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CES: Finally an FF Wheel for Xbox? (PR)

segasonic

Member
The Fanatec(R) Speedster 3(R) Force Shock(TM) for Xbox to be Unveiled at This Year's CES 2005 in Las Vegas

CULVER CITY, Calif. and CES, Microsoft Booth #1745, Jan 5 PRNewswire -- Endor AG of Germany today announced the unveiling of the Fanatec(R) Speedster 3(R) ForceShock(TM) for the Xbox video game system from Microsoft at this years CES in Las Vegas. The Speedster 3(R) ForceShock(TM) for Xbox has been specifically designed and tuned for use with Microsoft's upcoming Forza Motorsports(TM) racing simulation game on Xbox.


The Fanatec(R) Speedster 3(R) ForceShock(TM) brings Xbox racing to a new level with the power of ForceShock(TM) and Vibration. The precise sensors and the advanced TUNING features make it the ultimate controller for any Xbox racing game. The built in connector for the communicator is essential to play online. A feature you will hardly find anywhere else.

So, get ready to put all your racing games into high gear with the latest in Germaneering(TM) excellence! With The Fanatec(R) Speedster 3(R) Force Shock for Xbox you'll be ready to take you race games to the next level!

"Our products must fulfill these goals:

* Increase realism
* Improve the performance of the driver



"The importance of the human interface as part of a realistic gaming experience is often underestimated and should be almost equal to sound and graphics of a game." said Thomas Jackermeier, owner and CEO of Endor AG.

Take control of your games with advanced Tuning Features!

The unique feature of the Speedster 3 Force Shock that sets it apart from all other racing wheels seen to date is the fact you can tune the performance of the wheel to your own type of driving style. The wheel has 7 different tuning feature built into the wheel: Dead Zone, Sensitivity, Vibration Function, Force Effects, Force Filter, Steering Resistance, and Programming. Through these tuning features you are able to customize your gaming experience to the way you want to drive. The Speedster 3 can be tuned on the fly while playing your game to get the best results possible.

Feel the road and G's in every turn with ForceShock(TM)!

The power of 3 motors launches you right into the driving seat and lets you feel the gravel and mud on the street. Whatever you do to your car it will give it back to you through the wheel. "Force Shock" is more than Force Effects. It is Force Effects plus vibrations effects combined to give the most realistic feedback to the driver possible. The Force motor makes the wheel turn if you hit something and the two vibration motors will shake the wheel. Try it out with our interactive Flash demonstration at www.fanatec.com.

Is this a real force-feedback wheel?
 
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couldnt find a pic of the pedals

if you google, you can find a bunch of german sites with descriptions maybe if someone feels like translating you can get more info.
 
They do mention FF on that web page...

"The Force Feedback motor makes the wheel turn if you hit something and the two vibration motors will shake the wheel"
 
I don't understand why MS hasn't released a proper Xbox wheel...

All they need to do is grab one of their sidewinder wheels and whack a different plug on the end.

edit: btw I know they've stopped in the PC market, but the moulds were obviously available.
 
crosses fingers...

but god damn, if ms is releasing a last minute FF wheel for xbox, it damn well better e compatable w/ xbox 2
 
*yawn*

avoid this shit like the plague!

all it is is a redesigned version of the 4-in-1 Speedlink link I bought a year ago. They claim FF but it's anything but. It's some fancy way they use vibration effects but it is NOT true force feedback. All you're gonna get it sporadic rumbling.

Now...Microsoft MAY come out with a true FF wheel for Forza, but it would be a waste of time and R&D IMO. I mean, you cannot develop a true FF wheel with a proper motor and FF effects and have it work with all the other racing games for the Xduke. If it only works with Forza, it's not worth it. Forza is a game that will NOT live up to the hype and I aint gonna touch it with a ten foot pole.

Bring on GT4 and the Logitech FF wheel baby!! Bring it the fuck...ON!!
 
Lame. They really should can this game and make a decent attempt for xbox 2. GT4 has this licked in all areas (well maybe not online and customization).
 
