DenogginizerOS
BenjaminBirdie's Thomas Jefferson
Ready................FIGHT!
Now, get out of the SC4 Thread.
Now, get out of the SC4 Thread.
Doom_Bringer said:![]()
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errr
radioheadrule83 said:I hear its amazing when the purple stuffed worm in
flap-jaw space with the tuning fork does a raw blink on Hari-kari rock. I need scissors! 61!
2nd time I've posted that today. Woo!
PS. If stuff like this ever worked we'd have pleasant DS and PSP threads on a regular basis.
Doom_Bringer said:![]()
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Doom_Bringer said:![]()
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Solo said:You tried to make MGS4 look worse, but you choose poorly on the screens methinks.
Solo said:Ok, its basically this:
Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer
Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability
Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.
karasu said:Could h=the DOF in that Splinter Cell shot be real time? 0_o It's a little too clean.
Archie said:guys who would win goku or mario?
Doom_Bringer said:Lets not forget about Hitman people! Best stealth series ever! (if you how to play em that is)
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Agent 47 could easily take out both Snake and fisher
Solo said:Are you joking? Hitman 2 was great, no arguments there. The original is mediocre at best, and Contracts was a mess.
Doom_Bringer said:![]()
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<--- Best ARTHyoushi said:
scooby_dooby said:that Splinter Cell shot makes the MGS shot looks very unrealistic.
SC is clearly much better.
it's a better series in general. The gameplay is much much dunner, especially in Splinter Cell 3 when they changed the mission structure and removed all trial and error gameplay.
MGS has stupid, long ass, non-sensical cut-scenes that drag on...and on...and on....by far the worst part of the game.
Solo said:Ok, its basically this:
Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer
Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability
Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.
No way SC is better in gameplay than MGS. Sure MGS have it´s odds (camera, control scheme, some AI patterns, etc, but SC is repetitive and uninspired.
Solo said:Ok, its basically this:
Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer
Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability
Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.
I concede, I´ve not played CT, so I don´t know, but I highly doubt there´re so many possibilities like in MGS games. Shooting at someone at the leg or arm and seeing the effects, all the gadgets and different situations... you have to think very carefully your movements. In SC, from my experience, it´s all about doing the same once and again, once and again. Besides, scenario´s design is lacking. So many possibilities were down the drain there. I remember going through the first SC and being amazed for the first five missions. Then everything felt flat and repetitive. Uninteresting both story and gameplay-wise. I really hope as you say it´s improved, but I have my doubts, thugh.Mrbob said:I would agree with you until Chaos Theory. CT made huge strides. More open ended enviroments, different ways to handle objectives. Game is great.
Nobiru said:ok, thread is over, this is pretty much the breakdown exactly. Im on the other side though, i prefer SC over MGS anyday, the Control, Gameplay and Multiplayer parts are the 3 most important things to me ....MGS is an awesome series though, i would absolutly kill for SC to have its story told the way MGS tells it...
Solo said:@ Nobiru:
It looks like Ubi will at least try with the story in DA, so Ill give them kudos for that. You gotta start somewheres.
Nobiru said:ok, thread is over, this is pretty much the breakdown exactly. Im on the other side though, i prefer SC over MGS anyday, the Control, Gameplay and Multiplayer parts are the 3 most important things to me ....MGS is an awesome series though, i would absolutly kill for SC to have its story told the way MGS tells it...
nine words said:I concede, I´ve not played CT, so I don´t know, but I highly doubt there´re so many possibilities like in MGS games. Shooting at someone at the leg or arm and seeing the effects, all the gadgets and different situations... you have to think very carefully your movements. In SC, from my experience, it´s all about doing the same once and again, once and again. Besides, scenario´s design is lacking. So many possibilities were down the drain there. I remember going through the first SC and being amazed for the first five missions. Then everything felt flat and repetitive. Uninteresting both story and gameplay-wise. I really hope as you say it´s improved, but I have my doubts, thugh.
I guess I´ll have to try out that one if I have the chance, then.Mrbob said:Well, you can't do stuff like shoot out the radio transmitter and things of that nature like you can in MGS3.
Chaos Theory isn't as good as MGS3, but it is close. This is with taking the top down view into consideration. My biggest complaint with MGS3, and what holds it back. I want to play MGS3:Subsistence first, though. Because the new 3rd person view could make all the difference.
The mission structure is much better in SC3. There isn't as much trial and error, as this aspect is practically removed. The levels are much more open now with multiple routes. Really fixes many of the complaints of the first two games as far as single player goes.
As for multiplayer, Subsistence has multiplayer too. So MGS games aren't for single player anymore!
nine words said:I concede, I´ve not played CT, so I don´t know,
* Makes hand sign to tell sound engineers to cut their micssonycowboy said:In Gameplay, MGS completely and utterly destroys SC IMO. Trial and error gameplay married with pretty graphics FTL.
sonycowboy said:In Gameplay, MGS completely and utterly destroys SC IMO. Trial and error gameplay married with pretty graphics FTL.