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DAOC players: Expansion classes announced (Vampires! Banshees!)

ManaByte

Gold Member
From the official site:

Albion:
The Zealot Albion's new class is the Zealot, a Dark Priest/Evil Cleric class. It starts out as a member of the Church of Albion (as an Acolyte), but at fifth level renounces the Church and becomes an adherent of Arawn, the lord of the underworld who was introduced in the Shrouded Isles expansion. Zealots will be able to use flexible weapons, but will be restricted to cloth armor as well as small shields. As evil Clerics, they fit into the fighter/mage/cleric hybrid category, with the use of combat styles and high-damage focus spells.

Midgard:
The Warlock Originating from a cult that lived underground in caves beneath the Realm of Midgard, Warlocks are cloth-wearing worshippers of Hel who have mastered the art of spell weaving. They have three types of spells: Primary spells (Cursing Spec), Secondary spells (Hexing Spec), and Utility spells (witchcraft).

Warlock Primary spells take about twice as long to cast as regular spells in the game - however, anytime the Warlock casts a primary spell, they can (at no cost) add in a secondary spell that will land at the same time as the primary. This allows Warlocks to mix and match pairs of spells to fit whatever situation they find themselves in.

The Valkyrie The Order of the Valkyries was started by two stunningly beautiful orphaned twin sisters named Sigrun and Brynhild, who since childhood claimed to be able to hear the voices of the honored dead speaking to them from Valhalla. The voices warned the sisters from an early age that a time of great crisis would soon face the denizens of Midgard, and commanded them to build the Order of Valkyries to lead the defense of the realm against Albion and Hibernia.

Norse, Frostalf, and Dwarven women who choose to be Valkyries are trained to fight using both melee and magic to damage their enemies. They can use swords, shields, and spears, and they have special styles in each line available only to the Order of the Valkyries. Their magic line, Odin's Will, primarily uses Cone Area Effect (CAE) spells, a new spell type that affects every enemy in front of the Valkyrie who is in range of the spell.

Hibernia:
The Vampiir The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Lifetaps, Flame Strikes, and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.

The Banshee The Bainshee class is a cloth wearing class whose magic comes in the form of sound, and may only be played by female avatars. The class has three specialization lines, each line with spells focused in one of three areas: Point Blank Area of Effect, Ranged Area of Effect, and Cone Area of Effect. The Bainshee will be a class that debuts many unique magical abilities never before seen in the lands of Camelot. These include: a Befriend PBAE spell that will temporarily turn monsters into realm guards who will then attack any pursuing enemies for a short time; a ranged AE wail which, when sustained, can be used to reduce the visibility of enemies in an area; a Buffering Breath spell (a damage absorption buff) that will absorb a certain amount of spell damage for group members; and finally, is a PBAE shriek that causes nearby monsters to try and (temporarily) flee from the Bainshee until she finally stops to breathe.
 
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