Does Logitech have an exclusivity agreement with Sony for the PS2 FF wheels? The XBOX and racers on the XBOX particularly seem to be popular enough to warrant a product from them.
 
AlphaSnake said:
Is it even 900 degrees?

No.


garrickk said:
Does Logitech have an exclusivity agreement with Sony for the PS2 FF wheels? The XBOX and racers on the XBOX particularly seem to be popular enough to warrant a product from them.

No, The gamecube has a Logitech TFF wheel. According to Logitech, MS would not give them permision to make a TFF wheel for the Xbox.
 
The problem AFAIK is that Xbox doesn't support FF period. The hardware just doesn't support it. A big oversight on MS' part.. It will be fixed almost 100% with Xbox 2 (since all Xbox2 controllers will work on pc as well).

The only way people were thinking of building a force feedback was using the vibration channel and encoding force feedback into vibrations and the special controller decoding the vibration signals. Of course this is quite complicated and simply not worth the effort at this point.
 
I wonder how many of the people hating on Forza have A)played the demo or B) read anything about it? Just curious because I am very excited about this gam. The physics in it are quite amazing.
 
thorns said:
The problem AFAIK is that Xbox doesn't support FF period. The hardware just doesn't support it. A big oversight on MS' part.. It will be fixed almost 100% with Xbox 2 (since all Xbox2 controllers will work on pc as well).

The only way people were thinking of building a force feedback was using the vibration channel and encoding force feedback into vibrations and the special controller decoding the vibration signals. Of course this is quite complicated and simply not worth the effort at this point.

Come on, the xbox controler port is USB, where has anyone said that its ports are unable to support TFF signal output? You cannot decode a simple vibration algorithm into TFF. The game has to be programed to support a TFF wheel. I call your BS!
 
Gek54 said:
Come on, the xbox controler port is USB, where has anyone said that its ports are unable to support TFF signal output? You cannot decode a simple vibration algorithm into TFF. The game has to be programed to support a TFF wheel. I call your BS!

from some earlier discussion, I found this:

http://ntsc-uk.domino.org/archive/index.php/t-31249.html

"Like we've covered before; its not a technology issue, its the fact that Microsoft have (for whatever reason, possibly patent-related) not added an FF API to the XBox's version of DirectX, so every dev team would have to build it from the ground up, and there would be no guarantee of your FF wheel working the same way from one game to the next."

ok , maybe my remark wasn't entirely accurate, but it's definately something wrong on microsoft's side, otherwise I don't see any reason for not having force feedback.
 
"The problem AFAIK is that Xbox doesn't support FF period. The hardware just doesn't support it. A big oversight on MS' part.. "

As it's been said twice before, it's not hardware, it's software. MS just kept Force feedback out of Xbox on purpose... maybe to keep people from splicing PC USB wheel connectors on Xbox controller plugs and having a big free for all...

Anyway, If the wheel was designed especially for it, I guess it'd be possible to send over force feedback data over the vibration channel, but that would imply that the forza team built the feedback library for themselves and that the wheel itself is built to decode the data... I mean, they can encode anything over any kind of media these days, as long as you have the protocols on both sides it's not really a problem...

But I REALLY doubt ANY maker would go through that trouble for 1 game in a system's last year, especially when said platform is already saturated with racers that specifically dont have feedback built in.
 
IIRC PS2 and GC developers have to go to Logitech to get permision/software to use the logitech wheels and not all games treat TFF wheels the same or as with equal quality and percision. Some non Logitech TFF PC wheels have been known to work with some games.
 
I just caught the part on the CES feed where the Forza Director says Forza will be available in APRIL. >:(
 
From what I get on the website it does sound like a REALLY good vibration only wheel...meh, who am I kidding. TFF or bust.
 
did anyone ever bother buying this wheel? impressions?
 
This is a wheel that I have been keeping my eye on, and looks like it just very well may be THE to finally satisfy our Xbox racing game needs.

