- Based on UE5 (first was UE4)
- Influences from Halo, Doom, Bioshock, Sunset Overdrive
- New Skateboard mechanic allows for fast traversal across the world
- Conventional UE5 experience (Lumen, Nanite etc) with minimal pop-in
- Software Lumen can cause reflections to look static and 'blobby' in shiny surfaces, PC version also uses software Lumen.
- Screen space shadows can cauase similar issues like SSR where shadows disappear depending on angle from casting source
- Overall the presentation is 'more higher quality' than the first game
Consoles:
- PS5:
- Uses TSR for up-scaling with a single 60fps mode.
- Native 720p up-scaled to higher resolution. The game seems to have an in-game 'rendering scale' setting but that doesn't seem to do anything. It goes from 75% to 200%, seems like a development oversight.
- Performance targets 60 but larger areas run from 40 to 50's, stuttering seen during traversal as well with only smaller areas seemingly seeing locked 60
- Most drops seen seemed CPU bound
PS5 Pro:
- TSR and PSSR toggle
- Both seem to render 792p~ with possible DRS.
- TSR shows more aliasing but PSSR shows more instability and noise
- Difference is more visible in indirectly lit scenes, PSSR has trouble here with flickering and fizzling
- Beyond the above, looks very similar to base PS5 and still shows performance drops here and there
Series X:
- Looks similar to PS5 but with higher DRS (720p vs 792p in tested area)
- Performance also feels smoother than PS5 with less wobble
Series S:
- Strips back Lumen RTGI and looks flatter than other versions by comparison
- Shadow and texture quality also downgraded
- Counts just slightly below 720p and targets 60fps with more GPU bound drops
- DF thinks a 30fps mode with the lighting intact would have been a good option
PC:
- Experience is 'good but with caveats'
- Traversal stutter like consoles and shader comp stutter even though there's a shader comp at launch
- Not as bad as other UE5 games but still there.
- FSR4, DLSS, DLAA and both AMD/Nvidia frame gen supported, native Ultra Wide also supported
- Some frame gen wonkiness noted when frame rate was not capped
- No native HDR supported here
- The game is currently not Steam Deck verified
Conclusion:
- A Switch 2 version is scheduled to release in April and DF wonders if it will have Series S like settings.
- On a separate note, Ark Survival aims to be the first game with 30fps with frame gen (i-e will build from a base of 15fps) for Switch 2.