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Can Claude AI command troops in Arma Reforger?

IbizaPocholo

NeoGAFs Kent Brockman


Meet LLM Commander (Working title)

So the concept is this: Claude (or any other AI model) operates as a strategic layer above the vanilla AI. Every few seconds, the game sends Claude a situation report — where are my squads, what's their strength, do they have enemy contact, what are they currently doing. Claude reads that, thinks about it, and sends back orders.

This is an ongoing project
In this first development vlog, the creator presents his project 'LLM Commander': an advanced PvE opponent for Arma Reforger, powered by language models (LLM) that make tactical decisions in real time through integration with the game engine and environmental perception systems.


Highlights

Introduction of the 'LLM Commander' concept, where a language model acts as a tactical brain for AI units in complex Arma Reforger environments.

Description of the technical architecture: communication between the game (via scripting and sockets), processing of observations (sound, simulated vision, position) and generation of executable commands.

Focus on tactical realism: units react dynamically to threats, coordinate flanking movements, seek cover, and adapt their behaviour according to the terrain and combat situation.

Preliminary demonstration: screenshots from a reconnaissance mission where the LLM orders silent infiltration, retreat under fire, and call for air support — all without predefined scripts.

Long-term vision: openness to community customisation, support for modding, and potential educational use in simulated military training.
 
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