• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

David Jaffe: "Games are like porn"

Wario64

works for Gamestop (lol)
http://www.gamespot.com/pages/news/story.php?sid=6144030

LAS VEGAS--If there's one word that will attract geeks' attention more than "games," it's "porn." And that's the exact term that David Jaffe, the iconoclastic director of God of War and cocreator of Twisted Metal, used to illustrate the dilemma he feels the game industry is facing.

"It's like the porn industry ... sort of," he told a crowd still digesting the sumptuous complimentary lunch provided by the organizers of the exclusive event. "I read about this guy who has this topless review that he is trying to add art to, and it's bombing," said Jaffe. "Maybe games fall into that slot ...We have an industry filled with craftspeople that make compelling content ... but we don't have a lot of writers and directors who bring creativity to the process."

Jaffe singled out Oddworld Inhabitants cocreator Lorne Lanning, who preceded the God of War director's address with an unusually awkward plug for the Into the Pixel game-art contest, as a paradigm for game designers. He rhetorically asked the audience, "Can we marry that creativity with the more soulless games which do really well?" He got a smattering of applause in return.

Jaffe got a much bigger reaction when he facetiously thanked Sony Computer Entertainment Europe vice president Phil Harrison for letting him reveal the date and price point for the PlayStation 3. However, he was semiserious when he told the crowd how he didn't want to be fired from being lead designer at Sony Computer Entertainment America's Santa Monica studio. "I really like my job ... I don't want to lose it," Jaffe told a suddenly hushed audience before launching into an affable pseudo-tirade about the current state of gaming.

Jaffe's first target was the trend of games emulating movies. "Why is it that every game pitch I hear these days wants to be like a movie," he said. "Why don't video games embrace game language? Why film language? ... I understand film is glamorous, I understand the making of films is glamorous. But the reality is I think that thinking is hurting the [game] industry."

In particular, the designer called out Ubisoft's Peter Jackson's King Kong: The Official Game of a Movie as an example of how games can be too cinematic. "A lot of reviews praised King Kong's lack of a HUD [heads-up display]," said Jaffe. "But what's wrong with a HUD? What's wrong with having a health bar like in Onimusha which glows and blinks when you collect enough orbs?"

That said, Jaffe conceded that he, too, takes inspiration from films. He said that Raiders of the Lost Ark was the primary inspiration for God of War. However, he emphasized that it was the experience of watching the film he wanted to replicate in the game, not the movie itself. "A lot of people on the [God of War] team thought I wanted to make a game that put players in the shoes of Indiana Jones," he said. "[But] I wanted to make a game that put players in the shoes of a 10-year-old kid watching Indiana Jones."

Jaffe also self-admittedly risked possible disciplinary action by his superiors at Sony by complaining how game developers don't receive the same sort of financial compensation that writers and directors of films do. "I am really frustrated with the way the industry is structured," he said. "So much of our lives is put into making this IP ... if we're gonna work this hard, aren't we being exploited? I do wonder about an individual team's three or four creatives ... how are they going to emerge with a financial gain from the game?"

Last, but not least, the man behind God of War addressed the controversy surrounding the 2006 Interactive Achievement Awards, which will be held later tonight at the Hard Rock Casino in Las Vegas. Many gamers have dismissed the awards due to the fact the critically lauded Resident Evil 4 was not eligible because its publisher, Capcom, did not enter it. "Thank God for Capcom," Jaffe told a chuckling crowd. "We're probably going to be able to pick up some awards tonight." [Check back later tonight for the 2006 Interactive Achievement Awards and more ongoing coverage of the D.I.C.E. Summit.]
 
Porn movies are alot like shaw brothers kung fu movies, and nerds love putting a little bit of both in the games they make therefore

Porn is alot like games.
 
I like Jaffe, he has a good vision of the industry and I agree with many of his points.

While a bit repetetive, God of War was a very good game also.

WTF did Capcom not enter Resident Evil 4? I mean you'd think not waiting until the GCN version was released to announce the PS2 version was bad enough ...
 
