Official Site: http://www.dcuniverseonline.com/
Developer: Sony Online Entertainment
Platforms: PC and PS3
Genre: MMO
Release Dates: January 11, 2011 (US), January 12, 2011 (Europe/Asia/Africa), January 14, 2011 (UK)
View Cinematic Trailer
What is it?
DC Universe Online is the only next-generation massively multiplayer online action game that delivers unparalleled physics-powered combat set in the DC Universe. This genre-defining game puts the power of theDC Super Heroes and villains into the palm of your hands The next legend is YOU!
- Experience the power of visceral combat where you control every blow your character strikes, delivering a level of action that is unparalleled in the MMO segment.
- Choose your side, superhero or villain, as you battle to save or conquer the universe.
- Fight alongside or against your favorite DC heroes and villains including Batman, The Joker, Superman, Wonder Woman and others The next legend is YOU!
- Experience the intensity of a world created in the artistic vision of legendary comic book artist Jim Lee.
- Take advantage of the state-of-the-art physics engine and use objects in the world around you as weapons, including even your enemies!
- Players will create their own DC-style hero or villain, each with a unique look and combination of superpowers.
- Embark on heroic or villainous story-driven adventures penned by famous DC writers including Geoff Johns and Marv Wolfman.
- Gameplay is optimized for both the PS3 computer entertainment system and PC.
- Explore the DC Universe; walk the darkened streets of Gotham City, investigate the mysteries of the futuristic cityscape of Metropolis and travel to legendary locations including Arkham Asylum and the Justice League of America Watchtower.
Mentors
In DCUO, you can fight besides your favorite heroes or villains. You can pick one of your them as your mentor and they will provide you with quests to help them fight the enemy. The three mentors for the Heroes are Batman, Superman and Wonder Woman and the three for the Villains are Joker, Lex Luthor and Circe. (Bios taken from the DCUO website)
Batman
Young Bruce Wayne was started on his path to justice when his parents were gunned down in Gotham City's infamous Crime Alley. Now known and feared by criminals everywhere, Batman is a strategic mentor for the new generation of tech heroes. Batman's trust is not earned easily, but you will become his valued partner as he calls on you to battle the chaos in Gotham City.
As his deadly nemesis, The Joker, spreads his evil, the Dark Knight will soon learn that you are a hero he can trust with his secrets.
Superman
Sent to Earth from the dying planet Krypton, Superman's Kryptonian physiology grants him tremendous powers under Earth's yellow sun. Now Earth's mightiest protector is the mentor for all new meta heroes and he will be your guide from the start as a fellow defender of truth and justice. He will guide you as you join his battle against archrival Lex Luthor, who seeks to control all superhuman powers.
And in the final battle, Superman's greatest ally will be you.
Wonder Woman
Created by the magic of the Olympian Gods on the enchanted isle of Themyscira, Princess Diana leads the fearless Amazons into battle. As an ambassador for peace and freedom, she gladly mentors the new magic heroes. She will rely on you to fight at her side against the lies and tyranny of the evil goddess Circe, who seeks to rule the world with magic.
And when Wonder Woman must contemplate sacrificing all to save the realms of magic, she will need you as her champion to stand against evil.
Joker
Rumor has it that the Clown Prince of Crime was once an ordinary man, caught in a vat of deadly chemicals that altered his body and mind. Now certifiably psychopathic, The Joker is a chaotic, maniacal mentor to all new tech villains.
His insane obsession with creating the ultimate weapon against Batman drives The Joker to new levels of destruction - with you along for the ride. But when it looks like The Joker is administering his final bow, he will need you to ensure he can deliver the ultimate punch line.
Lex Luthor
Ruthless megalomaniac Lex Luthor heads the massively powerful conglomerate LexCorp, using his riches for one goal: to defeat Superman and take his place. This criminal genius now mentors all of the new meta villains in their quest for power.
Under his lead, you will learn how to exploit all superpowers, with the goal of controlling and ruling the world. You will join his crusade against the "so-called heroes." And when push comes to shove, you will have your chance to show Luthor exactly how you eliminate anyone standing in your way.
Circe
One of the Olympian Gods, Circe is a creature of lies and deceit who believes magic will rule all of reality. She leads her army of vicious Bestiamorphs against any who defy her might. Now she eagerly mentors all new magic villains, seeking to build their power and her own.
Circe will rally you at her side against Wonder Woman and the heroes who would share magic with mortal humans. And when Circe herself is caught up in her own quest for power, she will learn that you too are a master of deceit.
Fire
Players who choose to wield the wild and unpredictable forces of fire have to be tough. Fire characters like to get up front and blast away at enemies, and therefore they tend to draw a lot of attention. They also want to spread their flames so they can do as much damage to groups as possible. Fire powers have two distinct specializations:
Immolation
Immolation powers cause flames to well up around your character, causing damage to anyone in the vicinity. Immolation abilities also bolster your will to win, adding an extra element to help in combat.
