john tv said:Apparently Microsoft never got the memo that Artoon is crap.![]()
The world is just wating for Blinx 3: Oh Dear God Why.
john tv said:Apparently Microsoft never got the memo that Artoon is crap.![]()
DCharlie said:"Blinx 1 and 2, Yoshi Gravitational... they just pretty much sucked ass."
Yoshi is average
Blinx 1 and 2 pretty much suck AS GAMES
but none are BADLY WRITTEN
Artoon suck at games design and art BUT THEY AREN'T DOING EITHER FOR THIS GAME.
*mashes head against the wall*
"That's because they're barely written at all. Just stop making excuses. Artoon sucks, and we'll see if they stop sucking with Blue Dragon. It's perfectly possible."
hahahahaDCharlie said:Blinx 1 and 2 pretty much suck AS GAMES
but none are BADLY WRITTEN
"Yeah, if it wasn't for Blinx's engaging storyline, I would've stopped playing the game 5 minutes in, but damn them to hell, I needed to know the origin of those lucky charm powerups!
CURSE YOU ARTOON SCRIBE, YOUR MASTERFUL ARTISTRY WITH THOSE ELECTRONIC CALIGRAPHIC DEVICES MIRRORS ONLY OUR LORD AND SAVIOR IN TERMS OF SPIRITUAL REDEMPTION"
DCharlie said:You don't think Blinx is at least solid?
DCharlie said:let me try one last time in GAF BLACK AND WHITE...
BLinx :
Story : Shit
Gameplay : Shit
Art : Shit
Character design : Shit
Level design : Shit
Game execution : Good
As long as the game is well designed, and they don't get a chance to f*ck with the art, then most software houses should be able to not fuck things up no matter how incompetent they are.
To reiterate - whilst Blinx 1 + 2 are indeed SHITE games, neither of them on a technical level are astonishingly bad. Both are actually pretty competent. So , with the downsides and fail areas taken away from Artoon, i don't see why we are already condeming the game ?
:lol Sorry, I completely misunderstood you there.DCharlie said:FOR FUCK SAKE , I WAS TALKING ABOUT THE CODE NOT THE STORY LINE!!!!
DCharlie said:FOR FUCK SAKE , I WAS TALKING ABOUT THE CODE NOT THE STORY LINE!!!!
"how can the "game execution" be "good" if EVERY SINGLE THING IN IT is shit?"
"I mean, this is what i'm trying to understand now. What did Artoon do, create an engine that some fucked up asshats could create a few shitty levels in to the horrible gameplay of Blinx? I'm just confused."
"So in Black and White, what aspects of blinx did Artoon have a direct involvement in and can you provide a source to back this up."
"Sorry, I completely misunderstood you there."
Jonnyram said:Amir0x, let's put it another way.
UGA made Rez.
They also made Astroboy for the PS2.
Does that mean UGA is shit?
While producers, directors and so on are often given a hard time for having little or nothing to do with the game, Sakaguchi and Mizuguchi have made names for themselves because they are damned good at their jobs. You shouldn't be too worried about the development team working under them - who was directing Blinx and Pinobee anyway?
OK, I see I picked the wrong role. Producer would fit maybedrohne said:naoto ohshima, iirc. who directed nights. so maybe the development team is important too. :/
duckroll said:
PC Gaijin said:I know I'll get crucified for this, but I didn't think Blinx was that damn bad :lol. Played and finished it on a rental and didn't regret it. Wasn't a great game but not "OMFG worst evar!!!1" either. I haven't played any of Artoon's other games, but Blinx isn't going to make me write off this new RPG (yet).
duckroll said:![]()
The detail is pretty damn good up close, and it seems they might have enough power to actually pull this off without celshading at all.
if mistwalker are handling the game design, then i'm sure artoon can handle the technical side. but...how do you know mistwalker are handling the game design?