Last, but not least, the man behind God of War addressed the controversy surrounding the 2006 Interactive Achievement Awards, which will be held later tonight at the Hard Rock Casino in Las Vegas. Many gamers have dismissed the awards due to the fact the critically lauded Resident Evil 4 was not eligible because its publisher, Capcom, did not enter it. "Thank God for Capcom," Jaffe told a chuckling crowd. "We're probably going to be able to pick up some awards tonight."
hahaha, too funny.

I agree, Jaffe's got a good head on his shoulders
 
I dunno; this collection of Jaffe ramblings smacks a lot of his approach to game design: he starts throwing ideas out and sees what sticks. The only difference was that unlike this speech, God of War was actually polished.
 
Jaffe sounds like a bit of a hypocrit, no?

Wasn't the point of God Of War to have as much of a movie "feel" as possible?

GoW was a silly game. Fun though.
 
Deadly Monk said:
Jaffe sounds like a bit of a hypocrit, no?

Wasn't the point of God Of War to have as much of a movie "feel" as possible?

GoW was a silly game. Fun though.

He already addressed that, the seventh paragraph in. It's the replication of watching a film he wanted to make, not a film itself.
 
The only thing I want to hear out of Laffy Jaffe is. . .

"War of the Monsters PS3 for launch. My bitches are on it, coz I got your back." *thumps chest as sign of respect
 
Jaffe's first target was the trend of games emulating movies. "Why is it that every game pitch I hear these days wants to be like a movie," he said. "Why don't video games embrace game language? Why film language? ... I understand film is glamorous, I understand the making of films is glamorous. But the reality is I think that thinking is hurting the [game] industry."

right the fuck on!
 
He outlined some of the reasons why videogames, in its current direction, will inevitably lead towards stagnation and then perhaps even another crash. There are severe problems that aren't being addressed because in order to help solve the situation some of the suits will have to give up of their yachts.
 
I've been ranting on these forums for the last 2 years about how games are games and films are films and blah blah blah. You could search through my post history and write a paper on the subject.

Stop stealing my thunder jaffe!
 
Understand one thing ... if you're a taltened storyteller/screenwriter ... why the fuck would you work in video games instead of movies?

Face it, games will never replace movies for storytelling, its just a stupid nerd fanboy fantasy because they're insecure about their hobby and wish it was as respected as filmmaking is.

Never ... Gonna ... Happen.

+1 Jaffe.
 
soundwave05 said:
Understand one thing ... if you're a taltened storyteller/screenwriter ... why the fuck would you work in video games instead of movies?

Face it, games will never replace movies for storytelling, its just a stupid nerd fanboy fantasy because they're insecure about their hobby and wish it was as respected as filmmaking is.

Never ... Gonna ... Happen.

+1 Jaffe.


uh, cause there are more opportunities to write in games than in the film industry.
 
David Jaffe said:
A lot of people on the [God of War] team thought I wanted to make a game that put players in the shoes of Indiana Jones," he said. "[But] I wanted to make a game that put players in the shoes of a 10-year-old kid watching Indiana Jones.

This just in: God of War intended for 10-year-olds. CALL JACK THOMPSON!
 
Something I would seriously love to do would be to work for one of my favorite developers, writing storyline, lore, events, and whatnot for their games. I'm a Journalism major and college and I would just LOVE to write for a company like Blizzard or Bungie.
 
Good stuff there... and true. Publishers and the press just love hearing/promoting how "cinematic" games are getting... but for the most part it's all talk. Let games be games! There's no need to chase after movies as a way to feel better about what we're doing here, or as a way to convince 'outsiders' as to the legitimacy of the industry.
 
