CS:S Update is up

Coin Return

Loose Slot
New hostage resuce map cs_compound

Added Source version of de_train

Upgraded version of the CT player model

Location names are shown in radio/team chat, and under the radar

Server tickrate can be specified with -tickrate

Added radio command aliases

Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)

Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota

Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)

Bots are balanced before humans with mp_autoteambalance

Bots can open simple +use doors

Bots change their names to match the prefix when bot_prefix changes

Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana

Bots won’t throw grenades if something is blocking their throw

Bots are better at only breaking objects that are in their way

Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing

bot_kick and bot_kill console commands use the bot's base name without the bot_prefix

de_piranesi - bots avoid the breakable crates better.

A bomb exploding just as the round restarts no longer kills players at the start of the next round

Grenades being thrown when the player dies no longer disappear

Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

Players’ arms and hands can be hit by bullets now

Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change

Overviews don't show player locations when mp_fadetoblack is on

Players with spaces in their names can be selected in the spectator GUI

Observers can change their name at round restart

Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
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As always, restart your Steam clients to recieve the update. See you fools online!
 
Excellent.

"A bomb exploding just as the round restarts no longer kills players at the start of the next round "

damn that shit was funny when it happened though :lol
 
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