Digital Foundry: Ninja Gaiden 4 - DF Review - Xbox Series X|S, PS5/PS5 Pro, PC - Superb Action, Great Performance

PS5 Pro:
- Significant step up, moreso than other recent games
- Adds a Pro specific performance mode and option to uncap frame rate for VRR (not seen on other consoles)
- Pro specific mode uses 30fps Quality settings with PSSR and targets 60fps with VRR support
- Unlocking frame rate makes the regular Performance mode to run at 80, 100
- This renders the dedicated 120fps mode obsolete
- A rare case where the PS5 Pro is 'quite useful' ---> Maybe when someone actually uses its power instead of serving us the lazy edition ? Still blaming the PS5 Pro when it's the devs who can't be bothered to unlock the beast ? I'll just wait for the usual die-hard fans we all know here to have their little laugh, as always.


And we have several examples of games where the PS5 Pro had a good implementation of PSSR or good use of the extra power.

good implementation of pssr or better performance



  • Space marine 2
  • Final fantasy 7 R
  • Ratchet & Clank: Rift Apart:
  • Demon's Souls
  • Stellar Blade
  • The last of us part 2
  • The last of us part 1
  • The First Descendant
  • The Crew Motorfest
  • Ninja Gaiden 4
  • control
  • Ghost of Yōtei - pro ray traicing 60fps (ps5 30 fps ray traicning)

games that don't use PSSR, but have had a great improvement compared to PS5 (resolution or frame rate or setting the quality mode to 60 fps)

  • horizon forbidden west
  • returnal
  • Fortnite
  • Forza horizon 5
  • AC Shadows (Pro gets RTGI in performance mode, PS5 doesn't have it in performance mode)
  • Dying Light: The Beast
  • Cronos
  • Wuchang
  • Death stranding 2
 
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Weren't you going on and on about how all games will probably run better on PS5 just a few days ago? You have to be the absolute most disingenuous poster on here. Just nonstop trolling and will do complete 180s on your stance on a dime.
Because most of the time they do run better on PS5. And then we have a Microsoft published game looking slightly better on Series X.
 
Unfortunately, Digital Foundry didn't do a side-by-side comparison to see the PSSR in motion vs. the base PS5.

I got some images from this channel that did. Here are some.

The PSSR image is sharper in motion, and the game effects leave images with artifacts on the FSR (PS5 and Xbox). PSSR is superior.


nqP6CZYOrtq6OHfg.jpg


FM5t177lCzZGJxce.jpg



Csw35zoTcm573R0a.jpg
 
Because most of the time they do run better on PS5. And then we have a Microsoft published game looking slightly better on Series X.


Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
 
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Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
Sony achieved the same performance as the XSX(12TF) with a cheaper, smaller APU for the PS5(10TF). *as DF also mentioned
However, unlike the past four years, I think the Xbox Series X will begin to show its true potential with 12TF in 2025 games.
I hope that games with UE5.6 and later will have more stable frame rates on the PS5 and XSX.

Adam, that's a great summary that's easy to understand.:messenger_ok:
 
Sony achieved the same performance as the XSX(12TF) with a cheaper, smaller APU for the PS5(10TF). *as DF also mentioned
However, unlike the past four years, I think the Xbox Series X will begin to show its true potential with 12TF in 2025 games.
I hope that games with UE5.6 and later will have more stable frame rates on the PS5 and XSX.

Adam, that's a great summary that's easy to understand.:messenger_ok:


If The Witcher 4 releases and runs at 60fps with decent IQ on current-gen, non Pro, hardware. That'd be pretty damn impressive.

CDPR showed that tech demo on base PS5 but tech demos are just that, tech demos.
 
Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
Yo son, any reason you list S/X but not PS5/PS5Pro?
 
Ah I see.

Why not use the Pro comparisons though, especially since the price difference between it and the X is so small now?

