"I was surprised at how small and light it was considering its high specs. But because of that, it looked very delicate at the same time. Also, I'm worried about the fact that PSP's memory stick can only take a small amount of memory. I think it could be a bottleneck for users to use this hardware freely, creatively, and efficiently, If we can use a large-volume internal hard drive or rewritable UMD or if a large-volume memory stick becomes much cheaper, PSP could become as popular as the iPod." - Katsumi Yokota, concept planner and art director of Lumines, Q Entertainment
"There are a few things I would add, though the size of the machine would increase a hell of a lot. I'd have liked to have a microphone built in and also a small hard drive - 4GB would suffice." - Colin Berry, Wipeout designer, Sony Studio Liverpool
"The UMD transfer rate is slower than we would like. They gave us all this memory to work with, but it takes at least twice the time to fill with data off the disk comparted to DVD. We've spent an inordinate amount of time tweaking and tuning to get load times to an acceptable level. It's going to present limitations in future designs for more massive open-world concepts. I'd also like to see a second analog nub to facilitate control in some of our sports and FPS games." - Warren Wall, vice president and executive producer at EA Canada
"A second analog nub could enable 3D games to have independent camera controls, for example. A faster CPU would have also been nice, but this can be a challenging thing to do for a handheld, as the battery life is precious." - Karthik Bala, CEO of Vicarious Visions
Source: April OPM, Issue 91
"There are a few things I would add, though the size of the machine would increase a hell of a lot. I'd have liked to have a microphone built in and also a small hard drive - 4GB would suffice." - Colin Berry, Wipeout designer, Sony Studio Liverpool
"The UMD transfer rate is slower than we would like. They gave us all this memory to work with, but it takes at least twice the time to fill with data off the disk comparted to DVD. We've spent an inordinate amount of time tweaking and tuning to get load times to an acceptable level. It's going to present limitations in future designs for more massive open-world concepts. I'd also like to see a second analog nub to facilitate control in some of our sports and FPS games." - Warren Wall, vice president and executive producer at EA Canada
"A second analog nub could enable 3D games to have independent camera controls, for example. A faster CPU would have also been nice, but this can be a challenging thing to do for a handheld, as the battery life is precious." - Karthik Bala, CEO of Vicarious Visions
Source: April OPM, Issue 91