SirNinja
Member
Here's each civ's Leader Bonus and Special Ability, named off in the civ chart above. More coming soon, especially after release. (Click on a civ name to watch its intro trailer!)
- America
Leader Bonus: Roosevelt Corollary - Units receive +5 Combat Strength bonus on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit upon researching Rifling.
Special Ability: Founding Fathers - Earn government legacy bonuses twice as quickly. - Arabia
Leader Bonus: Righteousness of the Faith - The worship building for your chosen religion costs less, and produces bonus Science, Faith, and Culture.
Special Ability: The Last Prophet - Automatically receive the last available Great Prophet if you haven't already founded a religion. - Aztecs
Leader Bonus: Gifts for the Tlatoani - Luxury resources in the civilization's territory provide an Amenity to 2 extra cities. Military units receive +1 Combat strength for each different Luxury resource improved in Aztec lands.
Special Ability: Legend of the Five Suns - Spend Builder charges to complete 20% of the original district cost. - Brazil
Leader Bonus: Magnanimous - After recruiting or patronizing a Great Person, 20% of its Great Person point cost is refunded.
Special Ability: Amazon - Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rainforest tiles provide +1 Housing for Neighborhoods built adjacent to them. - China
Leader Bonus: The First Emperor - When building Ancient and Classical Wonders, you can spend Builder charges to complete 15% of the original Wonder cost. All builders receive one additional charge.
Special Ability: Dynastic Cycle - Eurekas and Inspirations provide 60% of civics and technologies instead of 50%. - Egypt
Leader Bonus: Mediterranean's Bride - Your Trade Routes to other civilizations provide +4 Gold. Other civilizations' Trade Routes provide +2 Food for them and +2 Gold for you.
Special Ability: Iteru - Districts and Wonders are built 15% faster if placed adjacent to a river. Floodplains do not block placement of districts and wonders. - England
Leader Bonus: Pax Britannica - When you settle on a continent other than your home continent, receive a free melee unit. Gain the Redcoat unique unit when you research the Military Science technology.
Special Ability: British Museum - Each Archaeology Museum holds six Artifacts instead of three, and can support two Archaeologists at once. - France
Leader Bonus: Catherine's Flying Squadron - Has 1 level of Diplomatic Visibility greater than normal with every civilization encountered. Can build an extra Spy with the Castles technology.
Special Ability: Grand Tour - Gain +20% Production toward Medieval, Renaissance and Industrial era wonders. Tourism from wonders of any era is doubled. - Germany
Leader Bonus: Holy Roman Emperor - Additional Military policy slot, +7 Combat Strength when attacking city-states.
Special Ability: Free Imperial Cities - Can build one more District than the population limit would normally allow. - Greece (Pericles, Gorgo)
Leader Bonuses: Surrounded by Glory (Pericles) - Bonus Culture for every City-State to which Greece is the Suzerain. Themopylae (Gorgo) - When Greek units are victorious in combat, receive Culture equal to 50% of the defeated unit's base strength.
Special Ability: Plato's Republic - Receive an extra Wildcard policy slot no matter which government is chosen. - India
Leader Bonus: Satyagraha - Receive a Faith boost for each civilization you have met that has founded a religion and with whom you are not at war. Other civilizations suffer additional happiness penalties for warring against Gandhi.
Special Ability: Dharma - Receive the benefits of all Follower beliefs of Religions present in your cities, not just the one you founded. - Japan
Leader Bonus: Divine Wind - Land units receive +5 Combat Strength in land tiles adjacent to Coast; naval units receive +5 Combat Strength in shallow water tiles. Can build Encampment, Holy Site and Theater Square districts in half the time.
Special Ability: Meiji Restoration - All districts receive an additional standard adjacency bonus for being adjacent to another district. - Kongo
Leader Bonus: Religious Convert - Kongolese cities can't build Holy Sites, but they do receive the benefits of the Founder Beliefs of any religion that has established itself as the majority religion in that city. Receives a free Apostle whenever an Mbanza or Theater District is built.
Special Ability: Nkisi - Bonus Food, Production and Gold from each Relic, Artifact, and Great Work of Sculpture. Bonus Great Artist and Great Merchant points each turn. - Norway
Leader Bonus: Thunderbolt of the North - Norwegian naval melee units can perform coastal raids.
Special Ability: Knarr - Units gain the ability to enter Ocean tiles after researching Shipbuilding. Units ignore additional Movement costs from embarking and disembarking. - Rome
Leader Bonus: Trajan's Column - New cities start with a free building (usually a Monument).
Special Ability: All Roads Lead to Rome - All cities start with a Trading Post, and Trade Routes passing through them earn additional gold. New cities within Trade Route range of the capital start with a road to it. - Russia
Leader Bonus: Grand Embassy - Gives science and culture from trade routes to the civilizations more advanced than Russia +1 science for every three technologies that are not open in Russia; +1 culture point for every three social institutions that are not open in Russia.
Special Ability: Mother Russia - Cities gain extra tiles when founded. +1 Faith and +1 Production in Tundra tiles. - Scythia
Leader Bonus: Killer of Cyrus - All units receive +5 Combat Strength when attacking wounded units. When they eliminate a unit, they heal up to 50 hit points.
Special Ability: People of the Steppes - Receive a second light cavalry or Saka Horse Archer unit each time you train a light cavalry or Saka Horse Archer. - Spain
Leader Bonus: El Escorial - Combat bonus vs. units of factions following other religions; Inquisitors have 1 extra Remove Heresy charge.
Special Ability: Treasure Fleets - Trade Routes between continents give additional yields; can combine ships into fleets. - Sumeria
Leader Bonus: Adventures with Enkidu - When fighting a Join War, Sumerian units share pillage rewards and combat experience with the nearest allied unit within 5 tiles.
Special Ability: Epic Quest - Clearing a barbarian camp also grants a tribal village reward.
General Help/Game Mechanics
- Choosing a Civilization
- First Turns
- Dealing with Barbarians
- City Growth and Combat
- Builders
- Religion
- Diplomacy
- Unstacking Cities
- The Civilopedia
Beginner Tips
PC Gamer: 5 things I wish I knew before playing Civilization 6
Districts
One of Civ VI's major new additions are Districts - extensions of a city that increase its capacity in various ways but also compete with traditional improvements for space. As with real-world urban areas, forward-thinking city planning is a key strategy. To this end, here's a very well-done "cheat sheet" from iotafox showing optimal layouts for every district type:
Soundtrack
Civilization VI Official Game Soundtrack, posted by the official YT channel
Screenshots
Videos
(These are the International versions of the videos, with subtitles in several languages. For most of these, Spanish- and Portuguese-speaking versions also exist, and can be found on the same channel.)
TrailersBehind the ScenesWonder Movies
TheSixthAxis - 10/10
The Telegraph - 5/5
PC Gamer - 93%
PCGamesN - 9/10
GameCrate - 9/10
TrustedReviews - 4.5/5
OpenCritic: 91
Metacritic: 90