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Destiny |OTForever29| The Season Finale

VE3TRO

Formerly Gizmowned
Nighthawk with shader:

IFs8uYR.png

Nice. Could you see an option for on/off shaders on exotics?
 

Monster Zero

Junior Member
someone post the WHOLE notes please...

man this fucking download this shit is ridiculous.... :/

Destiny 2.0 Patch Notes

Player Character

Character Level Cap raised to 34 for all players
Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
Character Level and Light are now separate stats
Light is now calculated by the average of the Attack and Defense scores of all your gear
Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
Attack Power values on weapons and gear have been renormalized in preparation for the Taken King
Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
All Defense values are now on the same scale as Attack
Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
Outgoing and Incoming damage has been changed to reflect new Light system
Ability Damage is directly computed from your Light Score
Player Health is directly computed from your Light Score
Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
Classes

General

Intellect, Strength, and Discipline now only change their effect in fixed tiers
Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice
Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
Pulse Grenade fuse times have been reduced
Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
Titan – Defender: Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn

Hunter

Gunslinger: Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible

Bladedancer

Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
Blink Strike now does Arc Damage
Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
Arc Bolt Range reduced by 11% to 8 meters
Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
Warlock

General: Armor Bonus perk “Strength of the Ram” (found on exotic helmet, The Ram) has been reduced (5->3)
Sunsinger: Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn; Fireborn Sunsingers must now successfully kill to spawn orbs.
Weapons

Auto Rifle

Base Damage increased across all archetypes
Damage Falloff now starts closer to the player to emphasize its role as a close range weapon
Base Stability reduced slightly. Landing consistent precision shots require more weapon control
Damage done against AI combatants increased by 30%
Pulse Rifles

All Stable (low recoil) Pulse Rifles (i.e., Hopscotch Pilgrim) now use “Medium” Rate-of-Fire base stats
“Medium” Pulse Rifle’s Rate-of-Fire has slightly increased, but with base Damage reduced slightly (2.5%)
PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
Magazine Size increased on all base stats
Base Stability reduced slightly. Landing consistent precision shots require more weapon control
Damage done against AI combatants increased by 25%
Scout Rifles

Base Damage increased slightly for “Medium” to “High” Rate-of-Fire Scout Rifles. Small adjustment, does not change shots-per-kill in PVP against another Guardian with full health
Magazine Size increased on all base stats
Accuracy when firing from hip is reduced
Damage done against AI combatants increased by 5%
Hand Cannons

Damage Falloff distance has been reduced to be closer to the player to limit long range lethality
Accuracy while in Aim-Down-Sights reduced slightly, making long range snap-shooting less reliable
Accuracy when firing from hip is reduced
Magazine Size reduced on all base stat settings
Base Optics (zoom) reduced so Aiming Down Sights grants more width (in favor for depth)
Shotguns

Shotgun precision damage scalar grants 10% bonus damage (Was 25%)
Shot Package perk reduces the cone spread by 20% (was 50%)
Rangefinder perk adds a 10% base Range increase on zoom (was 20)
Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)
Sniper Rifle: Final Round perk now buffs precision damage, not base damage. This change only affects this perk when combined with Sniper Rifles

Fusion Rifles

Fusion Rifles now no longer get more accurate with each projectile fired
Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out
range for these weapons
Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles
Max Fusion Rifle projectile speed decreased slightly
Damage done against AI combatants increased by 15%
Sidearms

Base Reload Speed increased
Ammo Stats for Sidearms have been reduced to match other Secondaries, but still retain starting bonus ammo
Rocket Launchers

Blast Radius distance slightly increased
Grenades and Horseshoes perk proximity detonation distance reduced to 1.3 meter (was 2 meters)
Machine Guns

Fixed an issue with all Dead Orbit Machine Guns where attached plasteel plate failed to animate properly on reloads
Damage done against AI combatants increased by 5%
Weapon Perks

General

Reduced Damage bonuses and penalties granted from weapon barrel upgrades
Overpenetration perk now only works on bipeds (no longer works on environment materials)
Mulligan perk chance increased to 20%
Year One Perks

We have revisted all of these Year One stat perks and reduced the amount they buff your weapon stat to re-normalize against Year Two weapon lethality and reinforce specialization so players are making meaningful trade-offs on weapons.