Drinky Crow said:
I dunno; this collection of Jaffe ramblings smacks a lot of his approach to game design: he starts throwing ideas out and sees what sticks. The only difference was that unlike this speech, God of War was actually polished.

polished off a turd right :lol :lol
 
waaaah my name is David Jaffe and I have incredible freedom to develop my own original IP waaaah I made God of War which was critically acclaimed but also sold a lot of copies waaah and now I have to go and develop ANOTHER new original IP for the PS3 waaaah if only I could make ATV Off-Road Fury 4 life would be so much better waaaaaah
 
Jaffe's first target was the trend of games emulating movies. "Why is it that every game pitch I hear these days wants to be like a movie," he said. "Why don't video games embrace game language? Why film language? ... I understand film is glamorous, I understand the making of films is glamorous. But the reality is I think that thinking is hurting the [game] industry."
Yup, yup! Fuck you, Hideo Kojima. Fuck you right up the fucking ass!
 
kIdMuScLe said:
now im sad.... Jaffe doesn't like Kojima? im goin to my bed and cry me a river =_(

Who said Jaffe doesn't like Kojima? I just think Metal Gear made a turn for the worse with the Solid series and its abuse of non-interactive filler. Certainly, it's not the only offender, IMO.

And you, with your tag, replying to that statement, is funny. :)
 
In particular, the designer called out Ubisoft's Peter Jackson's King Kong: The Official Game of a Movie as an example of how games can be too cinematic. "A lot of reviews praised King Kong's lack of a HUD [heads-up display]," said Jaffe. "But what's wrong with a HUD? What's wrong with having a health bar like in Onimusha which glows and blinks when you collect enough orbs?"

Exactly, King Kong the game was total crap!
The demo was laughable, and the "OMG NO HUD!" was pure hype.
No HUD in games has been done forever.
Yars Revenge had no HUD on the Atari 2600, what is the big deal about no HUD?

If the HUD is useful and can help make the game a more rewarding and playable experience then give me the HUD. If it isn't nessecary for me to play the game and not having it can add to the atmosphere then give the option to remove it.
"Don't remove it for me Asshole! It's my game."

Games simply can't be movies because games are not movies.
Watching the cutscenes in MGS3 isn't playing MGS3, it's called watching a cutscene in MGS3. On the othe hand, when character models in games start surpassing Rumble Roses XX then maybe, just maybe games can be both movies and porn. But even then, it isn't a game. It's still going to be a movie, I just get to be the director.
 
MightyHedgehog said:
Who said Jaffe doesn't like Kojima? I just think Metal Gear made a turn for the worse with the Solid series and its abuse of non-interactive filler. Certainly, it's not the only offender, IMO.

Amen. I don't mind a few cutscenes. But repeated, slow-mo, multiple-angle, motion-blurred zooms and pans of every bit of action get really, really old. So do lengthy backstories and tangeants that don't affect the game. The MGS series would be rank higher with me if it had its presentation trimmed a bit.
 
Leondexter said:
Amen. I don't mind a few cutscenes. But repeated, slow-mo, multiple-angle, motion-blurred zooms and pans of every bit of action get really, really old. So do lengthy backstories and tangeants that don't affect the game. The MGS series would be rank higher with me if it had its presentation trimmed a bit.

I'm a sucker for the way Kojima has done the Metal Gear series, but honestly, Kojima is one of the only developers who can really get away with such lengthy cutscenes.
 
*Points to Xenosaga

Seriously, thats THE BAD way of using cutscenes. I have no issues with Kojimas way

COBRA.gif
 
This reminds me of when music video directors start talking about how to make cinematic movies.


I say, just shut up and keep making Coldplay videos.
 
The moment in the scene where Zidane was falling, if I remember correctly, inside the giant tree and the camera went into bullet time mode. That just felt wrong.

But then again, the scene in MGS2 after Emma dies and Snake and Otacon start walking away. Man, that was awesome.
 
I don't think non-interactive cut-scenes are inherently bad. It's just that games, like MGS2, are fucking marinated, battered, and deep-fried in that shit...making the game less of a game, because you're not playing it half of the time. It's playing itself while you're either watching intently or just pressing the buttons on the controller in a desperate attempt to skip that (usually eye-rollingly lame, but good-looking) shit already just so you can actually control the game again. At least, that's my opinion. I say, keep them as brief as possible, and force players to watch only the important ones.
 
Now, RE4 has cutscenes done the right way. Not too long, not too frequent, and when one does play, you pay attention because you never know when it's going to become interactive and KILL YOU. :D
 
Top Bottom