Because that's not what the poster I quoted said and it makes little sense to compare 2020 and 2024 hardware, even though the 2024 doesn't exactly stand out in most cases. 🤷‍♂️
 
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And we have several examples of games where the PS5 Pro had a good implementation of PSSR or good use of the extra power.

good implementation of pssr or better performance



  • Space marine 2
  • Final fantasy 7 R
  • Ratchet & Clank: Rift Apart:
  • Demon's Souls
  • Stellar Blade
  • The last of us part 2
  • The last of us part 1
  • The First Descendant
  • The Crew Motorfest
  • Ninja Gaiden 4
  • control
  • Ghost of Yōtei - pro ray traicing 60fps (ps5 30 fps ray traicning)

games that don't use PSSR, but have had a great improvement compared to PS5 (resolution or frame rate or setting the quality mode to 60 fps)

  • horizon forbidden west
  • returnal
  • Fortnite
  • Forza horizon 5
  • AC Shadows (Pro gets RTGI in performance mode, PS5 doesn't have it in performance mode)
  • Dying Light: The Beast
  • Cronos
  • Wuchang
  • Death stranding 2
Add BLOPS6 after patches (presumably, 7 as well) and BF6 to excellent execution on Pro.
 
Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
Unfortunately, Digital Foundry didn't do a side-by-side comparison to see the PSSR in motion vs. the base PS5.

I got some images from this channel that did. Here are some.

The PSSR image is sharper in motion, and the game effects leave images with artifacts on the FSR (PS5 and Xbox). PSSR is superior.


nqP6CZYOrtq6OHfg.jpg


FM5t177lCzZGJxce.jpg



Csw35zoTcm573R0a.jpg
The PS5 Pro is more value for money than XSX.
Xbox Series X disc version costs $650 at 1 TB and PS5 Pro disc version costs $750 at 2 TB. And a Xbox Series X seagate 1 TB expansion card costs $135. Even the PS5 Pro is more value for money than Xbox Series X.
 
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Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
Well, and that's if you want to limit yourself to DF's analyses, which aren't always as comprehensive as they should be and leave out details. Some people like to limit DF when it's interesting for their narrative, but then they don't hesitate to open threads and even turn to censored sources when they discover something that interests them for that narrative.🤷

But If you look at other well credible sources (Brazilpixel, NXG), you'll find that many games that DF considers virtually identical aren't actually quite the same, and the XSX version shows advantages, sometimes quite clear ones.

-AC Sadows is known to have a DRS advantage on XSX in all modes and also shows greater graphical detail in Performance mode.




+Wukong on XSX displays between 70 and 100% higher native resolution depending on the graphics mode. Higher frame rates and better texture detail quality and LoD. But if there was any doubt, the latest patch shows how XSX runs at higher resolutions and better frame rates in that performance mode. Vegetation cut on PS5 while on XSX it remains the same as on Pro in this "new" performance mode.



And you can give examples like Sniper Elite . Games that DF ignores due to their lower interest and only defines DRS highs and lows, but not the average. Thanks to sources like Brazilpixel, we know how the difference can be quite large in this regard.



It's funny that they want to rule out any game that has any connection to Xbox Studios (dozens) when the vast majority are multiplatform-based and have been working on PS5 since launch. The fact that they did want to include cases like Ghostwire or Hifi speaks volumes about how to adapt the narrative. 🤷

And finally, there's the fact that there are many cases (and this past year even more so) where advantages in favor of XSX are seen that are much longer than any where PS5 was once better. And this is well into the last five years, where XSX is the platform with the smallest user base, with all that entails in terms of optimization time and preferences, and PS5 is the common development base and priority release. A year ago, the same people were telling you that the situation was going to get worse for XSX, and here we are. 🤷
 
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Well, and that's if you want to limit yourself to DF's analyses, which aren't always as comprehensive as they should be and leave out details. Some people like to limit DF when it's interesting for their narrative, but then they don't hesitate to open threads and even turn to censored sources when they discover something that interests them for that narrative.🤷

But If you look at other well credible sources (Brazilpixel, NXG), you'll find that many games that DF considers virtually identical aren't actually quite the same, and the XSX version shows advantages, sometimes quite clear ones.

-AC Sadows is known to have a DRS advantage on XSX in all modes and also shows greater graphical detail in Performance mode.




+Wukong on XSX displays between 70 and 100% higher native resolution depending on the graphics mode. Higher frame rates and better texture detail quality and LoD. But if there was any doubt, the latest patch shows how XSX runs at higher resolutions and better frame rates in that performance mode. Vegetation cut on PS5 while on XSX it remains the same as on Pro in this "new" performance mode.



And you can give examples like Sniper Elite . Games that DF ignores due to their lower interest and only defines DRS highs and lows, but not the average. Thanks to sources like Brazilpixel, we know how the difference can be quite large in this regard.



