Wow. I can't believe how dead this OT is.
I picked this game up a few days ago after a deluge of reviews praising it. Wow. What a surprise. Rolled the credits tonight. Great game. My first digimon game I've ever purchased for myself and certainly the only one I've ever beaten. The only other one I've ever played was a friend's copy of Survive and that really didn't grab me.
Overall, I'd say the game is a really good 8.5/10 for me. The moment to moment gameplay was really fun, and I loved finding new digimon all over the place. The story was enjoyable with some interesting twists. What I didn't love was the absolute pace killer that was being called by my ADAMAS handler every two seconds to tell me about the thing I'm in the middle of doing. And the second half of the game. Bad pacing. Another nitpick was how weird it was that so many different people kept bringing up this random anime, and how they were deeply, deeply affected by it.
If I had a formal complaint, it would be how much focus there is on raising your digimon at the farm, but then you cannot see the digivolution page while that digimon is at the farm? HELLO? So when I dump Kabuterimon off at the farm to become Pantyraidmon I just have to REMEMBER that he needs 3000 speed and has to have a UwU personality type? I can't remember all of that shit for every specific digimon. After a ton of putting them in and taking them out to double check the requirements, I started just taking pictures on my phone before I put them in. It worked, yeah, but was certainly a clunky solution.
I have to wonder if this is because allowing the player to see the digivolution menu, also enables them to digivolve in a given way, and doing so messes with the farm? So in lieu of doing some programming gymnastics to resolve the issue they just forewent allowing you to use it at all while at the farm. I refuse to believe that no one in development or testing thought this would be a useful feature. There had to have been some kind of goofy reasoning for such a glaring oversight.
Either way, as a Digimon neophyte, I really enjoyed the experience. Tons of unique, and often beautiful battle animations... being able to talk to your digimon and really shaping their growth and evolution really felt like it went a long way to fostering a connection with a given monster. I also really like how Bamco isn't afraid to reinvent the series pretty regularly- particularly with the anime. I caught a couple episodes of Ghost Game and jesus christ. TPC would never have the balls to depict its characters actually doing some of the horrific shit we read about in the pokedex. And it's a shame. Playing a monster battling RPG that dealt with heavier topics was really refreshing. Now I want to check out more Digimon stuff. Go figure.