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Burnout Revenge interview and screens

DMczaf

Member
http://ps2.ign.com/articles/626/626673p1.html

IGN: Since the game is about taking down opponents, have the cars been tweaked so that they're easier (or more difficult) to take down?

Matt Webster: When gamers got their hands on Takedown, they seemed to fall in love with Road Rage mode and being able to fight their rivals as they are racing (just like we did around the office). So this time around, we decided to make Burnout Revenge all about battling and fighting, rather than just pure racing. This really impacted the way we approached our track design more than anything else.

In Takedown you were battling on tracks that were really built for racing. A great example of this is the Vineyard track which was amazing for racing, but really tough to find takedown opportunities. In Revenge every track is built for takedowns. Every corner, every ramp, every route is there to give players the opportunity to annihilate their rivals, and that is in addition to keeping the Burnout staples of being great to drift round, fun to speed on, and really accessible for all levels of players.

It's not about making your rivals harder or easier to take down, it's about giving players more opportunities to take them down in style.

IGN: Next-gen versions of Burnout Revenge have been appearing on several retailer websites, but an official confirmation as to whether or not the game is really happening has been hard to pin down. That said, what's the deal? Is it coming to 360?

Matt Webster: Everything you read on the Internet is true isn't it? We're currently focused on delivering the greatest Burnout experience for current gen hardware.

burnout-revenge-20050617043942802.jpg
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lately, i saw some ingame material. from a technical view, its the same as burnout 3, but there are so many shortcuts and alternative sideways!!!
 
ram said:
lately, i saw some ingame material. from a technical view, its the same as burnout 3, but there are so many shortcuts and alternative sideways!!!

They pretty much took the best aspects from Burnout 3 and added a bunch of SF Rush formula into the mix. This is going to be great :)
 
olimario said:
There are more than enough more than subtle hints that this is a current gen title.


The less than smooth sports cars, for example. I just meant to emphasize that I think it looks really good for a current gen title, especially ps2.
 
Why can't anyone ask if they tweaked "actually programmed" the racing AI, so both you or the computers can get huge leads if driving perfect races. Right now, I find street racing in San Andreas more fun as the AI doesn't feel cheap, even if the framerate is not nearly as good, the draw distance suckier, the sluggier speed, and the tame crashing of rival cars. However, many techniques in taking down cars in BO3 work well in San Andreas.
 
It does look pretty cool...but BO3 did nothing for me(expect for the mildly amusing Road Rage mode)...so, I don't see myself picking this game up. They should try to focus on actual racing and course design for a change.
 
they shouldnt have mentioned that it was showing up on retailer websites, but rather that it was in many retailers in store systems. but i bet he would have avoided an answer just the same
 
Gamedude said:
so B4 will be current-gen only? I rather thing is answer to be misleading.

ea had a running trailer of burnout revenge in their e3 booth. it played alongside other 360 trailers, and looked like an in game trailer for a next-gen version to me. i got some of it on video and Blim hosted it. check it out for yourself. its definitely coming.

http://www.xboxyde.com/game_723_en.html
see "E3: Next gen Burnout?"
 
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