Dead Space Remake Gameplay coming Mid October

Draugoth

Gold Member


Sources have said that the Dead Space Remake will be getting official details in "mid-October" (a more accurate date to be revealed at a later time).

It's understood that the press had the opportunity to play the game yesterday and got hands-on with the title for several hours. Multiple chapters of the game were played and recorded, including the opportunity given to the press to interview the developers of the game.

Some of this footage will be made public once the embargo lifts in mid-October, alongside impressions and interviews of the Dead Space Remake.
 
So does this mean we might see impressions before then, or is mid-October when the impressions will come out also?
 
Callisto Protocol devs after weeks of sleeping under their desks

Nervous Ted Striker GIF by filmeditor
 


https://www.ea.com/en-gb/games/dead...ad-space-1-remaking-a-classic?setLocale=en-gb


It's about rebuilding the game from scratch and adding new content and modern enhancements into the mix—but never, ever betraying the original.

"First, we honor the legacy," says Senior Producer Philippe Ducharme. "We look at the original game with the utmost respect. So the core foundations will remain the same. However, we are making several enhancements to the experience to make it enticing for both new players and returning ones."

The result is a game that's much more than a simple modernization of the original. "The story, for example, hits all the main beats and main events of the original," Philippe says, "but we looked at the lore of the whole franchise, which is a lot wider than the original game. There was Dead Space™ 2, Dead Space™ 3, the comic books—these all added additional lore that we re-injected into the game."

"Right, we wanted to make it fit better in the overall story and lore of the Dead Space universe that evolved after the first one," says Roman. "As an example, Isaac has a voice here, just like in Dead Space 2 and Dead Space 3. And some characters who were a bit more secondary, who only appeared in audio logs, like Dr. Cross—we gave them some actual screen time. And we wanted to give a bit more background and agency to some of the characters from the cast, like Nicole. So we're creating a whole layer of narrative side-quests that will allow you to see, for example, what happened to Nicole during the outbreak."

And of course there are serious technological enhancements that modern hardware provides. "It's in a new engine, Frostbite™," Roman says, "and every asset—every animation, every texture, every effect or piece of enemy behavior—has been rebuilt in the new engine."

"We're also actually creating the entire game as one sequential shot," says Philippe. "From the moment you start the game to the moment you end the game, there are no camera cuts or load screens—unless you die. The Ishimura is now fully interconnected, so you can walk from Point A to Point Z, visit the entire ship, and revisit locations you've already completed to pick up things you might have missed—that's all new. It's now a completely unbroken experience."
 
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Weird.

If the press event has already happened, why are the previews being held back for weeks ? Let websites post impressions and videos now.
 

He wasn't wrong:

An in-person media event is scheduled to take place in the last week of September to give media and creators the opportunity to learn more about the remake. The event will contain a presentation in addition to the opportunity to ask developers questions and get hands-on with the game.

That happened.


Although the event will take place for the media at the end of September, it's currently unknown when the information will be relayed to the public. But if recent EA media events are to set the norm, it will likely be within a week or two.

Checks out as well.

Now we know it's mid October. Besides, Motive themselves said that we would learn more about the game that month.
 
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You would think these publishers would want to put out their horror games out during October because of Halloween? Guess not....
 
Just saw on Eurogamer that there are no loading screens unless you die. That sounds really cool - being able to get on board the trams and travel anywhere else at will and hopefully see a bit more of the ship as you do so.
 
Just saw on Eurogamer that there are no loading screens unless you die. That sounds really cool - being able to get on board the trams and travel anywhere else at will and hopefully see a bit more of the ship as you do so.
From the interview..."you can now visit the intere ship"
So yeah..😉
 
That looks tight !

Wonder if they're gonna modify the plot and the twist a little bit or keep it as is.

"The result is a game that's much more than a simple modernization of the original. "The story, for example, hits all the main beats and main events of the original," Philippe says, "but we looked at the lore of the whole franchise, which is a lot wider than the original game. There was Dead Space™ 2, Dead Space™ 3, the comic books—these all added additional lore that we re-injected into the game."

"Right, we wanted to make it fit better in the overall story and lore of the Dead Space universe that evolved after the first one," says Roman. "As an example, Isaac has a voice here, just like in Dead Space 2 and Dead Space 3. And some characters who were a bit more secondary, who only appeared in audio logs, like Dr. Cross—we gave them some actual screen time. And we wanted to give a bit more background and agency to some of the characters from the cast, like Nicole. So we're creating a whole layer of narrative side-quests that will allow you to see, for example, what happened to Nicole during the outbreak."
 
I played this game for the second time when I got my Series X - still a great experience, top to bottom. Just needs an FPS boost (which Dead Space 2 does have).

Speaking of, I'm loving that they incorporated the anti-g gameplay from Dead Space 2, which allows you to basically hover around. This is going to be the best survival-horror game, imo, if it turns out right.
 
"The result is a game that's much more than a simple modernization of the original. "The story, for example, hits all the main beats and main events of the original," Philippe says, "but we looked at the lore of the whole franchise, which is a lot wider than the original game. There was Dead Space™ 2, Dead Space™ 3, the comic books—these all added additional lore that we re-injected into the game."

OK, I like the sound of that.

They can, perhaps, inject content and beats from the animated movie they launched alongside the game. That'd be neat.
 
The only horror game I actually liked, can't wait to reply dead space. Loved 3 with it's crafting system.
 
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It's going to be a while new experience having the entire ship exploreable and new side quest and fleshing things out. Looking forward to this a lot but Callisto Protocol more, never experience AAAA gaming before I don't think
 
It's going to be a while new experience having the entire ship exploreable and new side quest and fleshing things out. Looking forward to this a lot but Callisto Protocol more, never experience AAAA gaming before I don't think
Ha 🤠
 
Dead Space up there with Silent Hill and Resident Evil as my favourite survival horror, hope my god this remake turns out good but it's hard trust EA.

I'm not exactly purist about the remake needs to be exactly same as the original game but I hope the make smart choice what things they need to change.
 
Weird.

If the press event has already happened, why are the previews being held back for weeks ? Let websites post impressions and videos now.
Sonys show is rumored for mid October lots of big stuff will be shown in October which hints to a PlayStation event again
 
This is one series I really thought was dead.....now we are getting a new one and a copycat one.....hope they both deliver.
 
Just saw the price on PSN yesterday.

Yyyyeah... I'll pass. I think I'd rather just stick to Callisto. Not only it looks far more impressive but preorders are also cheaper.

The trailers that they released for this remake so far give me the same vibes as those Unreal Engine 5 fan remakes on youtube.
 
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