DEAR NAMCO:

Lyte Edge said:
But what about the cart size? Aren't PSX discs able to hold a lot more data than the DS carts? Aren't DS carts only around 1 gigabit max? Then again a rom for Soul Calibur is only around 30 megs zipped. Hmm...
Most PS1 games didn't fill their CDs entirely, and superflous stuff like FMV/Voice could be cut or compressed if needed really. The only problem might be multidisc games with lots of FMV/rendered backgrounds/elements, but in time 3DM ROMs should grow large enough to accomodate those too.

We don't know the maximum DS card size (16MB to 128MB games are currently planned), but any theoretical maximum could be passed by pooling the ROMs. That's how NES, SNES, Genesis and NeoGeo carts surpassed their maximum read thresholds.


Lyte Edge said:
Damn, I didn't think they could make something more mashtastic than Bloody Roar, but you just proved me wrong on that one! :lol I didn't know Eighting was behind TA...
Yep... Eighting gets around. I kinda like their flashy fighters though, BR gets unfairly knocked around here (yet Naruto's almost worshipped, go figure).
 
Dear Namco:

I'm sure that you're all busy with this "next generation" jive and all... but how about one more Namco Museum disc? I don't mean the crappy one that you farmed out to Mass Media for the XBox, PS2, and GC. I mean, do another one in-house, with all of the cool "museum" features from the PSone original series.

Let's talk about what you should include for games. How about Splatterhouse? You keep teasing us with rumors of a sequel or remake, and yet we've seen none. I'll gladly take the original. Next, how about Rolling Thunder? I'm not very good at it, but I still liked the coin-op. This next one will bother some people, but how about Galaga '88? Sure, those of us who still own a TurboGrafx-16 can play this on a HuCard, but I'd like to see this on a system that I don't have to get off of eBay.

I'll leave the remaining games to you, in case you feel as though you need to give us Pac-Man or Galaxian for the umpteenth time. I would have liked to have seen Galaxian 3 here in the US, but all we got is freaking Starblade Alpha.

One last wish... can you please never let the Ridge Racer team do another sim racing game? You and I both know what kind of racers that they're best at.

Thanks.
 
Didn't someone say that Moto GP team actually made R: Racing Evolution and not the RR team?

jarrod said:
Yep... Eighting gets around. I kinda like their flashy fighters though, BR gets unfairly knocked around here (yet Naruto's almost worshipped, go figure).

Well, Naruto 2 and 3 have awesome four player modes, and even the game play in all three Naruto games doesn't feel as chaotic as BR does. :) I like BR too (I'll play just about any fighting game series if I can get some fun out of it), but prefer the way Naruto plays. I definitely want to see a new BR game come out though; it's time for Eighting to take a Naruto break.

Bloody Roar 4 was a disappointment, too.
 
Lyte Edge said:
Didn't someone say that Moto GP team actually made R: Racing Evolution and not the RR team?
Kind of.. it's complicated. Here's how I understand things went...

01 The RR5 team started work on a multiplatform Ridge Racer (Ridge Racer Next).
02 The Moto GP team started work on a GT syle racer (New Racing Project). There's conflicting info that it started on PS2 or GameCube (at Nintendo's request) depending on who you talk to.
03 Most of the RR team left Namco to help form Cavia (working on Drakengard and GitS Stand Alone Complex). Key members of the Ace Combat team left too (leading to Star Fox GC's delay and mostly new guys taking over for Ace Combat V). RR Next sort of crumbled.
04 What's left of the RR team was absorbed into the Moto GP team, fusing "New Racing Project" and "RR Next" into "R: Racing Evolution", which saw multiplatform release to take the place of the already announced RR Next.
05 It's uncertain who's making Ridge Racers exactly. I've heard that it's a younger team of mostly new guys (like AC5) but I'm not sure of that. It's likely not the old RR/Moto GP team though.



Lyte Edge said:
Well, Naruto 2 and 3 have awesome four player modes, and even the game play in all three Naruto games doesn't feel as chaotic as BR does. :) I like BR too (I'll play just about any fighting game series if I can get some fun out of it), but prefer the way Naruto plays. I definitely want to see a new BR game come out though; it's time for Eighting to take a Naruto break.

Bloody Roar 4 was a disappointment, too.
Well, I've never played Naruto 1-3 (or Eighting FMA fighter on PS2), just figured it was pretty much BR. Now that Fighting Vipers is pretty much extinct, Eighting is all we have for floaty, flashy, accessable VF-lite fighters.

I'd like to see Hudson/Eighting try to fix up Bloody Roar 4 for GC/Xbox like they did with BR3/PR/Extreme. Maybe call it Bloody Roar Evolution or something.
 
jarrod said:
Kind of.. it's complicated. Here's how I understand things went...

01 The RR5 team started work on a multiplatform Ridge Racer (Ridge Racer Next).
02 The Moto GP team started work on a GT syle racer (New Racing Project). There's conflicting info that it started on PS2 or GameCube (at Nintendo's request) depending on who you talk to.
03 Most of the RR team left Namco to help form Cavia (working on Drakengard and GitS Stand Alone Complex). Key members of the Ace Combat team left too (leading to Star Fox GC's delay and mostly new guys taking over for Ace Combat V). RR Next sort of crumbled.
04 What's left of the RR team was absorbed into the Moto GP team, fusing "New Racing Project" and "RR Next" into "R: Racing Evolution", which saw multiplatform release to take the place of the already announced RR Next.
05 It's uncertain who's making Ridge Racers exactly. I've heard that it's a younger team of mostly new guys (like AC5) but I'm not sure of that. It's likely not the old RR/Moto GP team though.

Wow... I didn't know a lot of this. Thanks for the info.
 
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