Kingpin....yes all Xbox racing games do not have true FF, just a rumble signal. But my guess, is that what this wheel will do is take the rumble signl and attempt to make it behave as if you are controlling a true foce feedback wheel. The statements made on Fanatec's webpage indicates that you will be a able to adjust several things on the motor that will enhance the immersion of what true force feedback offers.

For example, it says you will be able to adjust the actual resistance of the wheel from a setting of 1 to 3. This is a huge step in the right direction, since it is eliminating the use of springs altogether and will use the actual motor to resist your steering!!!

Bumps, crashes, etc will also cause the wheel to turn rapidly as opposed to simply "rumbling". This gives me the feeling it will feel closer to what an FF wheel on a Daytona USA arcade cabinet feels like.

I am waiting with baited breath for a chance to order and test out the wheel. I just wish there was a firm release date and retailers in the U.S. will be carrying it.
 
Just sent the following letter to Fanatec.....

_____________________________________________

Greetings and hello Fanatec! My name is Isamu. I have been looking at your Speedster 3 Force Shock wheel for the Xbox and wanted to tell you I am very much looking forward to giving this wheel a try.

I have a few questions if you don't mind.....

1)What date this month will we be able to buy the wheel?

2)Will you ship to the United States?

3)Are you the same company that makes the 4-in-1 Speedlink Force wheel for the Xbox/PS2/Gamecube? Their wheel looks a bit simliar to yours and is also from Germany. You can see a picture of it *HERE*

5)I wrote a post in a thread on the Xbox racing forums and made some comments about what I think your Speedster 3 force will offer us racing fans. I would like to have you take a look at what I wrote and tell me how accurate my statements are regarding the force effects of your wheel.

Here is a copy of my comments, followed by a link to the actual thread:

This Speedster 3 Force Shock steering wheel from Fanatec is a wheel that I have been keeping my eye on, and looks like it just very well may be THE steering wheel to finally satisfy our Xbox racing game needs.

Kingpin....yes all Xbox racing games do not have true FF, just a rumble signal. But my guess, is that what this wheel will do is take the rumble signal and attempt to make it behave as if you are controlling a true foce feedback wheel. The statements made on Fanatec's webpage indicates that you will be able to adjust several things on the motor that will enhance the immersion of what true force feedback offers. For example, it says you will be able to adjust the actual resistance of the wheel from a setting of 1 to 3. This is a huge step in the right direction, since it is eliminating the use of springs altogether and will use the actual motor to resist your steering!!!

Bumps, crashes, etc will also cause the wheel to turn back and forth rapidly as opposed to simply "rumbling". This gives me the feeling it will feel closer to what an FF wheel on a Daytona USA arcade cabinet feels like.

*thread*

Fanatec....how accurate are my comments above? Is there anything stated above you would like to correct me on? Will your wheel offer the kind of FF experience described in my comments above?

6)I did not notice any sort of desk clamp while looking at pictures of the Xbox Speedster 3 ForceShock wheel. Will you be offering some sort of desk clamping solution for this?

Thanks in advance for your time and hope to hear a reply from you soon :)

___________________________________________
 
Kanbee-san said:
Lame. They really should can this game and make a decent attempt for xbox 2. GT4 has this licked in all areas (well maybe not online and customization).

Many gamers would say this but for some reason the light bulbs at MS decided against it. Only months before X2, Xbox does not need this game. This would truly be a killer app on a next gen console.
 
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Looks like it won't be coming out until Forza's out. When is the launch date for ForzaR?
 
aerofx said:
I guess that settles it. It's forcefeedback like what isamu posted.

aerofox when is forza scheduled to come out?
 
It is still just a simple rumble, shaking the wheel back and forth is not true force feedback....not even close.
 
Well that didn't remind me of the GT4 wheel at all....

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6 dots instead of 8 around the center? It's soo different!
 
Vormund said:
I don't understand why MS hasn't released a proper Xbox wheel...

All they need to do is grab one of their sidewinder wheels and whack a different plug on the end.

edit: btw I know they've stopped in the PC market, but the moulds were obviously available.