Immolation powers cause flames to well up around your character, causing damage to anyone in the vicinity. Immolation abilities also bolster your will to win, adding an extra element to help in combat.
Ignition
Flames burst forth, searing your opponents and their nearby allies. The damage from ignition powers become multiplied when used in tandem with other fire powers.
Flames burst forth, searing your opponents and their nearby allies. The damage from ignition powers become multiplied when used in tandem with other fire powers.
Ice
Characters that choose to master subzero temperatures make for challenging foes. During combat, ice wielders have the ability to lock down opponents who come within their chilling reach. These characters want to armor up and keep their enemies on ice through two unique paths:
Cryogenics
Ice forms around you and enemy attacks don't seem to land. By using your powers to create defenses for yourself, you are a master of mitigating damage. When the occasional attack does strike true, the cold is passed on to your attacker, often freezing them in their tracks.
Storm
Icy winds dance at your command, allowing you to push and pull enemies around the battlefield. No one can escape your arctic blasts, which allows you to control the direction of the fight.
Ice forms around you and enemy attacks don't seem to land. By using your powers to create defenses for yourself, you are a master of mitigating damage. When the occasional attack does strike true, the cold is passed on to your attacker, often freezing them in their tracks.
Storm
Icy winds dance at your command, allowing you to push and pull enemies around the battlefield. No one can escape your arctic blasts, which allows you to control the direction of the fight.
Mental
Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds. Mental powered characters can travel two mind-bending paths:
Telekinesis
With the brute force of your will, you can create force fields that encase enemies or send them flying down the street. Lift that car beside you and slam it down on an enemy without moving a muscle.
Illusion
By using your mental powers it is easy to make an enemy think you are someone else, creating opportunities for surprise attacks. Such power can even make an opponent think they see something that isn't there.
With the brute force of your will, you can create force fields that encase enemies or send them flying down the street. Lift that car beside you and slam it down on an enemy without moving a muscle.
Illusion
By using your mental powers it is easy to make an enemy think you are someone else, creating opportunities for surprise attacks. Such power can even make an opponent think they see something that isn't there.
Nature
Characters that choose the nature power will find themselves masters over primal forces. Nature characters draw upon these forces to keep their allies alive or wither their enemies away. When the battle gets really tough, they can also let the call of the wild surge through them and actually become a beast full of rage, cunning and animal instincts. Nature powers grow along two distinct branches:
Shapeshifting
Nature powers allow you to shift into beast forms. You will experience the rage of a gorilla, the cunning and savagery of a wolf, or the hive mind of an insect. Abilities and movement powers change with each form, allowing you to adapt to each situation and terrain.
Plants
Using your powers over plants, you will be able to heal your allies or poison your foes with thorny vines and pollinating flowers. Your enemies might feel a small sting at first, but as time goes on your unleashed toxins eat away your opponents.
Nature powers allow you to shift into beast forms. You will experience the rage of a gorilla, the cunning and savagery of a wolf, or the hive mind of an insect. Abilities and movement powers change with each form, allowing you to adapt to each situation and terrain.
Plants
Using your powers over plants, you will be able to heal your allies or poison your foes with thorny vines and pollinating flowers. Your enemies might feel a small sting at first, but as time goes on your unleashed toxins eat away your opponents.
Sorcery
Characters who wield the unseen forces of the universe hold the power of life and death in their hands. Sorcerers can doom enemies to failure or ensure their allies have the power to carry on the fight. They are ideal for combat support, often tipping the balance of a fight with their spells. Arcane powers often fall into two categories:
Summoning
Drawn to your power, arcane creatures never leave your side. Choose wisely which pet you summon, for each will behave according to the mystic forces that created it. Whether attacking, defending, or performing some other fantastic feat, they are completely at your service.
Destiny
The fate of many rests in your hands as you change the course of battle. Generate good or bad karma for you, your allies, or foes. Gathering these positive and negative energies allows you to elevate or enfeeble those around you.
Drawn to your power, arcane creatures never leave your side. Choose wisely which pet you summon, for each will behave according to the mystic forces that created it. Whether attacking, defending, or performing some other fantastic feat, they are completely at your service.
Destiny
The fate of many rests in your hands as you change the course of battle. Generate good or bad karma for you, your allies, or foes. Gathering these positive and negative energies allows you to elevate or enfeeble those around you.
Gadgets
Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory. The gadgeteer has two unique paths to follow:
Tricks
Tricks are devices that you place in plain sight to deceive the enemy. By placing tricks, you cause the enemy to waste time and create openings for you and your team to seize victory.
Traps
Traps are devious devices that remain hidden until sprung. Traps are stealthy devices that appear out of seemingly nowhere and cause devastating damage.
