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DOA4 >>>>> SC3

Oichi

I'm like a Hadouken, down-right Fierce!
a. DOA4 is a fairly well designed game, especially now that Itagaki has made it a little bit more intensive compared to the older games.

b. For all the knocks on it, at least DOA4 isn't the buggy piece of shit that SC3 has become. Say what you will about the system decisions in DOA, but you're not going to find stupid ass crap like VC and random clashes in it.

c. The design of DOA lends itself well to online play. The design of SC3 lends itself well for me to POOP ON.

d. DOA4 has a great online experience. SC3 has a crappy ass pseudo-RTS mode that no one actually likes.

e. Instead of improving the game for competitive players, they decided to include stupid shit that no one wanted to quench the thirst of weak-wristed home alone players who only "play for fun". Yeck.

I may like VF more than DOA, but thank god DOA4 isn't like SC3. Whew.
 
You've finally gone off the deep end big man.

Seriously though, you've been pretty vitriolic about SC3.

Can you elaborate on how it's so broken compared to the previous SC2 that you raved about?

What's VC?

Ignoring the bugs and the superficial things, what's fundamentally wrong with the game?
 
This is true.

But what's more surprising is that DOA4 looks better than VF5. I've seen both, and DOA4 is the better looking game!

DOA4...fighting game of the generation?
 
marshmallows-blk-1.gif
 
This thread isn't about how SSBM isn't really a fighting game.

It's about how the latest Dead or Alive is, in many ways, better than Soul Calibur and Virtua Fighter.

Please stay on topic.
 
The problem with SC3 is simply that it's SC2 EX+Alpha + BLOAT BLOAT BLOAT. Anyone who thinks otherwise is welcome to defend it in a logical way but come on, did we really need all that CONQUEST, MAKE A CHARACTER, LEARN YOUR MOVES, LEARN YOUR STYLES crap that really amounted to nothing but a broken game and a billion people making characters that looked like Zelda/Snake/Osama/Jesus and posting pics on 4chan? All that wasted time could have been put into balancing the game and improving the actual FIGHTING instead of distracting everyone with "OH LOOK AT THIS OTHER BONUS CRAP WE HAVE!"

Or hey Namco, here's an idea, how about not releasing a new installment every other year? :lol
 
JackFrost2012 said:
This thread isn't about how SSBM has transcended the stereotypes of outdated 'fighting games'.

It's about how DOA4 is better than Soul Calibur and Virtua Fighter.

Please stay on topic.


Oh okay sorry. I'll be more careful from now on.
 
Reno said:
For all the knocks on it, at least DOA4 isn't the buggy piece of shit

Denial. It's entertaining.

I dunno how many times I've seen the computer or friends in VS being "teleported" up immediatly from being knocked down. But it's a lot of times. And sometimes the hitboxes seem really.. Weird.
 
The 1 second pauses really take the allure out of playing online, although listening to people comment on your performanceis cool. I realized I'm better at the game than I thought I was.

As for the grfx:

Is the TECMO intro (choppy waves, ascending to the mountain top) all real time now? Certainly seems that way going by the framerate. Cool tough if so. Realtime CG for reals.
 
BudokaiMR2 said:
Oh okay sorry. I'll be more retarded from now on.

Aren't you up past your bedtime, Nintendo boy?

The only thing SSBM "transcended" is the threshhold for masturbatory fan service in a single game.

It has so much "depth" that fans are still finding secrets, four years later?

I think that says a lot more about the fans than the game.

Peach is your wife since 2001.
 
Nah, DOA isn't as good as VF. I think VF is definitely tops in the 3D fighter sub-genre.

HOWEVER!

The question is whether or not SC deserves to be mentioned in the same breath as DOA, VF or Tekken. Those are the top three 3D fighters right now IMO. Tekken 5 was actually great and T5: DR was a good upgrade. VF is VF... and really, DOA has shown that online play is possible for a 3D fighter. Fuck Mortal Kombat because the game is crap too. DOA is great simply because the design is rock fucking solid. I don't agree with some decisions Itagaki has made (I still think throws overall could be changed a little bit to make it more complex) but I won't criticize him for making a bad product, because he hasn't. That's what Namco's SC team did! ho ho ho.

Zap: VC is Variable Cancel, an exploit in SC3's system similar to G2, which was in SC2. You can read up on it in this thread: http://www.soulcalibur.com/forums/showthread.php?s=&threadid=27765

Personally I don't think it's OMG BROKEN as a lot of people do, but I do criticize namco because this bug seemingly cropped up because of their half assed way of trying to deal with ANOTHER bug that was in SC2. Idiots.
 
JackFrost2012 said:
Aren't you up past your bedtime, Nintendo boy?

The only thing SSBM "transcended" is the threshhold for masturbatory fan service in a single game.

It has so much "depth" that fans are still finding secrets, four years later?

I think that says a lot more about the fans than the game.

Peach is your wife since 2001.

Yay for going into defensive mode and throwing out fanboy remarks.