I along with several of my pals have been saying the same goddamn thing for 4 YEARS!! M$ had some awesome PC wheels, and they have all these game on XBox, boasts about the XBox potential, and have yet to back the console with a quality first party driving wheel.

It's kinda like my grandma whose an excellent cook and hooks up the family meals on the holidays, but she won't even make you a sandwich for a snack when you visit, and takes you to White Castle. when what you really want is something she cooked from her heart. <sobs>.......
 
Gek54 said:
It is still just a simple rumble, shaking the wheel back and forth is not true force feedback....not even close.

That is true Gek....but take a very VERY close look at how they describe the way the FF motor works in standard racing games....

*LOOK HERE*

It's in Flash so I can't copy and paste the text...

Going by that description, it will not replicate force feedback the way PC Sims deliver force feedback, but you know what? It will, in my opinion, closely replicate the kind FF that arcade cabinets deliver. Have you ever played Ridge Racer or Daytona USA in the arcade? Their FF effects are nowhere near as realistic as those in PC sims like GTR, Live For Speed and Nascar Racing 2003. The arcade games' FF deliver effects where if you crash up on a curb or collide with another vehicle, the wheel will jolt suddendly(sometimes violently) and offer vibrations depending on what the vehicle is doing.

This kind of behavior appears to be what we can expect from this Fanatec wheel, going by their description of how the main motor behaves. The other two motors are just small motors that will simply rumble yes, but the main motor is what I'm excited about. I feel this wheel may be the closest thing to duplicating what an ARCADE cabinet wheel does....which is what I'm after. I'm much more interested in arcade racers than PC sims. I just want to add some good jolts to a wheel while playing Xbox racing games like OutRun 2.

But it's all speculation until we actually get our hands on the damn thing.
 
I've got an idea. Why doesn't MS just port Forza to the PC, so it can be 60 fps at high resolutions, and I can play it with a MOMO wheel?
 
FF wheel + playing on your lap = oil and water
 
isamu said:
That is true Gek....but take a very VERY close look at how they describe the way the FF motor works in standard racing games....

*LOOK HERE*

It's in Flash so I can't copy and paste the text...

Going by that description, it will not replicate force feedback the way PC Sims deliver force feedback, but you know what? It will, in my opinion, closely replicate the kind FF that arcade cabinets deliver. Have you ever played Ridge Racer or Daytona USA in the arcade? Their FF effects are nowhere near as realistic as those in PC sims like GTR, Live For Speed and Nascar Racing 2003. The arcade games' FF deliver effects where if you crash up on a curb or collide with another vehicle, the wheel will jolt suddendly(sometimes violently) and offer vibrations depending on what the vehicle is doing.

This kind of behavior appears to be what we can expect from this Fanatec wheel, going by their description of how the main motor behaves. The other two motors are just small motors that will simply rumble yes, but the main motor is what I'm excited about. I feel this wheel may be the closest thing to duplicating what an ARCADE cabinet wheel does....which is what I'm after. I'm much more interested in arcade racers than PC sims. I just want to add some good jolts to a wheel while playing Xbox racing games like OutRun 2.

But it's all speculation until we actually get our hands on the damn thing.


If that's all it is, I'll do without. I want true Forcefeedback, or some similar technology. When I'm steering through a curve, I want some type of progressive resistive force which mimics real forces on a real steering wheel. Of course it won't be real. I'm just asking for suspension of disbelief.
 
HokieJoe said:
If that's all it is, I'll do without. I want true Forcefeedback, or some similar technology. When I'm steering through a curve, I want some type of progressive resistive force which mimics real forces on a real steering wheel. Of course it won't be real. I'm just asking for suspension of disbelief.

And that's completely understandable. I think there needs to be more arcade racers like OR2 and F-Zero GX on the PC :)
 
Consoles suck for racing sims anyway, I only play arcade racers on them, so I'm neither impressed nor crushed. But still:

No Force Feedback = Lame
 
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