Edit - missed it
If you do get any more, can I have one please?
Still in need of a code?
Edit - missed it
If you do get any more, can I have one please?
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked.
Perhaps I'm just imagining it.
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey itself isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked.
Perhaps I'm just imagining it.
The benefit of being in one area is that it'll be highly populated and you won't have to worry about no one being around.
Although I wish there was at least one other area to instigate public events too
But dude
The current system is basically useless... If anything its an improvement and legendary marks arent MEANT to be a crutch to grind for
THe majority of gear and items you are encouraged to get by PLAYING the game. Hence the new Loot system and increased drop rate
It cancels out and makes Marks WAY more valuable than the are now
#dontbeamarkslave
The devs even went OUT of their way to emphasize that marks arent mean to be the primary means of progression
The benefit of being in one area is that it'll be highly populated and you won't have to worry about no one being around.
Although I wish there was at least one other area to instigate public events too
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked. They had spent 10 minutes there and I felt like I'd seen everything already.
Perhaps I'm just imagining it.
Yeah, I'm with this take.
Their goal from jump street was to have your gear come with a story, and for a year they've kept pushing in that direction (quests, forging, better drops, etc). To make them easily buyable flies in the face of that.
it's a big shift that might not be everyone's cup of tea, but it's on Bungie to make it not a "grind" by making activities varied and loot plentiful. It honestly seems like this might be the case on 9.15.
We'll see though.
They need to have 15+ tier one enemies, and a good amount of tier three. But after people get the best loot possible from the Court I do not see them really returning. But I could be wrong and people could just hang around the area to relax and pick up games (almost like pick up basketball IRL)
Court of Boryx amirite?!I mean the concept is undoubtedly brilliant and I'm sure it'll have a lot of traffic early on. What I saw just didn't excite me.
Court of Boryx amirite?!
No but seriously, how much I play it will depend on the loot that drops and what's in those.gnashing teeth treasure chests
Looks pretty cool I think. Much of it is what I originally expected from Strikes - bosses with mechanics beyond "shoot him until he dies". I think whether it's fun or not will depend greatly on the variety, the time/payout (especially considering the chest is only for the guy who initiated the thing), and the prevalence of troll randoms.Anyone else think Court of Oryx looks kinda boring?
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked. They had spent 10 minutes there and I felt like I'd seen everything already.
Perhaps I'm just imagining it.
Court of Boryx amirite?!
No but seriously, how much I play it will depend on the loot that drops and what's in those.gnashing teeth treasure chests
What's frustrating is that they play this game. They know this will be a ridiculous grind. And I get that they don't want us to rush through things and buy all our stuff quickly. But gating stuff behind one-time daily events? Poor choice. We won't be too affected by it, but more casual players will take a lifetime to buy all the stuff they need.
What makes you say the Court of Oryx is in a remote area of the Dreadnaught? I didn't get that feeling at all.
Also I think that once you have beaten all the different bosses in all the Tiers of the Dreadnaught then you have exhausted the content. Absolutely it should get stale after that point. But at that point your done with it.
We don't know how many different bosses they have... and they said the Tier 3 bosses are "raid difficulty bosses". We haven't seen them yet.
Yeah, I'm with this take.
Their goal from jump street was to have your gear come with a story, and for a year they've kept pushing in that direction (quests, forging, better drops, etc). To make them easily buyable flies in the face of that.
it's a big shift that might not be everyone's cup of tea, but it's on Bungie to make it not a "grind" by making activities varied and loot plentiful. It honestly seems like this might be the case on 9.15.
We'll see though.
What makes you say the Court of Oryx is in a remote area of the Dreadnaught? I didn't get that feeling at all.
Also I think that once you have beaten all the different bosses in all the Tiers of the Dreadnaught then you have exhausted the content. Absolutely it should get stale after that point. But at that point your done with it.
We don't know how many different bosses they have... and they said the Tier 3 bosses are "raid difficulty bosses". We haven't seen them yet.
I highly recommend NOT to use legendary packages you get after the 2.0 update, and TTK launch.Don't forget that we get GUARANTEED Legendaries from faction rank ups, so chances are we won't have to spend too many marks to gear up.
Yeah, it's just a patrol activity. You can show up by yourself and if people are in the area, they can help out.I really like the idea of Court of Oryx. I wasn't paying attention to the whole stream because I was at work, but can you summon the highest-tier bosses if you are playing with random people? I hope so. I want more things I can do playing by myself with randoms.
I highly recommend NOT to use legendary packages you get after the 2.0 update, and TTK launch.
You should level yourself to level 40 before opening packages for the best chance at loot at level 40, with high defense/attack values.
Playing the story missions, and turning in bounties/quests are what I advise, as well as crucible.
Blue gear is our first priority.
I've never hated or been frustrated by RNG. Mainly because I don't depend on it. I see drops as a bonus, an afterthought. Odds of my gauntlets being HC Reload with a high Int/Dis roll are rather slim. But that's ok because the Vanguard sells the Sanction Six set which does just this. Perfect. If I get it to drop randomly in the future? Cool. If not? Whatever, I'll buy it.Or maybe drops will be more common, so it doesn't feel like RNG is screwing you as hard. Let's say you get a Legendary drop every 24 hours of gameplay now and it didn't roll right, you hate RNG. Now let's say you get a Legendary drop every 7 hours of gameplay. You have a higher chance of it being a not shit roll.
Worrying about marks before seeing how the world plays into the economy isn't a good idea.
