Do it. Ive got the heart of praxic fire, and its why im making an alt.Heart of Praxic Fire is putting me in the mood to make a Warlock.
And besides, you need an alt anyways.
Do it. Ive got the heart of praxic fire, and its why im making an alt.Heart of Praxic Fire is putting me in the mood to make a Warlock.
Do it. Ive got the heart of praxic fire, and its why im making an alt.
And besides, you need an alt anyways.
Decided to buy Cryptic Dragon instead. Already got one ages ago from an engram, but I dismantled it because I never use Scout Rifles. Gonna fix that.
The Cryptic Dragon was the first legendary I ever purchased, and ive had it since the third or fourth week of the game...... I dismantled it last night since I have the Vision of Confluence. The Dragon is a great gun, but that auto fire on Vision just cant be beat.Just bought mine the other day. It puts in some serious work in the Crucible. Haven't gotten it fully upgraded yet though.
Zoba, I wish I had an eternal agreement gif because I pretty much never find myself disagreeing with your posts.post from reddit: http://www.reddit.com/r/DestinyTheG...e_atheon_timestream_fix_is_flawed_design_and/
Normally I don't like these sort of posts, but this week's weekly update contains a very important line that the community needs to speak up about:
The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group. Part of that is making sure that each player in your group can perform every job as required. A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.
This is a horrible design decision for the game. The purpose of organising a team to do content is that you can assign people to particular roles and make sure you cover everyone's strengths appropriately. Not only does this "fix" make the encounter much more frustrating for groups to complete, but it creates situations where you simply can't afford to raid with people that can't do 100% of the encounter - this is incredibly alienating for new raiders and pickup groups alike.
Got a guy with Atheon's Epilogue and the increased oracle damage upgrade? Great, stick him on the portal team, that will make the run a bit smoother. Got a guy that's having trouble dealing with the Supplicants? That's alright, give him a chance in the portals - we don't have to replace him just because he's having trouble with one aspect.
Giving players the ability to strategise and find the most efficient people to complete a given task is a good thing. There is a reason groups select a particular person to be the relic holder - it's because they're good at it, and it makes the experience more enjoyable when they know they can rely on that person to perform their job correctly.
Now, when you're doing Vault of Glass with a few people you don't know, the following is going to be something you'll commonly hear:
Okay, Atheon is about to port. Okay, it's done. Who got sent? Crap, I'm not there. Oh, uh, crap, who can take the relic. Uh.. can you guys work that out? Guys quick you need to kill the.. yep, that's a wipe.
This is not good encounter design. This takes control out of the players' hands, and adds a frustrating level of RNG that will only make the encounter more difficult for people that aren't already mopping the floor with Atheon with their existing clans.
As a raid leader, I am more than happy to bring inexperienced people into Vault of Glass. I like being able to teach people how the fights work, and learning together - because I know that once we get to Atheon, I can assign them to a role appropriate to their skill, and they should be able to pick it up and enjoy their experience. Now, if there is one player that, for whatever reason, struggles with one aspect of the fight, I have to make the decision as raid leader to remove them from the group. I should not have to make this decision just to complete a boss encounter.
Zoba, I wish I had an eternal agreement gif because I pretty much never find myself disagreeing with your posts.
The Cryptic Dragon was the first legendary I ever purchased, and ive had it since the third or fourth week of the game...... I dismantled it last night since I have the Vision of Confluence. The Dragon is a great gun, but that auto fire on Vision just cant be beat.
Thats the most reliable way - after you can keep buying to pull apart for shards. I see a lot of complaining of leveling vanguard but just do bounties its not too bad. I dont even focus on it anymore and im nearing 4 in both vanguard and crucible.So I feel like Im stuck at Level 23. All I can find are blues with a little bit of light. My vanguard Level is going so slowly. Is that the only way I'm going to break the glass ceiling? By ranking up and buying purples?
lol, I agreed with your super balance opinion, too, if that's any consolation.this isn't mine but i more or less agree with his post too
Lvl 29 hunter and lvl 30 warlock LF hard mode raid, PSN
The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group.
I like the random teleport. Makes the fight a bit more challenging and it means people can't be carried as easily.
lol, I agreed with your super balance opinion, too, if that's any consolation.
How does it give them more freedom when everyone is DPS? Aside from making a mechanic that requires a Titan Bubble or Lock Revive, the classes largely do slightly different flavors of the same things. So there's nothing like trading aggro, cleansing, buffing/debuffing, etc... Without class role defining differences, there's plainly less options. In fact, that's the whole reason why The Relic exists. To give a player or players a new, unique set of skills that has a very specific role in the fight, adding to the complexity.
And the odds aren't that low when you consider that you need consecutive rolls to work out with only 1 of the 3 predetermined Relic holders in a single run.
Don't get me wrong. Good players will adapt. Average players will face a harder learning curve that will result in a lot of wipes.
post from reddit: http://www.reddit.com/r/DestinyTheG...e_atheon_timestream_fix_is_flawed_design_and/
Normally I don't like these sort of posts, but this week's weekly update contains a very important line that the community needs to speak up about:
The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group. Part of that is making sure that each player in your group can perform every job as required. A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.
