C64 Fans might be interested in this...

The original was for the ZX Spectrum, now wasn't it?

The C64 rev was released during the Summer of 1987, and the Amiga rev was released in mid-1991. Other fine remakes to look out for include Manic Miner, Jet Set Willy, and Chuckie Egg.
 
Yeah, they really nailed the original games atmosphere and style! It's very rare for freeware remakes to be of this high quality.
 
Memories...

Finished it on the Speccy. The concept was genius and the moment when they finally meet is very emotional. The isometric view made it difficult to tell exactly where everything was, but I suppose it was just part of the gameplay in the end. Myabe they should make a fully-3D version?

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Jeffahn said:
Memories...

Finished it on the Speccy. The concept was genius and the moment when they finally meet is very emotional. The isometric view made it difficult to tell exactly where everything was, but I suppose it was just part of the gameplay in the end. Myabe they should make a fully-3D version?

...

No - the isometric view was an important part of the gameplay. For those who've loved Head over Heels - try Batman, The Great Escape, and Costa Panayi's Highway Encounter, all for Speccy.
 
My favourite Speccy Isometric game was Ant Attack.

Where you could play as boy or girl to rescue your loved one - the forerunner of Tomb Raider!

AntAttack.png
 
Izzy said:
The original was for the ZX Spectrum, now wasn't it?

The C64 rev was released during the Summer of 1987, and the Amiga rev was released in mid-1991. Other fine remakes to look out for include Manic Miner, Jet Set Willy, and Chuckie Egg.

Chuckie Egg? I've never played it, but the boxart for the sequel is almost as repulsive and disturbing as pics of a Harlequin fetus:
http://exotica.fix.no/gallery/games/images/c/ChuckieEgg2.jpg
 
The original was for the ZX Spectrum, now wasn't it?

:lol

It came out first on the Speccy, but the C64 version was the definitive version :lol

Fanboy wars Xbox vs PS2 vs Gamecube?

Pfft! C64 vs Spectrum was much more important :lol
 
gollumsluvslave said:
:lol

It came out first on the Speccy, but the C64 version was the definitive version :lol

No, it wasn't - and this is coming from a huge C64 fan. Speccy was generally better suited for the isometric games, as evidenced by Batman, Ultimate games, Encounter and Android series, and many others.
 
Entombed
Blackwyche
Knight Lore
Sabre Wulf

The old Utimate Play the Games rocked as well, before they became Rare, when that's what their games are... :lol

In other news Corn on the Cob kicks some serious ass.
 
gollumsluvslave said:
Entombed
Blackwyche
Knight Lore
Sabre Wulf

The old Utimate Play the Games rocked as well, before they became Rare, when that's what their games are... :lol

Yeah, Underwurlde, Alien 8, Knight Lore - 'nuff said.
 
^ amazing - check out the AA source code

Yes it's true, I really did write Ant Attack without an assembler - and here's the proof! AA consists of a few hundred (I guess - not all have survived) handwritten A4 sheets. This one is the code that paralyses an ant when you jump on it. I have added the stuff in blue to give an idea what's going on. Skip the next bit if you already know about 'puters! The centre column holds the meat of the program, the assembly language mnemonics, which are simply shortened names for the assembly language instructions. LDA for instance stands for "Load Accumulator". For each mnemonic there is an associated (machine) code written into the left-most column. This list of numbers are the actual instructions that drive the Z80, and they are represented here in hexadecimal notation (numbers to the base 16), though the Z80 will see them eventually as binary, lots of 0s and 1s. I could have used a text editor and a program called an assembler to do this - had never heard of 'em though! ;)

AASource.jpg
 
There was a feature about this HoH remake in Retro Gamer mag a few issues back. The original programmer declared it a worthy remake, though some things weren't in the right spots...he was mightily impressed with it overall. I should install it after work today, I never even got off the first planet when I bought the original :)
 
Izzy said:
No - the isometric view was an important part of the gameplay..

It was part of the gameplay (as I said) but it also made the it impossible to properly judge the exact position of platforms and enemies, especially later in the game.

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