Always looking for that validation.Not feeling so bad about missing out on RTGI on base consoles now.
Still think they should have atleast tried to get RT reflections on them.
From Cerny would seems the case; I remind some chats of him with another AMD guy who talking about a simple math calculation and how they want achieve a denoising effect with the Amethyst collaboration. Well it's a very approximate sum up of what I got itTrue.
I wonder if Sony will make their own ML denoiser for PS6 or just use AMD Ray Regeneration.
It's nowhere near locked 60 with the raytracing. (PS5pro) The city slow walk section is unstable, the dinner room with two zombies on the table chugs, the first chainsaw combat scene drops a lot etc.
Yeah, I'm fps sensitive, so I needed to drop the RT. :/
… they will add VRR right, right?Yeah, I'm fps sensitive, so I needed to drop the RT. :/
Isn't Adam Indian ?Ah when the Xbox warriors suddenly became pc the best place to play.
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They already talked about it in the AMD X Cerny videoTrue.
I wonder if Sony will make their own ML denoiser for PS6 or just use AMD Ray Regeneration.
Nutellas account?Isn't Adam Indian ?
A 30 fps mode would be very nice for those people who want to push RE9 further on console. There's clearly some headroom there to manage it.Not feeling so bad about missing out on RTGI on base consoles now.
Still think they should have atleast tried to get RT reflections on them.
The best news is having the ability to inject PSSR2 into games without dev involvement.
If this works well then it's gonna be a gamechanger for upscaling on the device, lots of "bad Pro versions" might become great overnight!
It's nowhere near locked 60 with the raytracing. (PS5pro) The city slow walk section is unstable, the dinner room with two zombies on the table chugs, the first chainsaw combat scene drops a lot etc.
And I'm so excited !The best news is having the ability to inject PSSR2 into games without dev involvement.
If this works well then it's gonna be a gamechanger for upscaling on the device, lots of "bad Pro versions" might become great overnight!
To be fair they seemed to be talking more about the image quality on the ProPro seems like it needs a patch. What were DF thinking saying looks stunning. Looks rough! C2 Oled 42. May have to try it on the 77 C5 downstairs.
Flickering shimmering. Soon as you move the camera the edges of the screen flickering like crazy. Just awful. But maybe a lighting thing. F knows but I'm powering through.
Well, they did show the street scene at the beginning having performance issues but also mentioned it's the heaviest scene in the game. I've not played far, but only the first 2-3 hours had multiple situations where fps dropped more than 1-2 frames for prolonged time.So DF lied in their analysis? Confused.
The PS5Pro subreddit is complaining about major shimmering on non reflective surfaces and around screen edges when panning the camera with some areas being more problematic than others.Pro seems like it needs a patch. What were DF thinking saying looks stunning. Looks rough! C2 Oled 42. May have to try it on the 77 C5 downstairs.
Flickering shimmering. Soon as you move the camera the edges of the screen flickering like crazy. Just awful. But maybe a lighting thing. F knows but I'm powering through.
I can't believe they didn't include a 30 fps ray-tracing mode for base ps5. hope they will reconsider it.
I'm not even sure it's a denoiser issue. I think their RT output is not being upsampled. What you are getting is raw low res results at quarter res. R&C had this issue and Insomniac had to fix it by changing where PSSR ran within their pipeline. Capcom needs to do that as well for all upsampling algorithms. If they are working on any updates, that should be the priority item, not some band aid. PT doesn't see this issue because the sampling is wayyy higher + RR is leagues ahead.after trying it with RT on PC... I honestly think using RT is a downgrade here.
their denoiser is really bad. right at the start of the game, there are wet brick walls, and the moment you move anything, be it your camera slightly, or by walking, the entire reflection just disappears into denoiser fizzle essentially.
it looks really bad. and I think even on PS5 Pro they should add a third option for no-RT 60fps at a higher internal res + PSSR, as that would be a far better 60fps mode than their highly compromised raytraying efforts here.
sadly the nvidia app settings are not working, so I couldn't even try to override the denoiser with Ray Reconstruction (a setting that in-game can only be used when path tracing is enabled for some reason...)
I'm not even sure it's a denoiser issue. I think their RT output is not being upsampled. What you are getting is raw low res results at quarter res. R&C had this issue and Insomniac had to fix it by changing where PSSR ran within their pipeline. Capcom needs to do that as well for all upsampling algorithms. If they are working on any updates, that should be the priority item, not some band aid. PT doesn't see this issue because the sampling is wayyy higher + RR is leagues ahead.
