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Class based shooters.

akascream

Banned
Anyone else really like fps and 3rd person shooters that are class based? I'm getting seriously bored of running around a map with the same capabilities as every other player, all gunning for the same weapon and powerup spawns.

I really enjoy the weaknesses and advantages involved in a class based system, and the obvious teamwork the design implies. Yes, classes introduce balance issues, but imo it is a small price to pay. I say bring on more of these!...you can keep your boring clickfests!

Games I can think of with classes:

Team Fortress Mods
Battlefield games
Conker

Are there any others I should check out?
 
Unreal Championship 2

may04unrealchampionship2051205.jpg
 
akascream said:
Seriously, there is a class based unreal game? Aren't the championship games on Xbox?

You put conker, so I thought you were asking for console shooters too, and yes in UC2 every character has different stats (resistance, agility) and 6 different habilities.
 
Not so much 'class' based, more like choosing from an array of jedi with signature force powers...if the game was called Dark Knight 3...which it practically is. Definately focused on pure fragging and the hoppity-hoppity moreso than complementing a team dynamic, compared to Battlefield or Wolfenstein or numerous Half-Life mods.
 
well yes the game is more akin to a fighter type of characters, however if you play in team based modes (CTF, OD, TDM) you can have a great advantage if the other players know how to fully use their characters.
 
Tain said:
Wolfenstein: Enemy Territory is fantastic (once you get a hang of the maps), and its free. Great, great game.


When you say free, I assume it is a mod or something for the last wolfenstein engine? Looking at some screenshots, it looks like there is even xp. How balanced is level advancement? I really like the badge system in conker, because it gives you character advancement, but it is a balanced bonus. If I play enemy territory, am I going to get owned by people that have spent time grinding levels based on that alone? How much of your hp is based on your level? Do you get new abilities?
 
Nah, free as in 100% stand-alone, no-game-required free. It was going to be an expansion for Return to Castle Wolfenstein, but they axed it and released the multiplayer as its own thing.

I haven't played too much of campaign (with XP and advancements), though. Mostly LAN stuff on individual maps. Also, just to note, you don't have long-running universal XP. It's on a server-to-server basis, and it lasts for a single campaign (a handful of maps). I wouldn't worry about getting demolished due to that.

The rewards for gaining XP during campaigns are all over, though. Examples would be binoculars that let you see enemy landmines, better dexterity, slightly more health, etc.
 
TRIBES!!!

Any version. Play it.

The most recent Tribes game wasn't as good, but it still rocks.

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Ahh, that is much better then, and even pretty clever. XP per 'campaign', or even per map, is actually a *really* good idea. Especially to reward medic or engineer type classes that may get 0 frags, or flag capture points, or cp or whatever.

I'll have to check it out. I don't have a PC to play on right now (long story), but I do have my pentium m ati 9600 mobile laptop. You think it would run on that?

dark10x said:
TRIBES!!!

Any version. Play it.

The most recent Tribes game wasn't as good, but it still rocks.


I had a hard time with tribes, but I was approaching it as a normal shooter when I played it. I had a really hard time hitting anything with those disk gun thingies, and just wound up running/flying around huge maps all the time heh.
 
I'm clueless when it comes to all forms of laptop technology. =/

It's the Quake 3 engine, though, so it's worth a shot. I'd imagine it would *run*, at the very least.

Tribes is another good suggestion, as I'm pretty sure Tribes and Tribes 2 are now both legally free. I haven't played too much of Battlefield, but they seem like a precursor to the series. I'd imagine that Battlefield has the same problem as Tribes and Tribes 2, though; public servers can suck due to a lack of teamwork.

The actual on-foot combat in Tribes is... unique, with all the jetpacking about. Don't know how much I like it, to be honest.
 
I had a hard time with tribes, but I was approaching it as a normal shooter when I played it. I had a really hard time hitting anything with those disk gun thingies, and just wound up running/flying around huge maps all the time heh.

That would be the problem...

Take the combat in Tribes 2 (which I played the most of)...

Grab an ELF gun (I think), a disc launcher, and a chaingun. The ELF sucks all energy from an enemy. Without it, they can't fly. So, you zap them, and take off yourself. Turn around in mid-air and launch a disc at their location on the ground. Splash damage means easy damage. If they start running, pull out the chaingun. You just have to use the weapons differently. It really isn't a regular FPS. The free-flying gameplay is very fun when you come to grips with it.

If you're just trying to fire discs off at people flying around, you'll get slaughtered and walk away frustrated. It's just so different.

