XANDER CAGE
Member
I love the idea of free-to-play games, but most of their business models drive me up the wall. For example, I recently tried spending some money on the otherwise-quite-fun Blacklight: Retribution. I dropped 20 bucks on some Zen, and was pretty annoyed to discover that, if I was buying items permanently, I could only buy one piece of armor, one gun, and an attachment for my 20 dollars worth. That's kind of fucked.
The problem is, while I do love that F2P allows people who maybe couldn't afford a game/people who don't want to spend money on games all the time a chance to play great titles, the model makes things kind of difficult for customers like me who really don't have a problem paying 20, 30, 50, maybe 60 dollars on a full game. Granted, there are plenty of games "for me" that don't have their content tied to playtime or money, but there are F2P games coming out that really, really interest me: namely, Planetside 2 and Hawken. I would happily spend a sum of money to have all of the content of those games, and I was pretty disappointed to hear that Hawken was going to be F2P. I just like the feeling of paying for a game and knowing I have everything available to unlock, without having to worry about further budgeting, which is why I also find DLC annoying most of the time.
How realistic would it be for a company to offer their game with a F2P model or a flat-rate "get everything" fee? Considering that the cash shops probably rake in far more than just 60 dollars, I'd be fine with seeing, I dunno, 100 dollar up-front payments to have access to everything in Planetside 2 without having to worry about microtransactions, since that's a game I will sink a ton of time into. Naturally, I don't want literally everything right off the bat, but I'd rather work through the game's progression at my own pace rather than buy individual guns and whatnot, if that's how the game's model is going to look.
Could this ever happen? Has anyone ever tried it?
The problem is, while I do love that F2P allows people who maybe couldn't afford a game/people who don't want to spend money on games all the time a chance to play great titles, the model makes things kind of difficult for customers like me who really don't have a problem paying 20, 30, 50, maybe 60 dollars on a full game. Granted, there are plenty of games "for me" that don't have their content tied to playtime or money, but there are F2P games coming out that really, really interest me: namely, Planetside 2 and Hawken. I would happily spend a sum of money to have all of the content of those games, and I was pretty disappointed to hear that Hawken was going to be F2P. I just like the feeling of paying for a game and knowing I have everything available to unlock, without having to worry about further budgeting, which is why I also find DLC annoying most of the time.
How realistic would it be for a company to offer their game with a F2P model or a flat-rate "get everything" fee? Considering that the cash shops probably rake in far more than just 60 dollars, I'd be fine with seeing, I dunno, 100 dollar up-front payments to have access to everything in Planetside 2 without having to worry about microtransactions, since that's a game I will sink a ton of time into. Naturally, I don't want literally everything right off the bat, but I'd rather work through the game's progression at my own pace rather than buy individual guns and whatnot, if that's how the game's model is going to look.
Could this ever happen? Has anyone ever tried it?