DF : Kingmakers interview with team

Buggy Loop

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I'm not sure I understand what these guys did with the vertex shaders and so on, but they avoided skeletal animations on CPU.

They're now at up to 4000 NPCs on the battlefield but can scale it up higher.

Runs on a Steam Deck!!! What the fucking witchcraft is that!?

Crazy tech. Might be a very surprising title.
 
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Kingmakers looks crazy interesting.

DF getting an interview with the dev is a good sign, I thought the trailer looked almost to good for it to not be vaporware
 
Their animation system seems inspired on things like displacement mapping.
So I'm guessing that they have one texture for all required frames of amination, and then translate the normal map values into how the vertex are transformed.
And probably a blend shader, to interpolate those animations.
Quite ingenious for those big crowds, and it avoids the biggest cost of sending data from the CPU to the GPU. Tough it still requires the usual skeletal animations for gameplay elements and NPCs.
 
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