Tricks are devices that you place in plain sight to deceive the enemy. By placing tricks, you cause the enemy to waste time and create openings for you and your team to seize victory.
Traps
Traps are devious devices that remain hidden until sprung. Traps are stealthy devices that appear out of seemingly nowhere and cause devastating damage.
Superspeed
Speedsters travel through the streets of Gotham City and Metropolis at an incredible velocity. Those with Superspeed movement reach such tremendous acceleration that they can even run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode. In combat, speedsters become deadly whirlwinds using their quickness to move in and out of range with ease and special attacks to stun and disorient enemies. If you're a fan of The Flash, or any of the other speedsters in the DC Universe, then tap into the Speedforce and choose Superspeed for your movement power.
Acrobatics
Acrobats are master aerialists and climbers who use their skills to vault across the rooftops of Gotham City and Metropolis with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat. Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers. And for movement across the massive cityscapes, Acrobats can even glide across the sky after leaping from vast heights. In combat, the Acrobat's agility is unmatched, with special combat moves designed to draw enemies in close to deliver precision attacks. If you like Batman, choose Acrobatics as your movement mode and start leaping your way to justice or chaos.
Flight
Fliers soar over the skyscrapers of Metropolis and Gotham City, swooping down to engage their enemies with devastating attacks. There is no place out of reach for fliers, who are able to traverse any environment with ease. Those with Flight movement have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, fliers can turn almost anything into aerial projectiles to defend the innocent or destroy the city. If you want to feel the freedom and exhilaration of hovering over the entire city like Superman, waiting for your opportunity to strike your foes, then Flight is the movement power for you.
One-Handed
Masters of one-handed combat wield their weapons with a mix of precision and strength. They execute quickstrong swings to create openings, before unleashing powerful assaults. Masters of one-handed weapons include Hawkman, Deathstroke, and Ra's Al Ghu l.
Hand Blaster
Wielders of amazing abilities, hand blasters hurl their power at their foes with a thrust of their arms or a wave of their hands. Their ranged attacks are chained together with grace and power to keep their enemies at bay, and they excel at charging up their attacks to put even more strength into each blast. Powerful hand blasters in the DC Universe include Doctor Fate, Starfire, and Killer Frost.
Bow
Archers wield their bow with shocking speed, precision, and power. Combat with a bow is an improvised flurry of ranged attacks with arrows or bludgeoning attacks with the bow itself when the fighting gets in close. Archers are very unpredictable and can use their trick shots to take most enemies by surprise from any distance. Masters of the bow include Green Arrow, Speedy, and Merlyn.
Brawling
Brawlers are powerful fighters that sacrifice technique for brute strength. Brawlers hold nothing back as they batter their opponents with punches that could knock a normal person down the block. Titanic brawlers include Superman, Wonder Woman, Doomsday, and Bane.
Dual Pistols
Master sharpshooters wield two pistols as if they were a natural part of themselves. Using their shooting skills to chain together deadly attacks at range, wielders can also use the pistols as melee weapons in close combat. Dual-pistol wielders can lay down fire in many directions to keep multiple enemies jumping for cover. Deadeye marksmen include the likes of Arsenal, Captain Cold, Two-Face, and Mirror Master.
Duel Wield
Characters that dual wield melee weapons make every movement a potential attack. Dual-wielding characters spin, flip, and unleash a flurry of blinding strikes in a series of timed attacks that keep opponents reeling. They are excellent at fighting multiple opponents and can easily keep a group of enemies at bay. Nightwing is the ultimate example of a master dual wielder.
Martial Arts
Martial arts fighters strike with speed and fury. They dart in close, strike from all angles, and string together combinations of punches and kicks. Martial artists are the most defensive fighting style, as they can dodge and block while executing various counterattacks. Martial arts masters in the DC Universe include Batman, Black Canary, Catwoman, and Lady Shiva.
Rifle
Precision attacks from rifle users can come in many forms and at many distances. Rifle users can attack from a safe position at range or use their weapon to bludgeon opponents that manage to get close. They have an array of ammunition and weapon types, from grenades and sniper shots even up to flamethrowers. Masters of the rifle include Arsenal and Mister Freeze.
Staff
Wielders of the staff whirl their weapons with blinding speed and force. They strike at their foes with combinations of sweeping arcs, spins, and twirling motions. They are masters of keeping the battlefield under control with stunning efficiency. Expert staff fighters include Robin and The Huntress.
Two-Handed
Colossal attacks are the usual fare for two-handed weapon masters. Two-handed weapon fighters use mass and reach to their advantage as they swing, slam, and smash their weapons in a series of slow but powerful attacks. Legendary wielders of two-handed weapons include Steel and Harley Quinn.
Screenshots
Thanks to yencid for the help on the OP.