To compensate for the weaker stat perks from launch weapons, we added some new stat perks (introduced in House of Wolves) that provided a significant increase to a stat in exchange for a reduction in other stats. This allows players to be able to spike a stat that reinforces their specialized play style, but at a cost.

Accelerated Coils: Reduced charge time by 50%
Accurized Ballistics: Reduced range and damage bonus by 50%
Aggressive Ballistics: Reduced damage bonus by 50%. Increased stability and range penalties by 100%
Aggressive Launch: Reduced damage bonus by 50%. Increased stability and projectile speed penalty by 100%
Confined Launch: Increased projectile speed penalty by 25%. Reduced stability bonus by 33%
CQB Ballistics: Reduced range bonus by 25%. Reduced stability bonus by 33%
Enhanced Battery: Reduced magazine bonus by 60%
Extended Mag: Reduced magazine bonus by 33%
Field Choke: Reduced damage bonus by 50%. Reduced range bonus by 60%. Reduced stability penalty by 20%
Field Scout: No longer affects magazine. Reduced inventory bonus by 37%
Fitted Stock: Reduced stability bonus by 60%
Flared Magwell: Reduced reload bonus by 80%
Hammer Forged: Reduced range bonus by 50%
Hand Loaded: Reduced range bonus by 50%
Hard Launch: Reduced projectile speed bonus by 50%
Heavy Payload: Reduced blast radius bonus by 50%
Javelin: Reduced projectile speed bonus by 50%
Linear Compensator: Reduced damage bonus by 50%
Luck in the Chamber: Reduced damage bonus by 3%
Perfect Balance: Reduced stability bonus by 40%
Send It: Reduced by range bonus 40%. Inventory and equip penalties added
Smart Drift Control: Reduced stability bonus by 40%. Reduced range penalty by 33%
Smart Drift Control (Rocket Launcher):
Reduced stability bonus by 40%. Reduced projectile speed penalty by 33%
Smallbore: Reduced stability and range bonuses by 25%
Smooth Ballistics: Stability bonus made into penalty. Range penalty is now a bonus.
Soft Ballistics : Reduced damage penalty by 50%
Soft Launch: Stability bonus made into penalty. Projectile speed penalty is now a bonus.
Speed Reload: Reduced reload bonus by 80%
Warhead Verniers: Reduced blast radius bonus by 37%. Reduced projectile speed bonus by 60%. Reduced stability penalty by 20%
Exotic/Legendary Weapons

Hard Light

Base Stability increased to 80
Hard Light projectiles now have increased bounce count
Hard Light projectiles are now not affected by Damage Falloff
Hard Light projectile FX updated so it is easier to track the projectile ricochets
Suros Regime

Stability reduced
Added a Range boost to the Focus Fire node on the Talent Grid
Necrochasm

Base Stability increased to 60
Magazine Size increased
Cursebringer perk will now always trigger on a precision kill
Cursebringer perk explosion radius increased and deals more damage
Rangefinder perk has been replaced by Zen Moment
The Last Word

Range reduced by 10
Base Stability reduced by 10
Accuracy while in hip fire is increased
Precision Damage aim assist while in hip fire is increased
Fixed an issue where damage bonuses while in hip fire was not applying correctly
Thorn

Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP
Thorn DOT now stacks up to 5x over multiple shots: This is a net buff, but it is now spread over multiple shots to eliminates the PVP “2-shot walk away.”
Thorn DoT damage now correctly reports as poison
Hawkmoon

Luck in the Chamber and Holding Aces perks now have a stacking limit of 2. Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent
Holding Aces perk now increases magazine by 2 rounds
Icebreaker:Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)

Gjallarhorn: Reduce damage of Wolfpack Rounds by roughly 1/3

Black Hammer: White Nail perk now fills the magazine from your ammo reserves

No Land Beyond

Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view
Base Handling increased
The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)
Lord of Wolves: Rally perk now grants +5 Recovery to allies in close proximity

