Recently I've basked once again in the glory that is the shooting genre on the good ol' DC. Is it just me, or is that console home to some of the best and, more important, innovative shmups on this planet?
From the straightforward Gunbird 2, the two player loving of Twinkle Star Sprites, over the unique control scheme of Zero Gunner 2, via the reflect / catch shields of Giga Wing, Giga Wing 2 and Mars Matrix, coming to the "TBS" and "Buzz" risk systems of Shikigami no Shiro 2 and Psyvariar 2, the black/white system of Ikaruga and finally arrving at the so unique Bangai-o! _all_ these shooters rock hard. Easy to pick up, hard to master, is what comes to my mind when trying to dodge my 8 pixel hitbox through 758 enemy bullets. Fun for 5 minutes and fun for 5 weeks when highscore hunting, shmups are always refreshing in todays slobber of 30 hr story snoozefests. You can always come back for a quick fix of action without having to sit through half an hour of introduction and buildup. I'm lovin' it.
Anyway, is there more on the DC that I missed? What's your stance, do we need more SHT bliss? Discuss.
From the straightforward Gunbird 2, the two player loving of Twinkle Star Sprites, over the unique control scheme of Zero Gunner 2, via the reflect / catch shields of Giga Wing, Giga Wing 2 and Mars Matrix, coming to the "TBS" and "Buzz" risk systems of Shikigami no Shiro 2 and Psyvariar 2, the black/white system of Ikaruga and finally arrving at the so unique Bangai-o! _all_ these shooters rock hard. Easy to pick up, hard to master, is what comes to my mind when trying to dodge my 8 pixel hitbox through 758 enemy bullets. Fun for 5 minutes and fun for 5 weeks when highscore hunting, shmups are always refreshing in todays slobber of 30 hr story snoozefests. You can always come back for a quick fix of action without having to sit through half an hour of introduction and buildup. I'm lovin' it.
Anyway, is there more on the DC that I missed? What's your stance, do we need more SHT bliss? Discuss.