alabtrosMyster
Banned
Well, searching emotions is not wrong, some people get seriously high on this... I'm not sure where you are trying to go with that, don't you get some kind of emotion when you do something that challenges you in a game?Fun can be subjective, but some times developers actively try to make you have "no" fun, period as a form of their "design". They want you to feel emotional first and limit what you can do, when, to try and "amplify" those emotions.
This is poor design.
Thankfully it also is mostly in very specific Indie games which can be safely ignored. But I am starting to see a few of these design choices rear their head, tentatively in particular AAA SP titles.