Thunderlord

Arc detonation chance for Lightning Rounds kill increased to 50%
Magazine size increased to offset ammo stat changes
Vex Mythoclast

Projectile Speed increased to compensate for global Fusion Rifle changes
Stability increased to compensate for global Fusion Rifle changes
Universal Remote: Base Range increased by +20

Monte Carlo

Stability increased to compensate for global Auto Rifle Changes
Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when “killing” destroyable objects
Bad Juju: Stability increased to compensate for global Pulse Rifle changes

Red Death

Stability increased to compensate for global Pulse Rifle changes
Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only
Plan C

Range increased to compensate for global Fusion Rifle changes
Stability increased to compensate for global Fusion Rifle changes
Exotic Armor

General: Many pieces of Exotic Armor now recolor when a Shader is applied< Titan – An Insurmountable Skullfort: Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.)

Hunter – Spine of Young Ahamkara

Bonus to Tripmine grenade duration increased
Gain a second grenade charge for Tripmine grenade
Warlocks: Heart of Praxic Fire – Gain bonus Agility when Radiance is active

Activities

World

Year 1 Activities have been converted into Quest system
Year One Questlines do not require ownership of The Taken King
You can replay the story for more experience and reputation by looking at the Quest Collections in the Tower
The Ghost is now voiced by Nolan North
Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in our solar system
Fixed an issue where “Medic” and “Blast Shield” PVP medals displayed while playing PVE activities
Strikes

Players now are required to participate in the boss fights to be eligible for end-of-activity loot.
Bonus Loot and Reputation can now be earned via Vanguard Streak Bonuses for players who continue to recycle back into the Strike playlist without exiting to Orbit
Burn (Arc, Void, Solar) Skulls now only increases player damage by 2x (down from 3x). Combatant damage to player is unchanged at 3x.
Fixed an issue where the incident for completing a strike (i.e., earning the “Strikes Introduction” grimoire card) was not triggering in Strike playlists
Prison of Elders

Fixed an issue where the “Servitor Bonds Weakened” buff did not clear when Skolas is pushed into phase 2
Fixed an issue where the web mine FX extended beyond effect area
Fixed an issue where the rewards for Skolas’s Revenge does not grant “Hildian Seeker” to players who already have Ceres Galliot
Glimmer Consumable drop rates reduced drastically from the Arena chest
Removed the Elder Cipher exotic bounty
These exotics now have a chance to drop from the large chest in the Queen’s Arena
Players who were on any step of the elder cipher should receive a token to redeem at Variks for their choice of House of Wolves exotic weapon
King’s Fall – Raid will unlock on 09/18/15, 10AM Pacific

Quests

Quest Screen added to Menu
The Quest Screen allows you to view all active Quests
Quests may be abandoned, but they are recoverable at Abandoned Quest Archives at the Tower
Each Quest has a Details Screen that describes the current and previous quest steps
Up to four Quests can now be viewed in the Director and while in Nav Mode
Year One Activities have been converted into Quest system
New Questlines have been added for each Year One Subclass
Reputation panel has been moved from the Inventory screen to the Quest Screen
Bounties

Bounty slot size increased to 16
Incomplete Year 1 Bounties are auto-abandoned on 09/08 in preparation for The Taken King launch
Incomplete Year 1 Exotic Bounties are auto-completed at their respective Vendors
Bounties are now turned in for completion reward via the Quest Screen
Bounties can now be tracked via the new Progress UI in NavMode
Eris Year 1 bounties will be retired. Reputation with Crota’s Bane can continue to be earned via TTK Quests on 09/15
Tower

