Crimson Desert : 40 minutes of gameplay in great quality

Stafford

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I don't know how this guy manages to get such great quality videos of games always. I've always wondered that, it looks really good. PS buttons are being shown, and it would be awesome if this is indeed console footage. But it can easily be a PS5 pad connected to PC as well, it likely is.

The game really intrigues me, except for the special effects when hitting enemies, just a tad too much.

But.....enjoy!

 
The shimmering still bothers me. And I wished the camera was closer to the character.

But that's no big deal. I'm sure there will be mods to fix that soon after launch.

Wishing these devs a lot of success!
 
Game looks very cool but I don't know yet. Everytime they show it they are fighting against dudes on an open field, and I want more fantasy stuff and actual dungeons, which they haven't showed any.
 
I think it's the same demo they've shown before.
Still looks fun, but I still think the overuse of particles and shaky cam make it hard to see what's going on. Hopefully most of that can be disabled or toned down in the options menu
 
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Is there a single game releasing that doesnt have boring looking environments?? Like enough with the generic forest, generic castle, generic shit. Give me some fucking flying castles in the air or sum shit.
 
The more I see, the less I want to play for some reason.
Gavin Free Love GIF by Rooster Teeth
 
Hope I'm wrong but this game gives me a 75 metacritic feeling. And everytime they show more gameplay makes me more worried for the game.
 
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No, Dragon's Dogma 2 has way better combat – it feels more dynamic, with the pawn system, class variety, the weighty combat and the unique ability to climb onto monsters.

Yeah but they put all the graphics into combat so much that the all generic NPCs almost ceased to exist.
 
Yeah but they put all the graphics into combat so much that the all generic NPCs almost ceased to exist.
Yeah, I kinda agree on the graphics part, but for me that's just a small detail. I look at the visuals for like 10 minutes and then forget about them – what really matters is the gameplay, and that's why DD2 stands out for me.
 
The video is high quality, the player skill however...

Anyways, the game looks great. I'm semi-media blackout on it. I'm hoping it's everything Dragon's Dogma 2 was supposed to be.
 
Yeah, I kinda agree on the graphics part, but for me that's just a small detail. I look at the visuals for like 10 minutes and then forget about them – what really matters is the gameplay, and that's why DD2 stands out for me.


This plays so much better. It's combat depth is what everyone is praising the most.

 
I heard the devs wanted this to be the next witcher 3

Yeah, but I don't see that happening. Witcher 3 is especially so fucking awesome because of the story , the characters and I am not exactly seeing that in any of the footage. When it comes to that it looks a bit generic. But we'll have to wait and see, it won't top Witcher 3 I bet, but hopefully still good characters.
 
Whatever happened to the zelda-like portions of the game from their trailers? And dragons? They keep showing very same-y stuff every time.
 
I don't think this one is for me. I'm not up for another big open-world game. It looks pretty, but it looks like a slog to play.
 
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I Played More Crimson Desert and I'm Still Blown Away


Back at Summer Game Fest in June, I played some Crimson Desert and my mind was blown with just how dense its systems were. At PAX West, I had the chance to play a near identical demo on a new build but with a different focus and learned so much more.

Check out my previous preview linked above for information on the combat, as that is the same as what I experienced here. Suffice to say, it is complicated, dense, interconnected, and surprising.

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Interestingly, I was told they had four different people demoing the game at Summer Game Fest, each of them focusing on different aspects of the game to see how various previews would be written. Plus, they knew they would see some of us again at PAX West and other events, so they wanted to show us what wasn't shown before.

So where I had been hyper focused on combat before, I now got to see a lot more of the little details in the world and focus on immersion in Crimson Desert. Like with the combat, how you interact with the world was given the same attention to detail.

The best way I can convey that is by just giving you a bunch of examples of what I saw and was shown.

First, one thing the team wanted to boast about was that they have the largest mocap studio in Asia, and they put it to use on every animation in the game. From the idle stuff in the background to the insane wrestling moves in combat, everything started in the mocap studio.

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"That has led to a lot of deliberate movements that really sell what you see on screen. Two soldiers reacting excitedly to seeing your character, Kliff, a famous mercenary, comes across as genuine and real. Kneeling down to repair a wheel on a cart, kicking it on just looks right."

This is one of those things that sounds so boring to write out and talk about, but it's one of those subtle things that you don't notice but can have a big effect. There's a big difference between clicking a button and suddenly the cart is repaired to seeing it put back together. In the latter, it feels like a real world and not a video game.

That is the world the Crimson Desert team has put a lot of work into making. We spent a decent amount of time talking about that immersion and the small, seemingly insignificant details that all add up to sell the world to players.

Things like voices muffling and echoing when wearing a helmet that covers a character's face. That the skybox rotates during the day to change as the time of day changes.

In one funny example, I was told that in another demo someone wanted to see if they could pick up the chickens that are running around. You sure can, and they learned the white chickens were picked up and held by their feet while you the lucky brown chickens are cradled in Kliff's arms. Something not even the demoer knew you could do.
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"The most interesting thing I saw was in how ways you interact with the world logically affect the properties of certain things. For example, I caught a large wooden gate on fire and while it was still catching fire, I tried to smash through it with a big hit. The gate was too strong and withstood the attack."

It was explained to me that inanimate objects have a sort of damage threshold that needs to be hit first before any damage can be done to them, sort of like in Dungeons & Dragons.

After some time, the gate burned up completely and looked very different, all black and charred. I then tried to smash through the gate again with a big attack, and this time I broke on through.

The fire had not just changed what the gate looked like visually, it had weakened the material just like what would happen in real life.

"It's that sort of logical detail that is littered throughout Crimson Desert that I think it will delight people for a long time. A lot of moments of "I can't believe the game can do that" will happen."

There's so much granular detail that has been given a ton of attention and so many systems that all work together in a logical and intuitive way that the possibilities to do cool stuff are everywhere.
 
SomeNorseGuy SomeNorseGuy Should have made that post into a new impressions thread. Good stuff.
It's good stuff, liked what he had to say. Fleshes out the experience quite a bit. If it had been a bit meatier I would've probably made a new thread. But I'm always a bit reluctant to pop a new thread on a game that already has a lot of coverage.

Feel free to run with the story in a new thread if you want to. :messenger_grinning:
 
Anyone else feels like this is how dragons dogma 2 should have been?
Dragons Dogma 2 killed my interest in gaming, I don't feel anything any more.

Beavis And Butthead Crying GIF by Paramount+


Serious note. Combat here actually looks less impressive. One thing Dragons Dogma 2 does well is physic based interaction from combat to environment. Also the over use of stupid particle effects. This game is a hard pass.
 
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