- Nuts.wad is in!
- Nightdive joint and moved to their in-house engine
- 'The most feature rich, best performing version' on consoles
- Available on current and last gen consoles, video is just for current consoles
- 120fps, 16 player co-op, full mod support with a mod and wad browser
- New episode created by Nightdive, Machine Games and ID also added
- PS5/SX/SS run the game at 119 fps when running at 120fps
- Switch has limited curated list of mods, doesn't have access to all the mods on PS5/Series
- Nuts.wad can drop the frame rate to single digits on consoles with base Xbox One showing the lowest frame rate DF has ever measured on the system
- The difference between PS5 and Series versions is down to thread sleeping or code generation
- The entire game is now software-rendered in this version with multi-threading support
- Software renderer helps retain the core visual design and remain faithful
- Some modifications have been made with the PS1 Doom's sky being implemented
- Rendering resolution as high as 4K but can be lowered to original Doom resolution if needed
- Camera rotation deosn't feel as smooth as it should (interpolation issues)
- Camera FoV options present.
- OST has original and remix options with John being a fan of the remix work
- General MIDI, DMX and FM synthesis options also present to make it sound like the OG versions
- There are mods for music as well that can be installed on the console version
- Even though the mod menu includes mods that require Z-Doom, downloading and trying to run them is not possible on consoles right now
PC Corner:
- PC version has no real visual options besides the bare bones settings
- No options like super sampling etc, this port doesn't have the kind of settings that other Doom ports do.
- Mouse movement feels too fast and frame rate interpolation can feel a bit off
- Alex says this version might not sway people away from other Doom ports like the Source version