Arsic
Loves his juicy stink trail scent
I remember when all we asked developers for were for multiple difficulties to help fine tune and challenge us appropriately. Difficulties they tailored and developed for their mechanics and were confident in their vision.
Lately though devs are going down a dark rabbit hole I'm not liking such as Doom the Dark Ages. That game in particular had no clue when I played at launch how to correctly balance various mechanics so they just gave the player sliders for EVERYTHING. Parry window? Move speed? Don't worry player - you figure it out.
What happened to hand crafted experiences? I pray this isn't what more devs start doing because they can't figure it out. I don't want to be the dev - just make hard mode hard and not a chore.
Lately though devs are going down a dark rabbit hole I'm not liking such as Doom the Dark Ages. That game in particular had no clue when I played at launch how to correctly balance various mechanics so they just gave the player sliders for EVERYTHING. Parry window? Move speed? Don't worry player - you figure it out.
What happened to hand crafted experiences? I pray this isn't what more devs start doing because they can't figure it out. I don't want to be the dev - just make hard mode hard and not a chore.