It's funny that they want to rule out any game that has any connection to Xbox Studios (dozens) when the vast majority are multiplatform-based and have been working on PS5 since launch. The fact that they did want to include cases like Ghostwire or Hifi speaks volumes about how to adapt the narrative. 🤷

And finally, there's the fact that there are many cases (and this past year even more so) where advantages in favor of XSX are seen that are much longer than any where PS5 was once better. And this is well into the last five years, where XSX is the platform with the smallest user base, with all that entails in terms of optimization time and preferences, and PS5 is the common development base and priority release. A year ago, the same people were telling you that the situation was going to get worse for XSX, and here we are. 🤷

For the past five years, the XSX's DRS resolution has been higher than the PS5's in many games (generally 100-200p).
The XSX has 44% more CUs and 25% more memory bandwidth than the PS5.
In principle, this performance should give it an advantage in all games.
However, when comparing all games from the past five years, the differences are minimal, and in 90% of games, the experience is the same.
In other words, over 90% of games (PS5 & XSX) run at the same benchmarks as the RX6700 (11TF).
Also, while the graphics settings on the PS5 and XSX are similar, there are subtle differences.
For example, in Sniper Elite 5, which you mentioned for comparison, tessellation is only applied to the PS5 version.
The PS5 is neither Windows-based nor DX12-based, and runs on a different program than the XSX, and the graphics settings are slightly different, so you need to keep this in mind when running benchmarks.
51tVjVIo_o.jpg

rWmaBvIx_o.jpg
 
For the past five years, the XSX's DRS resolution has been higher than the PS5's in many games (generally 100-200p).
The XSX has 44% more CUs and 25% more memory bandwidth than the PS5.
In principle, this performance should give it an advantage in all games.
However, when comparing all games from the past five years, the differences are minimal, and in 90% of games, the experience is the same.
In other words, over 90% of games (PS5 & XSX) run at the same benchmarks as the RX6700 (11TF).
Also, while the graphics settings on the PS5 and XSX are similar, there are subtle differences.
For example, in Sniper Elite 5, which you mentioned for comparison, tessellation is only applied to the PS5 version.
The PS5 is neither Windows-based nor DX12-based, and runs on a different program than the XSX, and the graphics settings are slightly different, so you need to keep this in mind when running benchmarks.
51tVjVIo_o.jpg

rWmaBvIx_o.jpg

First, the discussion was directed at the specific user in this thread claiming that PS5 offers better performance and always wins comparisons....🙇


Then, we've already had this discussion recently, and the answer is the same. You can look at it from two perspectives:

-From a gameplay experience perspective. There's no discussion here, all we are agree; the differences (except for some specific cases where XSX has proven more effective) are essentially the same because differences of several frames, 10-20, or even 30% of the average resolution make little to no difference.
In fact, having a better or worse TV is more decisive.

-From a purely technological perspective, performance details, and simple curiosity (which is what is discussed in comparison/DF threads), assessments can be made, and in the same vein (especially this past year), XSX is performing very well despite the constraints of being the platform with the smallest user base and PS5 being the base platform for most studios.

And "200p" may seem relative when described like that, but if you say it's equivalent to 17-20% higher resolution/more pixels vs PS5, the picture is different for this perspective.


Definitely, if XSX didn't offer the power capabilities it does, you wouldn't see a situation like this. Even less so in the most technically advanced games, where it usually performs at its best. Including UE5 games, which is an engine optimized from day one for PS5, its features, and tools.

And yes, of course, development on both consoles isn't 100% 1:1, and small as sets variations are open to occasional cases. But these tend to be rare and residual cases, and in many, many cases, they're bugs or details resolved with subsequent patches that don't affect performance and resolution.

I repeat, a year ago, many people (specially here) predicted that by now the differences in favor of PS5 would become greater, due, among other things, to the effects of being a platform that would receive less and less optimization and attention. But here we are, and the picture is painted the opposite.
 
PS5 being the base platform for most studios.
Most game studios base their development on PC (with the exception of a few games, like Final Fantasy XVI).
The PS5 is often the base for marketing because games sell so well on it.
It's inevitable that more personnel will be assigned to optimizing the PS5 version, which sells well.
However, the Xbox uses the same DX12 as the PC, so porting from PC should be much easier than for the PS5.
Even with UE5 games, there are cases where the PS5 version looks better, such as Robocop (resolution), Immortals of Aveum (textures), and Fortnite (LOD).
Of course, there are also many games where the XSX version is clearly superior.
I believe that with each game release, the PS5 and XSX will each have their own strengths and weaknesses.
As someone who owns both, the PS5 and XSX are like twin consoles to me.
 