Who in the world complained about THIS? Who are YoU people? Why the RANDOM capitalization?The IRONY here is that people were COMPLAINING that you could just BUY gear with marks to progress
You guys dont know what you want
Anyone else think Court of Oryx looks kinda boring? When they said that you could initiate public events, I thought it meant that all of the public events anywhere on the Dreadnaught were player controlled. I see why that isn't the case with the new mechanics that force players to stay in the area to complete the event, but that's exactly what bothers me.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
The journey isn't the only thing that concerns me. The arena itself looked small and the fights quickly got repetitive (though obviously not as much as a loot cave). There are some interesting mechanics in play, but without a change of scenery I can see it getting stale quickly after all of the loot tiers have been unlocked. They had spent 10 minutes there and I felt like I'd seen everything already.
Perhaps I'm just imagining it.
Yes, my comment is about maximizing your return, not blowing your chance at high level loot as soon as you get packages.Doesnt it roll the contents WHEN you get it?
Say the activities are boring, after all how many variations of redoing a story can there be? My hype levels aren't there esp after watching The Court of Oryxzzzz reveal and lets be honest we're all mostly in this for raids and PvP
What makes you say the Court of Oryx is in a remote area of the Dreadnaught? I didn't get that feeling at all.
Also I think that once you have beaten all the different bosses in all the Tiers of the Dreadnaught then you have exhausted the content. Absolutely it should get stale after that point. But at that point your done with it.
We don't know how many different bosses they have... and they said the Tier 3 bosses are "raid difficulty bosses". We haven't seen them yet.
I think as far as patrol activities go
Its the most involved thing they have ever made.
The Court of Oryx is technically in the center of the Dreadnaught, but the hike up to it makes it feel so far removed from the normal patrol space that players will have to go out of their way to get there. The beauty of the original loot cave (which this essentially mimics) was that it was "on the way". It was at a crossroads where people were already passing for material farming or story missions. Even after the cave was nerfed, Skywatch remained a place with a lot of action happening while players passed through.
Eh, I just realized that you can see the Court of Oryx as soon as you enter the Hall of Souls
https://www.youtube.com/watch?v=sj7iZNz1O50#t=9m40s
If there are people fighting over there, their nametags should be visible. It still takes a while to get there, but it's not as "buried" as I recalled when writing that post.
The arena itself however still is something I'm uncertain of. .
Eh, I just realized that you can see the Court of Oryx as soon as you enter the Hall of Souls
https://www.youtube.com/watch?v=sj7iZNz1O50#t=9m40s
If there are people fighting over there, their nametags should be visible. It still takes a while to get there, but it's not as "buried" as I recalled when writing that post.
The arena itself however still is something I'm uncertain of.
It absolutely is. It's the longevity that i'm contemplating. A simple, static arena - especially one with such a dark, dreary atmosphere - could quickly become monotonous. It'd be like if PoE only took place in the hive arena.
Yep. Maintenance this morning.Is bungie.net busted for anyone else? The website loads but sign in is disabled.
I really hope you're not suggesting I ignore marks and rely on RNG drops for my armor upgrades. That's loot-cave thinking. I want armor that suits my play style, not magical wishing that a faction package drops something with HC reload and the stats I want. No, I wanna see who sells it and go buy it.
Vendors are the only means of non-random progression in the game. The saving grace. With the current system, I know I can win a dozen matches and go buy some Gauntlets at a vendor. I can do those dozen matches over the course of a few days or in one sitting, whatever I feel like.
Is bungie.net busted for anyone else? The website loads but sign in is disabled.
Does anyone know how long the maintenance is or is it done?
What makes you say the Court of Oryx is in a remote area of the Dreadnaught? I didn't get that feeling at all.
Plus Skywatch is wayyyyyy more fuckin annoying to get to.
So first off, thanks to Seventy_X_Seven and co. for letting me hop in on their Hard Mode Crota's End and getting that Triumph.
I'm a little confused though. I looked at the Triumphs on my profile and it says it's all done, but I don't see anything in my game about receiving the Emblem. Is it going to be distributed when Taken King launches?
Eh, I just realized that you can see the Court of Oryx as soon as you enter the Hall of Souls
https://www.youtube.com/watch?v=sj7iZNz1O50#t=9m40s
Skywatch is a hike. The Court of Oryx looks pretty easy to get to, and did anyone else notice those same statues on the raid teaser? Might end up being a crossroads of sorts on the D-Naught.
Skywatch is a hike. The Court of Oryx looks pretty easy to get to, and did anyone else notice those same statues on the raid teaser? Might end up being a crossroads of sorts on the D-Naught.
Here's my predictshs from the trailer:
You go through the Court and statues and do some shit there
Then you gotta RIDE THE TOMBSHIPS THAT SHOW UP BEHIND IT TO NEXT THING AAAAAAAAAA
What if a precursor to raiding is activating the statues? Like with level 3 runes?
That way you have to engage with that mechanic before skipping on to the high level loot
I highly recommend NOT to use legendary packages you get after the 2.0 update, and TTK launch.
You should level yourself to level 40 before opening packages for the best chance at loot at level 40, with high defense/attack values.
Playing the story missions, and turning in bounties/quests are what I advise, as well as crucible.
Blue gear is our first priority.
Yeah, it's just a patrol activity. You can show up by yourself and if people are in the area, they can help out.
(No TTK hype here, but I did ascend one of these bad boys last night. Going to see if it makes people quit like NLB when the servers come back online)