A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.
It happens pretty frequently from my experience. I've had it only send 2 people once as well....
The team I play with have done both so they know the roles quite well.What about 5 other players in your group?
"Destiny" is a real fuckin appropriate name for this game, isn't it
What's the point in having raid gear that lets you pick between Oracle or Praetorian damage if it's totally random what you'll be facing?
If you are too efficient then it's a bug/exploit.While I ultimately think it will make a win over Atheon that much more rewarding to finally pull off, the idea that it's a "bug" and wasn't originally the intended design? Well...
This screams out as an attempt to stretch out the end-game, for a game that's thin on content, until the DLC rolls around.
Added ...PSN gunawi..... need 1 more for nightfall
ive done the raid over a dozen times by now with so many different people and im pretty sure we can all attest that its dam near guaranteed that the people furthest out back get ported. sure it doesn't always happen but i'd say that is the bug not the way he is now. pretty sure most people in here also agree with this.
The team I play with have done both so they know the roles quite well.
Cømet;134817772 said:Can't believe you got the gloves and I got the damn legs again :x
I like this idea!Its a good update, it changes what we expect, makes for more exciting finish and also makes grouping a 6 person team important. Oracle disruptors yo. We are mow in higher demand.
Ill start, lvl 30 with maxed vision of confluence xD
While I ultimately think it will make a win over Atheon that much more rewarding to finally pull off, the idea that it's a "bug" and wasn't originally the intended design? Well...
This screams out as an attempt to stretch out the end-game, for a game that's thin on content, until the DLC rolls around.
I kind of like this randomness. Makes beating the encounter more worth it, everyone will need to be prepared, AND now I don't have to choose which role I want to do.
Alts man, alts. It's the only way to win the RNG.
I wonder if they'll listen to the community at some point.
I like this idea!
Level 30 Titan
Maxed out Vision of Confluence
Maxed out Athean's Epilogue
Near maxed out Praedyth's Revenge
Near maxed out Gjallahorn (very useful to one shot oracles)
All this plus Praetorians during Athean's fight. It's heroic for a reason!Here's I would fix all cheese in the raid.
I'd make an actual hard mode without the bullshit no-respawn thing. That's lame and is simply frustrating because knowing when it's safe to revive someone is a viable technique to learn and to master.
The oracles would come in different colors. Upon the first wave of oracles, whoever destroys an oracle, they can only destroy an oracle of that same color from that point on. The player would see this as a buff/debuff on their screen (Azure Resonance/Gold Resonance/Scarlet Resonance/Emerald Resonance/etc). The colors would appear on random oracles, so folks would have to call out where a color is and have the assigned person destroy it ASAP. Killing the wrong oracle would mark everyone.
The templar fight would implement this same mechanic with the same rules. Except now if at least two Detain bubbles touch, the people in said bubbles die.
For the Gatekeeper part, only Praetorians would spawn in replacement of the Goblins and Hobgoblins when protecting the portal circles? Why? Because fuck you that's why. This is heroic so you better damn well be a hero.
For Atheon, have him randomly pick three dudes to go back/forward in time. The detain bubble bullshit would remain the same as above. Also, Supplicants would spawn in waves randomly from where all enemies spawn back when you were fighting the Gatekeepers. I'd also reduce the Time's Vengeance buff to 15-20 seconds. Make Atheon's enrage timer 4 minutes and 30 seconds. When he enrages, Supplicants begin swarming en masse like they already do, and to be a real bastard, I'd have Supplicants spawn in the portals.
This is how you git gud
Here's I would fix all cheese in the raid.
I'd make an actual hard mode without the bullshit no-respawn thing. That's lame and is simply frustrating because knowing when it's safe to revive someone is a viable technique to learn and to master.
The oracles would come in different colors. Upon the first wave of oracles, whoever destroys an oracle, they can only destroy an oracle of that same color from that point on. The player would see this as a buff/debuff on their screen (Azure Resonance/Gold Resonance/Scarlet Resonance/Emerald Resonance/etc). The colors would appear on random oracles, so folks would have to call out where a color is and have the assigned person destroy it ASAP. Killing the wrong oracle would mark everyone.
The templar fight would implement this same mechanic with the same rules. Except now if at least two Detain bubbles touch, the people in said bubbles die.
For the Gatekeeper part, only Praetorians would spawn in replacement of the Goblins and Hobgoblins when protecting the portal circles? Why? Because fuck you that's why. This is heroic so you better damn well be a hero.
For Atheon, have him randomly pick three dudes to go back/forward in time. The detain bubble bullshit would remain the same as above. Also, Supplicants would spawn in waves randomly from where all enemies spawn back when you were fighting the Gatekeepers. I'd also reduce the Time's Vengeance buff to 15-20 seconds. Make Atheon's enrage timer 4 minutes and 30 seconds. When he enrages, Supplicants begin swarming en masse like they already do, and to be a real bastard, I'd have Supplicants spawn in the portals.
This is how you git gud
While organizing a team of six people, and then forming teams with specific duties and generally staying uplifting in the face of random bullshit is fun. This is not how we at Bungie envisioned the game to be played.
"Our PVE nerf was stronger than we intended and we are going to fix Mythoclast in PVE".
Thanks again Bungie. I'm glad they listen. People can hate them and their game all they want, they're still getting shit done to improve the game and that's all I could ask for now.
"Our PVE nerf was stronger than we intended and we are going to fix Mythoclast in PVE".
Thanks again Bungie. I'm glad they listen. People can hate them and their game all they want, they're still getting shit done to improve the game and that's all I could ask for now.
I feel like this weekly update is sort of indicative that, while Bungie is listening in some regards, they are really trying to fix some things too quickly as opposed to thinking them out. This business with the Mythoclast is a good example.
Super disappointed about the changes to Atheon in terms of who he teleports. It made sense to have specific roles within the group and have people learn them and be efficient at them. This fits with standard raid designs in MMOs. Sure you may get random elements (a boss poisons a random 10 people or something) but the whole raid isn't required to learn every role.
The random targeting of players would have been a pretty solid hard mode mechanic and would make sense to try and up the difficulty on that content. Hard modes having additional mechanics is again, not an alien thing in raid content.
Meanwhile they felt like addressing this bug before ones like taking damage when under the relic shield or the fucking portal not working right.
I'm sure I'll keep doing the raid, but I'm starting to wonder if staying at 29 is the way to go. At least at 29 I can pick what kind of stats I want and bonuses that impact specific weapons I like to use.
I'm starting to think that perhaps 30 should be attainable with gear outside the raid. To offset that give the raid gear some buffs to the amount of Int/Str/Dic it has or allow costumization in look or bonuses.
Suros nerf incoming.
Alts man, alts. It's the only way to win the RNG.
Samurai Warriors 4 on Tuesday
Is there a warlock here, on xbox one, who knows how to push Atheon off on hard mode and has 5 or 10 minutes to spare?
Got a couple friends who need to do it, but i'm not a warlock. We want to do it before times vengeance, in the first 30 seconds. Just message Korosenai on xbox one.
Calm down there Satan.
Update to this. We found one warlock, and now we have one spot open. Any other warlocks want to try?
For the Gatekeeper part, only Praetorians would spawn in replacement of the Goblins and Hobgoblins when protecting the portal circles? Why? Because fuck you that's why. This is heroic so you better damn well be a hero.