People are still playing T1 and T2 even. One of the best aspects of the first two was the map system. People could throw out custom maps all over and it didn't require a mastery of level design technique to make a fun map. The variety was massive and the size of some maps was incredible.

Like this random tower...

two-towers01.jpg


Some of the maps are so large, you'll get vertigo. The sense of scale was one of the things I really loved about the game.
 
It's the Quake 3 engine, though

Ok cool, it should run fine then. I'm still confused how it is free though, I assume I need a copy of Q3 (which I have) installed?

If you're just trying to fire discs off at people flying around, you'll get slaughtered and walk away frustrated. It's just so different.

Maybe I'll give it a go then, though I wonder how well the new one (3 is it?) will run on my laptop. What are the minimum specs?
 
Heh, nope. It's 100% stand-alone. Nothing required.

As amazing as it sounds, trust me on this. I don't quite get why, either. Maybe they figured maintaining a metaserver and releasing the game for free would be good publicity.

And again, it will take some time to get used to the layout of things and how the game works in general. I didn't like it at first, but it grew on me pretty quickly.
 
Tain said:
Heh, nope. It's 100% stand-alone.

As amazing as it sounds, trust me on this. I don't quite get it, either.

And again, it will take some time to get used to the layout of things and how the game works in general. I didn't like it at first, but it grew on me pretty quickly.


I just want to make sure that if it is free, it is legit.
 
Maybe I'll give it a go then, though I wonder how well the new one (3 is it?) will run on my laptop. What are the minimum specs?

1.0 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
256 MB RAM
5 GB of uncompressed hard disk space for game files
ATI Radeon or equivalent DirectX 9.0c-compliant 32 MB 3D video card with hardware T&L and pixel shader support

There is a demo available, if you're curious. It uses the warfare engine, I believe. If you could handle UT2003 on there, you can probably handle this as well. The requirements weren't that much higher. I'd imagine that 9600 mobile should get the job done just fine.

I THINK Tribes 1 and 2 are freeware now as well, if you're interested.
 
Official site:

http://games.activision.com/games/wolfenstein/

(Enemy Territory section, obviously)

Ahh, it doesn't get more official than that. Sweet, thanks! =)

1.0 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
256 MB RAM
5 GB of uncompressed hard disk space for game files
ATI Radeon or equivalent DirectX 9.0c-compliant 32 MB 3D video card with hardware T&L and pixel shader support

Cool, I think it could run the game decently then.
 
Yeah Enemy terrtory will run on your laptop, I used to play on a geforce 4 Go then some one stole my laptop. Once I learned the maps it became the best game I played all year (ever ?). Oh yes play the standard six map server before breaking out onto custom maps (never bothered with custom maps myself) and if your in the UK the nexus servers are almost always full and low ping.



One more thing look for and avoid mortar points, you have been warned.
 
I haven't played ET, but I think Day of Defeat is a great example of a "class based" infantry game. All weapons have 1 shot-kill capability, hit detection is great, and the classes are very well balanced. Grenades actually kill people (although the priming system is pretty archaic).


Try it out once Source is released.
 
ToxicAdam said:
I haven't played ET, but I think Day of Defeat is a great example of a "class based" infantry game. All weapons have 1 shot-kill capability, hit detection is great, and the classes are very well balanced. Grenades actually kill people (although the priming system is pretty archaic).


Try it out once Source is released.

There aren't as many one shot kill weapons in ET, but the reliance on teamwork really is amazing. There is really only one class you NEED to complete most of the missions (Engineer) but having the Field Ops, Medics, Soldiers, and Covert Ops really help and allow you to have a unique experience on the same maps over and over again.
 
From what I've played of both, I had more fun with the built-in multiplayer of Return to Castle Wolfenstein than with Enemy Territory. It's been a long ass time since I played either though, so the exact differences between the two are a little hazy now.
 
AndoCalrissian said:
There aren't as many one shot kill weapons in ET, but the reliance on teamwork really is amazing. There is really only one class you NEED to complete most of the missions (Engineer) but having the Field Ops, Medics, Soldiers, and Covert Ops really help and allow you to have a unique experience on the same maps over and over again.

Medics in ET should burn in hell, though.
 
Heh, when I read the title to this thread I was expecting Marxist rhetoric about class consciousness, the struggle of the proletariat against the borgoise, and so forth. Now that would make a heck of a FPS.
 
