Digital Foundry: The Outer Worlds 2 - DF Review - Xbox Series X|S, PS5, PS5 Pro - Impressive on Xbox, PS5 Needs Work

strange... this part is really weird on the xbox... is the whole reflection like that?

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Wouldn't bet on this. It's a shallow action RPG without a good modding scene. PC players don't care for those.
One of the positives that almost every review mentions, are its deep rpg mechanics and reactivity.
 
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game unlocked early for me on win game store (cheap cdkeys key) despite expecting tomorrow -edit- Premium edition

shame no OT for this game
 
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lol, just watched the PC video from DF.

the hardware lumen setting has RT shadows that look completely broken...

and people still claim developers aren't using Lumen as a crutch.
you can absolutely tell that Lumen is used 99% of the time not to make a game more visually impressive, but to take shortcuts and avoid needing to hand-adjust lighting.
having a lighting setting that completely breaks local shadows is so telling. noone working on the game gave half a shit about how it looks. just slap it on, and ship the game... that's the Unreal Engine 5 way. why care if you can automate it?
Lumen Slop.

same with the clearly incomplete shader precomp that gives glaring graphics issues and destroys CPU performance.
why care if the first time playing is awful? just ship it! the UE5 way of game development!
Some people here blame the hardware like saying the PS5 Pro sucks.
 
Have to admit I'm impressed with how well this looks and runs in 60fps mode on series X considering it's ue5, would be nice for a hardware lumen upgrade at some point tho.
 
The first one was quite shallow and I'm expecting this one to be more of the same.
For what it's worth, from my perspective as someone who disliked the first one, I don't think it is. Maybe there's something wrong with me, but the writing and the RPG implementations (plus the graphics tech, less loading etc), it feels a lot better to me, idk. This is so much more enjoyable, and it many ways it reminds me of when I played Fallout New Vegas back in the days.
 
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TSR is lighter to run vs PSSR, so I wonder if the average resolution jumped a bit.

Since it's effectively the base PS5 version now, DRS and frame rate metrics would (should) hopefully improve and reach their max bounds more often.
 
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