If The Witcher 4 releases and runs at 60fps with decent IQ on current-gen, non Pro, hardware. That'd be pretty damn impressive.

CDPR showed that tech demo on base PS5 but tech demos are just that, tech demos.
I expect PS5 to regain some slight advantage with hardware RT in those UE5.6+ games. Most games using hardware RT performs better on PS5, some noticeably better.

XSX has the edge this year because many games are using UE software lumen so the compute (17%) + bandwidth (25%) advantage of XSX shines.
 
However, when comparing all games from the past five years, the differences are minimal, and in 90% of games, the experience is the same.
More like 99%. I can barely name a single game where the experience differs to any significant (or even insignificant) degree between the two machines.
 
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More like 99%. I can barely name a single game where the experience differs to any significant (or even insignificant degree) between the two machines.

This gen, the difference has been less about the sheer difference vs how the performance factors into VRR windows on either console, as far as I'm concerned.

The one area where PS5 lags behind, and the main reason I prefer playing most multi-plats on Xbox, is cause PS5 games lose VRR as soon as they hit 48fps, Xbox has a bigger 40fps window, this leads to results like Elden Ring or Nightrein, where they 'technically' have a higher average FPS on PS5, but DF still recommends playing them on Xbox cause of that wider VRR window.

The difference between the two consoles this gen is smaller than PS4 Pro to Xbox One X, where X was clearly better in multiple ways but here PS5 has its own advantages to off-set the SX's higher TF count.
 
Nah, son.

Let's look at 2025's DF comparisons.

Ninja Gaiden 4 - SX is slightly better
Outer Worlds 2 - SX is notably better
Battlefield 6 - Virtually identical
Control - SX is notably better
Dying Light The Beast - PS5 has better visuals
Silent Hill f - PS5 runs better, Xbox looks better in performance mode
Borderlands 4 - Both have memory leaks, SX has tearing that PS5 doesn't
Cronos The New Dawn - SX runs better than PS5
Helldivers 2 - Identical, color grading is the only difference
Snake Eater: Delta - SX has better fps and drs both
Black Myth: Wukong - SX has higher DRS but recent PS5 patch has brought them to parity, including stripping RT from Perf. mode
Gears of War: Reloaded - Identical in 60fps, SX has higher average fps in 120fps
Mafia: The Old Country - Notably better on SX
Hellblade 2 - SX has higher DRS, PS5 has less DRS related frame drops
Wuchang - Fallen Feathers - PS5 has less hitching in autosaves, perf/drs is identical
Mindseye - They're all shit, SX is a little less shit in frame rate
Elden Ring Nightrein - PS5 has higher average FPS
STALKER: Legend of the Zone Trilogy - Identical
Doom The Dark Ages - SX has higher DRS and average FPS
Oblivion Remastered: Both have memory leaks, SX has higher average FPS
Expedition 33 - Virtually identical
Forza Horizon 5 - Virtually identical with SX having a slight DRS advantage
Indiana Jones - Same as above, identical in settings, SX having a DRS advantage
Atomfall - Virtually identical
AC Shadows - Virtually identical
MGS Master Collection - PS5 has better texture filtering
Split Fiction - Virtually identical
Monster Hunter: Wilds - PS5 has notably higher FPS
Kingdom Come 2 - PS5 is notably better
Ninja Gaiden Black 2 - Virtually identical
Sniper Elite: Resistance - Virtually identical


Other than MH: Wilds, KC2 and Elden Ring, most other games DF looked at this year are either just about the same or better on SX.
I agree and which games are from MS in that list? To take that into consideration?
Indiana Jones
Forza Horizon 5
Doom Dark Ages
Hellblade 2
Gear of War
Outer Worlds 2
Ninja Gaiden published by MS.
I'm missing any game?
In December Flight Simulator and probably will run better on SX.
 
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Man, even all the FPS in the world can't compensate for this ugly art direction.

The previous game had that iconic style.

Now it's just blood and genericness. PlatinumGames should only be in charge of combat design in any game...and nothing else.
 
Looks like Microsoft still has a parity clause prevent devs from taking full advantage of PS5 hardware.
Are we really going to start pushing such a dumb narrative so far into the gen, when it has been made very obvious for YEARS that Series X is just as good as PS5 from a hardware standpoint ?
 
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