Kleegamefan
K. LEE GAIDEN
http://xbox360.ign.com/articles/687/687911p1.html
Good read....
Good read....
IGN: Ghost Recon Advanced Warfighter (GRAW) looks so much better than it did at X05. What developments have happened in the last four months to give it such polish and beauty?
Christian Allen: There are often many development constraints that are hard for early viewers to appreciate, particularly in the manner that this next generation version of GRAW was developed. For starters, a next-gen title requires much larger teams which means that different areas of development are pushing their specialty. Whether it is physics, AI, or graphics, we're modifying, fixing, optimizing and ultimately fine tuning each area to achieve the best possible result. For example, we were also developing the engine specifically to push next-gen hardware, so as engineering advancements were made the game took big jumps in terms of gameplay and visuals literally every day or two.
GRAW is in parallel development, meaning that whenever we make any changes it affects all maps and not individual missions. For example, the High Dynamic Range wasn't integrated until later on. It was then integrated across all maps in one version, followed by fine tuning. On the other hand, some games are developed map by map, so you will get final quality early on in the development cycle for a couple of maps but in later maps you won't normally see them playable or at a 100% final quality until much later.