Digital Foundry: Tomb Raider Definitive Edition Switch 1/Switch 2 Review - Big Downgrades vs PS3/PS4

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Or is it just one of Phil's balls in my throat?



Tomb Raider Definitive Edition on Switch 2 is far from "definitive". While a locked 60fps at 1080p resolution is fine, there appear to be no enhancements for docked mode over mobile, suggesting a lot of GPU power left on the table. Meanwhile, visual settings are cut back to the barebones - and even the original PlayStation 3 version of the game has features that are missing in the new port. In fact, Switch 2 seems to be a closer match for Switch 1, albeit with increased resolution and double the frame-rate.


00:00 Introduction
01:16 PS4 vs Switch 2 Comparison
05:05 PS3 vs Switch 2 Comparison
06:20 Switch 2 Frame-Rate Tested!
07:42 ...What About Switch 1?
09:52 Analysis and conclusion
 
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- Ports developed by Aspyr.

- Targets and hits 60fps on Switch 2
- But makes visual cuts compared to the PS4 and even PS3 versions
- Some textures improved over PS3 with improved color grading as well

- 1080p while docked, no DRS or TAA.
- Portable also renders at 1080p
- Shadow coverage is greatly stripped back on Switch 2, many items remove shadow detail completely.
- AO coverage also dialed back, as is foliage density
- The shadows that are present run at lower quality compared to PS4
- Tress FX hair rendering added to PS4/XBO version is also removed on Switch 2
- Cut-scenes reduce post processing like depth of field, bloom during game, foliage rendering distance and geometry detail also lower compared to PS4

- PS3 version had a screen space rain effect and rain splatter effect that neither the PS4 or NS2 version have.
- PS3 shadow coverage and geometry quality is higher than Switch 2 in some areas as well

- Switch 2 has a single 60fps mode and sticks to it 99% of the time with some drops in cut-scenes
- In this regard, the NS2 has an advantage over PS4, which struggles to reach 60 in many places

- Switch 1 version runs at 30fps at 864p with minor DRS, prone to aliasing but holds up well compared to NS2
- Visual effects, other than shadow quality and some extra pop-in, are a match to Switch 2.
- Targets 30fps with frame pacing issues, cut-scenes and shoot-outs can drop below 30, pointing to a CPU bottleneck
- On balance, better than PS3 version but still drops to the 20's often
 
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Music Video Wtf GIF
 
It's still selling well enough to greenlight the others. I hope they can only port the others to the Switch 2 so we don't get the hand-me-downs from the Switch.
 
Only the original releases of this game (PS3, 360, PC) are any good.

This game deserved better. Switch can handle PS3 games and Switch 2 can handle everything graphically the PS4 can.
 
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I think it's fine for what it is. Not sure what people were expecting for an OG Switch port.

The Switch 2 port is the disappointment. Looks like they just developed a single conversion for both Switch's and ran it on higher rez/FPS on Switch 2, instead of doing a dedicated port.
 
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Tomb Raider Definitive Edition on Switch 2 is far from "definitive". While a locked 60fps at 1080p resolution is fine, there appear to be no enhancements for docked mode over mobile, suggesting a lot of GPU power left on the table. Meanwhile, visual settings are cut back to the barebones - and even the original PlayStation 3 version of the game has features that are missing in the new port. In fact, Switch 2 seems to be a closer match for Switch 1, albeit with increased resolution and double the frame-rate.


00:00 Introduction
01:16 PS4 vs Switch 2 Comparison
05:05 PS3 vs Switch 2 Comparison
06:20 Switch 2 Frame-Rate Tested!
07:42 ...What About Switch 1?
09:52 Analysis and conclusion


Embarrassing.

Great game, though! I should really replay it on pc - I only ever played the definitive edition on ps4.
 
The Switch 2 port is the disappointment. Looks like they just developed a single conversion for both Switch's and ran it on higher rez/FPS on Switch 2, instead of doing a dedicated port.
That's exactly what they did, likely because they didn't have a Switch 2 dev kit until late into development.
 
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That's exactly what they did, likely because they didn't have a Switch 2 dev kit until late into development.

True, and it has resulted in this subpar port. The whole dev-kit situation is still haunting studios almost half a year later.
 
Outside the lack of physic interaction quite evident in some plants I haven't noticed major cutbacks in the graphic in the undocked mode probably because I'm totally fine that is prioritized the 60 fps...big downgrade seems a clickbait video eh.
 
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TR2013 was a pretty great game. What a fuckin' mess they've made of the Switch 2 version. Embarrassing. I wonder how much of this we are going to see while the Switch 1 is in hospice.
 
Despite all the visual cuts it's still only 1080p? I was expecting more at least there.

I reckon it's just the NS1 SKU running the highest DRS bounds. Clearly no dedicated NS2 work has been done on this port, whether due to devkit shenanigans or whatever.
 
Some visual downgrades but double the framerate hardly makes it worse than PS3, more like prioritizing framerate instead. But sure, it should probably run 60fps without any downgrades vs that version and maybe also get some VRR 45fps mode that's otherwise on par with PS4 visuals or whatever.
 
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Some visual downgrades but double the framerate hardly makes it worse than PS3. But sure, it should probably run 60fps without any downgrades and maybe also get some VRR 45fps mode that's otherwise on par with PS4 visuals or something.

the Switch 1 version is absolutely worse than PS3.
the Switch 2 version is still visually worse but runs better... amazing...

given the hardware this should run with full PS4 settings at 60fps if properly done.
 
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