I just see that SSBM has made a completely original fighting system which I think is genius. I have grown tired of the 'tried and true' fighting game mechanics that the industry can't seem to shake.

VF4 is excluded because it is awesome though. Actually feels like real fighting.
 
DaCocoBrova said:
Is the TECMO intro (choppy waves, ascending to the mountain top) all real time now? Certainly seems that way going by the framerate. Cool tough if so. Realtime CG for reals.
It's prerendered, and the framerate is fine for me.
 
Reno said:
Nah, DOA isn't as good as VF. I think VF is definitely tops in the 3D fighter sub-genre.

100% agree with this post. VF is an amazing achievement of a game, and is definitely the best 3D fighter. I don't see it ever being topped.
 
Karate Champ > all of these string-happy fighting games. Someone needs to take up the torch and create a new version of that. I'm very serious.
 
BudokaiMR2 said:
VF4 is excluded because it is awesome though. Actually feels like real fighting.


I love VF and all, but that's the stupidest thing ever. How the hell is floating a 300lb+ black dude in the air for 5 or 6 hits like real life fighting? How is a ninja that throws you TEN FEET IN THE AIR LIKE REAL FIGHTING.
 
Blimblim said:
It's prerendered, and the framerate is fine for me.

I don't think so, compare it to the same VI in DOA3/X/U and Ninja Gaiden, the water is different and now is 60 frames!
 
Reno said:
How the hell is floating a 300lb+ black dude in the air for 5 or 6 hits like real life fighting? How is a ninja that throws you TEN FEET IN THE AIR LIKE REAL FIGHTING.

(Psst...he thinks SSBM is a fighting game. In comparison, VF's physics are documentary-style realism. :) )
 
Reno said:
I love VF and all, but that's the stupidest thing ever. How the hell is floating a 300lb+ black dude in the air for 5 or 6 hits like real life fighting?

I do that all the time.. but I only weigh 220lbs..
 
Sorry, but no. DOA has barely evolved over time, since the DC version all of them look the same to me, they're boring and slow. I don't like Tekken either for the same reason. Soul Calibur is a much more dynamic fighting game.
 
Reno said:
I love VF and all, but that's the stupidest thing ever. How the hell is floating a 300lb+ black dude in the air for 5 or 6 hits like real life fighting? How is a ninja that throws you TEN FEET IN THE AIR LIKE REAL FIGHTING.

I meant more in the way the combo and counter system works. It doesn't feel like you are pushing random buttons to get some prescriped combo(tekken). It actually feels like you are linking moves together.

That is what I meant. Can't take things(especially from me) that literally.
 
I was playing DOA4 earlier felt a burning in my loins. I then went to the doctor and he had informed me that playing DOA4 causes random males to become sterile...

You heard it here, DOA4 makes males sterile
 
ichigo kurosaki said:
Sorry, but no. DOA has barely evolved over time, since the DC version all of them look the same to me, they're boring and slow. I don't like Tekken either for the same reason. Soul Calibur is a much more dynamic fighting game.

It's too bad you're WRONG, WRONG AND WRONG. DOA has evolved significantly since DOA2, for the better. It's included several interesting concepts and quite frankly has been changing for the better since its inception. Which is more than I can say for Soul Calibur.

Which, I guess... is totally dynamic (2 megs)
 
ichigo kurosaki said:
Sorry, but no. DOA has barely evolved over time, since the DC version all of them look the same to me, they're boring and slow. I don't like Tekken either for the same reason. Soul Calibur is a much more dynamic fighting game.
DOA4 is arguably the fastest fighting game out there right now. It's almost too fast, IMO. I don't see where you're getting the slow comment from when talking about this new DOA. It's also a hell of a lot more dynamic than SC ever was, thanks to the improved environmental interaction (low-level objects, ceilings, ring-edge movement for Mariposa, and active entities that can inflict damage) that goes beyond just the drops, slopes, and walls that have been in previous DOA titles. The counter system is the best it's ever been and, finally, it has a decent ground game. The only real problem with the system as it is right now, to me, seems to be the craziness of the amount of stuns/crumples in the game...and that they still can't make the counter levels make more sense without having intimate knowledge of the correct counter heights.
 
Hey Reno, If tekken never got any better than 5, and DOA kept getting better, by which number DOA would it be better than tekken 5? DOA 8 or something?
 
Kunai said:
I don't think so, compare it to the same VI in DOA3/X/U and Ninja Gaiden, the water is different and now is 60 frames!
Well obviously they had to render it again for 720p/60 resolution.
 
Blimblim said:
It's prerendered, and the framerate is fine for me.


It's smoother, hence me thinking it was being rendered on the fly. The mountain part especially.
 
Blimblim said:
Well obviously they had to render it again for 720p/60 resolution.

I don't think so :D , Compare it to all the CG movies in the game and you’ll see the difference in the video quality; they all have a grainy look (ending movies), while the VI is in the same resolution/quality as the in game stuff.
 
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