General

All Vendor reputation from Year One carry over
Collections have been added to the Tower
Shaders & Emblems Collections can be found near Eva Levante in North Tower
Ships & Sparrow Collections can be found near Amanda Holiday in Tower Hanger
Exotic Armor & Weapon Blueprint Collections can be found near the Class Mentors
Vault space has been increased to store up to 72 Weapons, 72 Armors, and 36 General
The Bounty vendor, Xander-99, has a new stock of daily Bounties
Map droids have been removed from North Tower, Plaza, and Hangar
Loot announcements now appear in the Tower, but have a maximum range of 10 meters
Gunsmith: Starting on 09/09, reputation will be earned with Banshee-44 by using his Field Test Weapons

Speaker

New Ghosts are on sale with the Speaker
Year One Emblems have been moved to Eva Levante
Factions

Faction Emblems are no longer purchasable but will come from faction packages instead
Former Vanguard emblems are now unlocked at level 10 and 20 of their respective class quest chains
Crota’s Bane

Eris’ bounties have been retired as her ire shifts from Crota to Oryx and his Dreadnaught
Eris reputation can now be earned weekly by killing bosses in the Crota’s End raid, or through new methods to be discovered in The Taken King’s new destination
Eris’ reputation requirements for each rank have been adjusted to be faster
Characters will retain any rank they currently have with Eris
Eris’ reputation is no longer capped at Rank 4, and players will receive reward packages for Rank increases
Players will be able to earn rewards by continuing to level up the Crota’s Bane reputation
Queen’s Wrath

With the launch of The Taken King, Petra will have new bounties available in the Reef upon completing a new quest
These bounties will also drop a Treasure Key the first time one is completed each week
Inventory

Class-specific Armor materials have been deprecated in favor of a unified material
On Sept 15th, Vanguard Quartermaster Roni-9940 will exchange old materials for new ones
Fixed a bug where item upgrade UI was triggering when nothing was actually earned
Armor dismantle now makes a sound when dismantling is complete
Year Two Weapon Telemetries have now been combined per weapon slot instead of per weapon type
Crucible

Preview Event

The Taken King maps will be available for all players to preview for free 09/08 until 09/15
Rift game mode will be available for all players to preview for free 09/08 until 09/15
Crucible Daily will not be available on 09/08 and will resume on 09/15
Mayhem Clash game mode will be available for all players to preview for free from 09/11 until 09/15
General

House of Wolves maps (Widow’s Court, Black Shield, Thieves’ Den) are now available to all Destiny players
Year 1 Platform-exclusive maps (The Timekeeper, Exodus Blue) are now available to all Destiny players
Added a new Mercy rule that will end blowout games early
When the Mercy Rule hits, Shaxx will call out the end of the match. We immediately disable join in progress to prevent any additional players from joining the game (if anyone has dropped already) and reset the game clock to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking.
More detail about this system can be found here
Legendary Loot drop rates have been increased
PVP post-game scoreboards now use abbreviated names – Hover over these stat headers to see more detailed information on what each stat tracks
The PGCR now does not display the “Score” column if the mode does not have individual player scores
Shaxx will now comment on multi-kills and kill streaks
“Victory Imminent” voice-over will no longer play when there is less than 30 seconds remaining in Crucible matches
Director

Salvage and Rift are now core Crucible playlists
The Taken King maps are now included in the core Crucible playlists
Medals

Added set of new Crucible medals
Buckshot Bruiser, Machine Lord, Sharpshooter, and Master Blaster medals can now be earned multiple times in a row (if you’re awesome enough)
Fixed an issue where “First Place Kill” score bonus (which triggers the “Uprising” medal) was awarded when killing the highest scoring player on the winning team, instead of the highest scoring player in the match
Maps

Widow’s Court: Added invisible physics to keep players from hiding in the ivy overlooking the courtyard Heavy Ammo

Game Types

Salvage

Reduced Salvage score limit from 10000 to 7500, as our data showed too many games were ending to the time limit
Modified the base 3v3 options to have a 7-second min respawn timer
Skirmish: Modified the base 3v3 options to have a 7-second min respawn timer

Inferno

Changed special ammo crate timing for Inferno Clash, Inferno Control and Inferno Rumble modes to 2 minutes (small team modes will remain at 3 minutes)
Removed heavy ammo crates from all Inferno playlists
Rumble: Placing in the top 3 in Rumble playlists now counts as a win for Quest Step purposes