Probably because it's raytracing and not PSSR? From what I seen even with path tracing there are several artifacts for lower precision.The PS5Pro subreddit is complaining about major shimmering on non reflective surfaces and around screen edges when panning the camera with some areas being more problematic than others.
How did DF miss this is baffling.
Yeah most engines just aren't ready for prime time with PT. It all seems to be extreme brute force that only the best cards can handle. Now that most devs/engines have had their first go at it, they should mature rapidly over the next few games. CDPR were a different breed, it seems, to come out with something so performant and scalable right out of the gate.path tracing seems to be way higher quality yeah.
on my aging 3060ti I drop to like 25fps with DLSS performance mode when using path tracing in the opening street sequence. so I am losing 35fps while having to reduce the internal resolution as well
by comparison, CP2077 with path tracing and DLSS Performance Mode gives me ~60fps on the same card.
I'll have to wait for their fixed driver update, so I can try forcing on ray reconstruction without PT (it's currently locked behind the PT setting for some fucking reason...), with the current driver I wasn't able to adjust anything, not even the DLSS preset
Well, thanks, at least this eases my painafter trying it with RT on PC... I honestly think using RT is a downgrade here.
their denoiser is really bad. right at the start of the game, there are wet brick walls, and the moment you move anything, be it your camera slightly, or by walking, the entire reflection just disappears into denoiser fizzle essentially.
it looks really bad. and I think even on PS5 Pro they should add a third option for no-RT 60fps at a higher internal res + PSSR, as that would be a far better 60fps mode than their highly compromised raytraying efforts here.
sadly the nvidia app settings are not working, so I couldn't even try to override the denoiser with Ray Reconstruction (a setting that in-game can only be used when path tracing is enabled for some reason...)
It looks worse with RT than withoutI can't believe they didn't include a 30 fps ray-tracing mode for base ps5. hope they will reconsider it.
PS5
PS5 PRO (RT ON)
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The difference in IQ and image stability is just staggering.
PSSR never looked this good when upscales from 1080 to 4K, and this can't possibly be a TAAU of sort.
Could this be the PSSR 2.0 we've been waiting for?
I'm glad I'm not such a picky bitch.So you don't see the pixel crawling on the first video eh? Also you don't see the texture difference on cloth.
I think you're in wrong thread, I'd recommend you join series s threads![]()
Yes dumb people are usually less picky, also they often can't figure out where they belong lol.I'm glad I'm not such a picky bitch.
DF threads are the best place to be a picky bitch in. Pointing out differences and stuff.I'm glad I'm not such a picky bitch.
Didn't call anyone out specifically. Thanks for making it obvious.Yes dumb people are usually less picky, also they often can't figure out where they belong lol.
Whenever a new tech is pushed out by Sony, DF seems to overlook the flaws. They did it with the PS5 Pro around launch which helped set peoples expectations towards the positive, even if most updates were extremely weak. Now, it's pssr2's turn to be promoted ...The PS5Pro subreddit is complaining about major shimmering on non reflective surfaces and around screen edges when panning the camera with some areas being more problematic than others.
How did DF miss this is baffling.
Whenever a new tech is pushed out by Sony, DF seems to overlook the flaws. They did it with the PS5 Pro around launch which helped set peoples expectations towards the positive, even if most updates were extremely weak. Now, it's pssr2's turn to be promoted ...
PSSR2 in this game seems like it may be a step in the right direction but the noise and artifacts are at times really noticeable. Also, reflections suck ....looks like they're half res, shimmery, jagged messes. Only time reflections look good is on opaque surfaces.
Whenever a new tech is pushed out by Sony, DF seems to overlook the flaws. They did it with the PS5 Pro around launch which helped set peoples expectations towards the positive, even if most updates were extremely weak. Now, it's pssr2's turn to be promoted ...
PSSR2 in this game seems like it may be a step in the right direction but the noise and artifacts are at times really noticeable. Also, reflections suck ....looks like they're half res, shimmery, jagged messes. Only time reflections look good is on opaque surfaces.
DF confirms RT off in some areas after patch on Pro:
isn't the same happening with the PC version - which means it's a bug? I think I read someone say that in another thread.
isn't the same happening with the PC version - which means it's a bug? I think I read someone say that in another thread.
I tested area 1 and 2 of RC and it seems RT is still there, both in normal and high setting. And it can look... horrible
vs. PT
RT high (all of that is noise in front):
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RT off:
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RT is present:
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I guess they didn't do anything to PC version because "RT off" option was always there.
DF confirms RT off in some areas after patch on Pro:
DF confirms RT off in some areas after patch on Pro: