I'm at the
a couple of hours in and while the visuals are nice and the dialogue seems fine, the gameplay is frustrating as hell. Considering that until now adventure games were fine with just clicking and pointing, I gotta wonder if the genre really needed changing.
The simon says bits are longish and not fun at all (I want to punch the punching bag for a few secs, not sit through 3-4 mins of button pressing) and the timed mouse movement segments are annoying as well
. And then on top of that you have this camera that always wants to be staring at YOU and not what's in front of you.
It's like the Splinter Cell camera in reverse. At the part I'm at
.
Now I'm curious about where the story goes and would like to keep playing but everything about the gameplay just is yelling "quit and play something that has good gameplay". So does the game start focusing more on intellectual puzzles and less on fast button tapping and wierd mouse movements later on? Would using a PC gamepad help make it more bearable?
Bring back Grim Fandango style controls if you're going 3d please, otherwise click and point is still fine
flashback STEALTH mission
The simon says bits are longish and not fun at all (I want to punch the punching bag for a few secs, not sit through 3-4 mins of button pressing) and the timed mouse movement segments are annoying as well
(climbing a few feet on the ropes and then falling back down because it didn't register the mouse sliding in the exact path is annoying)
Running through the multi-camera graveyard and trying to find the branching path without being able to see it since you can't control the camera at all in the multi-camera segments.
I keep dying in the stealth segment because I CAN'T SEE IN FRONT OF ME. I turn the camera and it just turns back...wtf...to the way it was facing. After a few tries of this I got sick of it and exited the program
Now I'm curious about where the story goes and would like to keep playing but everything about the gameplay just is yelling "quit and play something that has good gameplay". So does the game start focusing more on intellectual puzzles and less on fast button tapping and wierd mouse movements later on? Would using a PC gamepad help make it more bearable?
Bring back Grim Fandango style controls if you're going 3d please, otherwise click and point is still fine