Making an exception to my 'no PC videos' rule for one of the best games of all time.
- Game needs R* game launcher on-top of Steam
- Technical execution is 'on point'
- Very quick shader comp at launch which leads to no stutter or hitching.
- KB and Mouse supported but controls aren't suited for KB
- Full resolution / frame rate support (max FPS is 144 fps but mods already bypassed this). DRS support also present
- Native ultra wide support but cut-scenes still render at 16 : 9 with pillar boxes
- Less camera / animation errors compared to console as FPS increases on PC
- 8K support tested, but DF recommends using resources on Ultra preset instead
- Ultra increases draw distance far into the horizon over console and cuts pop-in in traversal
- Shadow pop in is not effected by this and still pops in very close, although higher resolution and better filtering options
- AA, post process, image reconstruction support added.
- DLAA and frame gen, while not necessary, is welcome
- 4K/60 fps with DLAA runs comfortably on 4060
- Ryzen 3600 runs over 60's in the towns and can reach 100+ in barren areas
- Ryzen 7800 runs double the above comfortably
- DF tests the game on older hardware and found the game requires a min of 2GB VRAM
- Dual core CPU's also run the game but initial boot took 6 minutes, in-game is below 30 fps
- PC version has a slightly different color gamut versus console
- Some shadows also have issues rendering properly on indoor cut-scenes, but work fine in game play
- HDR is similar to RDR2, i-e SDR in HDR container, so it's not a proper implementation