Mr Nash said:
Heh, when I read the title to this thread I was expecting Marxist rhetoric about class consciousness, the struggle of the proletariat against the borgoise, and so forth. Now that would make a heck of a FPS.

Yeah, where the enemies are big words you don't understand and you can shoot at them with big guns good. =P
 
Frontline Force is also classed based and is IMO the funnest team-based FPS out there. It's based on the HL engine btw, and a new FLF will be coming out on Source.

FLF has a lot of unique ideas, such improved aiming and increased scoring when with team-mates. Also, your health regenerates as you stay close to team-mates.

It's rounds are based on an offense caps capture points/defense defends cap points type gametype. It's original and far more rewarding and exciting than any other from what I've played (which is pretty much most other FPSes).

It's fast paced, and somewhat arcadey, though it uses real weapons and such.

There are 3 classes:
Recon -can use snipers, are the fastest moving and can jump more often, and captures cap-points the fastest. They can't take a beating and they can die quickly

Assault -mid range, medium sized weapons, speed, and cap speed. Medium durability.

Heavy -uses heavy weapons, slowest moving, low stamina (so can't jump too often) and caps points the slowest. Heavy durability so it takes a lot of rounds to take one out.

As I said, REALLY team-focused off the get go. You can play on a team full of people you don't know and you are immedeately forced to play as a team, which is great and it's why there is an awesome community for this game. That, combined with the different classes mean that you fit in a role in your team depending on what class you choose.

But I have to say, the biggest negative is that NO ONE PLAYS THIS ANYMORE. Literally 8 or so decent servers, many times all of them are completely empty.

I think you should definately try it out if you have HL. You may very well become addicted. But unfortunately there's few playing it. Most people are waiting for the HL2 version.
 
Fight for Freeform said:
Frontline Force is also classed based and is IMO the funnest team-based FPS out there. It's based on the HL engine btw, and a new FLF will be coming out on Source.

FLF has a lot of unique ideas, such improved aiming and increased scoring when with team-mates. Also, your health regenerates as you stay close to team-mates.

It's rounds are based on an offense caps capture points/defense defends cap points type gametype. It's original and far more rewarding and exciting than any other from what I've played (which is pretty much most other FPSes).

It's fast paced, and somewhat arcadey, though it uses real weapons and such.

There are 3 classes:
Recon -can use snipers, are the fastest moving and can jump more often, and captures cap-points the fastest. They can't take a beating and they can die quickly

Assault -mid range, medium sized weapons, speed, and cap speed. Medium durability.

Heavy -uses heavy weapons, slowest moving, low stamina (so can't jump too often) and caps points the slowest. Heavy durability so it takes a lot of rounds to take one out.

As I said, REALLY team-focused off the get go. You can play on a team full of people you don't know and you are immedeately forced to play as a team, which is great and it's why there is an awesome community for this game. That, combined with the different classes mean that you fit in a role in your team depending on what class you choose.

But I have to say, the biggest negative is that NO ONE PLAYS THIS ANYMORE. Literally 8 or so decent servers, many times all of them are completely empty.

I think you should definately try it out if you have HL. You may very well become addicted. But unfortunately there's few playing it. Most people are waiting for the HL2 version.

Oh, How I loved the glory days of FLF. I was in Cosanosta...remember them? I miss FLF, but my Counter-Strike career comes first.
 
akascream said:
Seriously, there is a class based unreal game? Aren't the championship games on Xbox?

I had a lot of fun with XMP, the class-based mod for Unreal 2 (PC). (XMP was also included as part of the Xbox version of U2). There's a UT2k4 version, too (UTXMP), which you might want to keep an eye on if you own 2k4 - though the first public beta had a few balance issues (which are being addressed), it ran better than XMP for U2. Internal development's been ongoing, and there should be a second public beta release soon. You can find the site here.
 
Yeah I remember Cosa Nostra!

Hopefully all the major clans will be back for FLF:Source, or as some call it Frontline: Source. :)
 
I can't wait for Quake Wars, it should be pretty damn awesome. Too bad it isn't coming out until next year, I could have sworn the original release date @ E3 was fall of this year. They probably delayed it when they realized all of the multiplayer only fans would have no reason to buy Doom 3.5 (a.k.a. Quake 4) with this coming out around the same time.
 
shpankey said:
i always thought Castle Wolfenstein was a hella lot better than Enemy Territory.

what other class based modes does it have besides enemy territory? I never bothed to buy the main game because I didn't care about the single player and the ET mod was released for free.
 
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