Sho Nuff said:Gee. let me ask the normal question in any Pana thread:
What the fuck does any of this mean?
Intended Audience
This document is public and available to anybody. The intended audience is programmers that want to create applications, or plug-ins for applications, that can utilize the COLLADA format.
Readers of this document should have knowledge of XML, XML Schema. The reader needs also be familiar with shading languages such as NVIDIA ® Cg or Pixar RenderMan®. The reader should have a general knowledge and understanding of computer graphics and graphics API such as OpenGL®.
Sho Nuff said:Gee. let me ask the normal question in any Pana thread:
What the fuck does any of this mean?
Milhouse31 said:Simple it's a pseudo standard than define a file format to export game asset ( 3d-model/textures/.... ) between different tools. The syntax is based on XLM, it probably took a whole week of work for a guy at Sony to come up with that.
Don't DISS.
Media assets - not game asset, this is aimed at all DCC industries.Simple it's a pseudo standard than define a file format to export game asset (3d-model/textures/.... ) between different tools/apps/middleware.