same puzzle over and over. All they succeeded in doing is adding an extra layer of tedium.

Turn-based combat is great for SRPGs but it just sucks for that "you stand on one side and the enemy stands on the other side" kind of menu-driven combat.
 
Except FF7 remake and FF16.
Uh? The exclusity on FF7 remake was made longer because of Intergrade, but it will come to PC (sadly probably exclusive on the Epic Game Store though).
FF 16 was announced and showed on PC before even Playstation lol.
 
Thats also true in most action RPGs as well, most of the time you are fighting same type of mob enemies until you reach the boss.
Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.

Not like, interrupt your exploring and get teleported to some other dimension, load the battle screen, watch intro animations, pick "attack" from a menu over and over, watch victory animation, view results screen, another loading screen….

also with action RPGs there's still the challenge of trying to play it well, e.g. avoid damage and get combos. Usually they give you some reward for winning with style. Whereas with most turn based systems there is zero skill, just stand there hitting each other until you win.
 
Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.
Then you haven't played SMT, you can beat normal enemies in single turn and I would say they much faster than most action RPGs.
 
Is this one related to the first one? if not I'll prob get it, if it is I'll rather wait for a release of the first one one PC first...
 
Then you haven't played SMT, you can beat normal enemies in single turn and I would say they much faster than most action RPGs.
I said most. There are a few exceptions. But the vast majority fit my description (including pretty much all the "classics" that popularized the genre in the first place)
 
I actually enjoyed this one much more than I was expecting, especially after hating the endgame of the original.

Looks kind of bland at the start, but both story and art improve as you go further. Pretty challenging on hard too, you really have to play around with classes and figure out the broken ones.
 
Is this one related to the first one? if not I'll prob get it, if it is I'll rather wait for a release of the first one one PC first...
Its kind of a reboot. Its technically the third game in the series while the second one was Bravely Second on 3DS, but since Bravely Second was hated in Japan, they decided to start a new story with new characters rather than continue the old one. You could just start with this game first like how you could start with any Final Fantasy.
 
After this cheap-ass piece of shit boss and the endless grind required to level up all eight characters enough to take him on I'm not too sure I want to play a sequel.

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I said most. There are a few exceptions. But the vast majority fit my description (including pretty much all the "classics" that popularized the genre in the first place)
I honestly don't agree, in fact I would say for me playing turn based is more fun because in most action RPGs with party system you have to deal with dumb AI in your party members and becomes even more issue if you decide to play it in harder difficulty.

I currently playing Strange Journey on impossible mode and I'm having a blast, I have more fun playing turn based in harder difficulty than most action RPGs because I simply have more control over the battles.
 
After this cheap-ass piece of shit boss and the endless grind required to level up all eight characters enough to take him on I'm not too sure I want to play a sequel.

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I love Octopath Traveler. But that boss was a major PITA. Technically, it was an extra bonus boss, but story-wise it felt like it was the true end boss, which made me feel compelled to beat it.
 
I wonder if it'll perform better on Steamdeck than Switch? This kind of grindy JRPG seems ideal for portable (killing 10 minutes here and there).
I am not saying your way is wrong, but it is definitely not something I can do. I honestly don't even want to play these kinds of games unless I have at least an hour or two (really more). In fact I don't want to play any kind of game for 10 minutes or so (or read a book, watch a program/movie et cetera). But I guess I will file this away with people who would rather play on a Switch at home when they possess a TV. To each their own I guess /shrug.
 
Good to see it coming to Steam. The combat system in this series is the best turn based combat ever, so would be great if more people get tot experience it. In terms of gameplay, BD Second > BD1 > BD2.
I would love for the original games to get remakes on modern platforms.

Pretty much all action games have some easy grunt-type enemies. Difference is, you can hack through them in a few seconds and be on your way.

Not like, interrupt your exploring and get teleported to some other dimension, load the battle screen, watch intro animations, pick "attack" from a menu over and over, watch victory animation, view results screen, another loading screen….

also with action RPGs there's still the challenge of trying to play it well, e.g. avoid damage and get combos. Usually they give you some reward for winning with style. Whereas with most turn based systems there is zero skill, just stand there hitting each other until you win.

Fighting random enemies causes interruptions regardless of the format (action or turn based). How long it takes to deal with them depends on the game. Some turn based games allow you to turn off random encounters, which isn't really possible in ARPGs, so you're stuck with fighting mindless encounters.

Trying to play it well works in both formats. Use more brain for better and quicker strategies in turn based games and have better reactions in ARPG games.
 
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This is the problem I have with turn-based JRPGs.

Lots of times they're easy enough where you just mindlessly pick "attack" from a menu until you win.

Or else, they'll add some mechanics (like brave/default) and try to crank up the difficulty. But you're still just fighting the same few enemies over and over in each dungeon, so you end up just solving the same puzzle over and over. All they succeeded in doing is adding an extra layer of tedium.

Turn-based combat is great for SRPGs but it just sucks for that "you stand on one side and the enemy stands on the other side" kind of menu-driven combat.
I actually enjoyed the combat, I like the system, it enables me to breeze through a lot of grinding. My problem is with how needlessly big it is. Every location is just too many floors and encounters. I kept getting bored every time.
 
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