This is a horrible design decision for the game. The purpose of organising a team to do content is that you can assign people to particular roles and make sure you cover everyone's strengths appropriately. Not only does this "fix" make the encounter much more frustrating for groups to complete, but it creates situations where you simply can't afford to raid with people that can't do 100% of the encounter - this is incredibly alienating for new raiders and pickup groups alike.
Got a guy with Atheon's Epilogue and the increased oracle damage upgrade? Great, stick him on the portal team, that will make the run a bit smoother. Got a guy that's having trouble dealing with the Supplicants? That's alright, give him a chance in the portals - we don't have to replace him just because he's having trouble with one aspect.
Giving players the ability to strategise and find the most efficient people to complete a given task is a good thing. There is a reason groups select a particular person to be the relic holder - it's because they're good at it, and it makes the experience more enjoyable when they know they can rely on that person to perform their job correctly.
Now, when you're doing Vault of Glass with a few people you don't know, the following is going to be something you'll commonly hear:
Okay, Atheon is about to port. Okay, it's done. Who got sent? Crap, I'm not there. Oh, uh, crap, who can take the relic. Uh.. can you guys work that out? Guys quick you need to kill the.. yep, that's a wipe.
This is not good encounter design. This takes control out of the players' hands, and adds a frustrating level of RNG that will only make the encounter more difficult for people that aren't already mopping the floor with Atheon with their existing clans.
As a raid leader, I am more than happy to bring inexperienced people into Vault of Glass. I like being able to teach people how the fights work, and learning together - because I know that once we get to Atheon, I can assign them to a role appropriate to their skill, and they should be able to pick it up and enjoy their experience. Now, if there is one player that, for whatever reason, struggles with one aspect of the fight, I have to make the decision as raid leader to remove them from the group. I should not have to make this decision just to complete a boss encounter.
This is how I feel.Nailed it. Nobody is going to want to fight Atheon anymore with inexperienced raiders who keep dying. Bungie seems too reactionary. They are making me feel like a beta tester. The game is out. Fine fix the exploits. But changing the whole dynamic of a boss encounter is lame in a finished game.
That reddit guy nails it... reflects the ideas in my previous post perfectly. I am not doing the VoG again, which means I will probably play the game 2-3 hours a week. Down from 15-20. What shall I do with my free time? Oh, right. GTAV, bitches.
I'll be back for the DLC because I already bought it, but damn, the game finally feels "done" for me.
Nailed it. Nobody is going to want to fight Atheon anymore with inexperienced raiders who keep dying. Bungie seems too reactionary. They are making me feel like a beta tester. The game is out. Fine fix the exploits. But changing the whole dynamic of a boss encounter is lame in a finished game.
Speaking of Raids, anyone on XboxOne want to run through on normal in about an hour?
So far we have 2 with plenty of experience:
dmh33
Iceman829
Basically what I am leaning towards doing. I will probably log-in for the Heroic Weekly, Nightfall and Xur, and hope things change when the DLC is released (since I already bought it).
It's just a stupid change. Period. I've never been in a raid without a few newer players and this would kill it.Nailed it. Nobody is going to want to fight Atheon anymore with inexperienced raiders who keep dying. Bungie seems too reactionary. They are making me feel like a beta tester. The game is out. Fine fix the exploits. But changing the whole dynamic of a boss encounter is lame in a finished game.
Mythoclast
In this week's Hotfix, we reduced the efficacy of the Vex Mythoclast, the drop players who beat Atheon on Hard have a chance to earn for their achievement. Our nerf was intended to target PVP play - where we felt and heard that Mythoclast was over-performing - but it also reduced its effectiveness in PVE.
Our PVE nerf was stronger than we intended and we are going to fix Mythoclast in PVE.
Wait, wasn't the sparrow upgrade 10 coins?
Why is it 23 coins now?
Wait, wasn't the sparrow upgrade 10 coins?
Why is it 23 coins now?
This is how I feel.
Hell stuff people pointed out in the actual "Beta" was never fixed.
Is it worth it?It was 23 when I bought it a couple of weeks ago.
This is the key problem here. Bungie made their bed. Just sleep in it, Bungie. Bungie coded the game to take the three farthest people away from Atheon. If they legitimately thought the internet wouldn't figure that out eventually they are naive. Code the game the way you want it the first time around and think your Raid through properly next time. I know its easy to point fingers and I don't claim to know anything about developing a game, but its pretty easy to take a deep breath and ask yourself if the player base will exploit something.
I have the last check point for the raid on hard, any warlocks wanna help push him off? I can take 5 gaffers with me on this. My PSN is Atilac
Nailed it. Nobody is going to want to fight Atheon anymore with inexperienced raiders who keep dying. Bungie seems too reactionary. They are making me feel like a beta tester. The game is out. Fine fix the exploits. But changing the whole dynamic of a boss encounter is lame in a finished game.
Is it worth it?
Just wait and get the raid sparrow.Is it worth it?
just wow. i think you are simplifying game development, design, and coding just a wee bit there.
i for one am all for changes to remove the cheese factor from the game. hell, any game.
Not a warlock, but can I join?
I have the last check point for the raid on hard, any warlocks wanna help push him off? I can take 5 gaffers with me on this. My PSN is Atilac