Control

Bastion, First Light, and Skyshock have been added to the core Control playlist with Pikes and Interceptors disabled
“Zone Captured” and “Zone Neutralized” scoring messages in Control will now display the zone being captured, i.e. “Zone A Captured,” “Zone C Neutralized”
Trials of Osiris: Trials Passage Coins are now discarded by the stack rather than by the item

UI

Super icons in kill messages are now displayed in yellow
Added icons to kill messages for precision kills
Super kill messages now display the name of the Super used
Voice channel settings in Nav Mode have been moved into the Nav Mode toggle display, which also includes quests & bounties, active modifiers, and PvP Scoreboard
Technical

General

Cinematics can now be skipped
Show/Hide Helmet options now also applies to the Character Screen
Unused update compat packs will be removed automatically on PS3 and 360 (to save HDD space)
Fixed a crash on PS3 when cycling through too many activities
Properly report free space required on PS3 when out of disk space
Enabled support for game content to be loaded from USB devices on Xbox 360
Improved Xbox One messaging and flow handling for users performing certain party options; the Pineapple error should only occur for actual malfunctions now
Fixed an Xbox One issue with suspend/resume on certain loading screens
If there is a valid playlist, use that for rich presence instead of the activity
Networking

Reduced latency of kill notifications in Crucible
Improved damage validation systems to reduce the effectiveness of players with extreme lag
Improved accuracy of network quality meters slightly

Delicious notes
 

Rubenov

Member
Crucible red bars are getting a well-deserved nerf. Oh yes. Only PvP game I've played where having a bad connection gives you an advantage.
 

Airgetlam

Member
Ahhh. Downloading now. So excited! I'm sure this has been answered before but since the exotic blueprints are in this patch does that mean the year 2 versions of year 1 exotics are available now too?
 

Shito

Member
Comes back home, switches on PS4, sees TTK update starting up and... oh no, no no no, noooo Driveclub, this is NOT the time to push an update as well, nope nope nope, pause that shit!
^^
 

Lothars

Member
It's actually great. Now I don't feel like I'm the terminator with the shotgun in hand. You could run up on bosses with shotguns and destroy them. They were broken and needed fixing. I don't need to sell anything for this necessary change.
They weren't broken that's the thing, They are broken now because they will probably be useless like they were originally.

I just don't see how anyone can say that is a good thing and mean it.

https://m.youtube.com/watch?v=SP9PK9xsSXY

lol ok sure. That guy ate 2 Ghorn rockets btw or 3 Hunger of Crota.
Shotguns in PvE were more broken than anything else
Your proving my point more than anything. He was 10 levels below the character and should have been killed pretty much instantly but also with the 4 horseman that was the purpose of that weapon to fire incredibly fast and all at once.

I am concerned that Shotguns are going to be beyond useless in PVE now for no reason.
 

lt519

Member
Ahhh. Downloading now. So excited! I'm sure this has been answered before but since the exotic blueprints are in this patch does that mean the year 2 versions of year 1 exotics are available now too?

I'm guessing you can't since you need marks and they haven't been converted yet?
 

Tjamato88

Member
I just want to go home and play this game. I'm so jealous of everyone playing now.

Hopefully my patch is downloading so I don't need to initiate it when I get home.
 

Cruxist

Member
Wow. Looks like exotic armor is getting random perks that you can re-roll. I guess that's cool, but also makes me a little wary...
 

border

Member
A better solution for shotguns would have been to lower their ammo capacity rather than turn them back into close-range peashooters.
 

EloquentM

aka Mannny
They weren't broken that's the thing, They are broken now because they will probably be useless like they were originally.

I just don't see how anyone can say that is a good thing and mean it.
If you can run through an entire strike shot gunning everything (ultras and bosses included) then your gun is broken. This is exactly the same reason they nerfed gjally, and the sniper twins.
 
Why did I leave for work this morning without leaving my PS4 on rest mode.

Why.

Hopefully PSN is running better later for a faster download.
 
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