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Does 'suck at drawing' = 'suck at 3D modeling' ?

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Vieo

Member
If someone sucks at drawing by hand, does this mean they will most likely suck at creating 3d models and/or textures with a program like 3ds?
 

Gattsu25

Banned
Not at all, as mentioned before...completely different skills

It's entirely possible to be a stick figure artist as well as a skilled 3D artist
 

Dice

Pokémon Parentage Conspiracy Theorist
Yeah, trying to make 2D lines look like they have perspective and actually constructing a virtual 3D model are completely different.
 
All the schools I looked around to do 3d graphics told me if you can't draw you won't make it far modeling.


They're full of shit.


I can model pretty good, but my drawings are garbage.



(I'm not in any school or do 3d specific work.....yet, heh)
 
there is a huge percentage of currently employed 3d artists out there who can't draw. much to do with 3d modelling these days is about the technical skill to translate/ recreate something that is in concept form to a fully working 3d model. the good ones would be able to make it look accurate within the budgeted poly-count. if the model animates, then the even better ones would be able to support those constrains and not have the model tear/ break into pieces the moment it puts its arms over its head, for instance.
 

Ghost

Chili Con Carnage!
Having said that, just because you suck at drawing doesnt mean you'll be great at modeling, it's quite possible that you'll suck at both (like me).
 

Blacklion

Member
Sure you can get a job doing 3d stuff with out great drawing skills ... I know I did!!!
but that was also almost 8 yrs ago

However;.... The next question should be "Do I want to take the time to learn how to draw better?"
If it's to create your own worlds and or characters then IMO the answer is yes. you make yourself a stronger candidate for hire if you can do both... I know where I work 1st thing they look for is to see if you can draw.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
i'm rather shit at drawing, but i've trained myself up on lightwave and i've had heaps of 3d work - mostly renderings for a shipwright like before/after shots of interiors and stuff like that, but i also did some animation stuff for the lion king sign at the top of 4 times square in manhattan :p *blows own horn*

from what i've been repeatedly told though, especially for character work etc, it's definitely best to visualise by drawing first, makes it far easier to work out how you're going to model the object up, or even just to have a guide so you don't deviate too far from what you originally intended (which i'm always guilty of -i start fiddling and modelling with no set aim :p )
 

Dante

Member
Not necessarily, but for what its worth where I work, most of the modelers are also great traditional artists as well.
 

Tain

Member
I plan on becoming better at drawing, but I think I'm alright at 3d modeling for the time I've put into it.

Though, it should be said that you can't expect the program to do the work for you. And 3ds will take some time to get the hang of.
 

Doc Holliday

SPOILER: Columbus finds America
I think if you model you should learn how to draw. There is certain thing missing in models made by people who cant draw or sculpt, imo. When you draw well youre basically sculpting with a pencil so the skills do transfer. The technical know how can be taught easily...give me a guy who can draw anyday versus a guy who cant but knows maya.
 

element

Member
a good traditional art background is nice to have, but not necessary for doing 3D. I'd say if you can draw, you have a better mindset for doing 3D, because you understand proportion, shading, lighting, figure and what not.
 

Doc Holliday

SPOILER: Columbus finds America
On a side note..modeling in 3d really helps your drawing. after modeling a few hands and head, the forms stick with you easier. I guess its a kin to artists being taught to sculpt or draw from sculptures before drawing. I was amazed at how much better i got at drawing hands after modeling a few of them. Though hands still kick my ass :(
 
To create a character model you will need a serious eye and understanding of proportions and anatomy. To create a still image you need an eye for composition, lighting, and mood.
 

Doc Holliday

SPOILER: Columbus finds America
Warmachine,

To draw a character you need an eye for design,form and anatomy.in order to createl a good model you need an eye design, form and anatomy.

Composition, lighting, and mood is needed more to compose a scene or a finished illustration.
 

Blacklion

Member
To draw a character you need an eye for design,form and anatomy.in order to createl a good model you need an eye design, form and anatomy.

This is true

also on a side note

The more I sculpted and modeled ... the better my drawings got.. and in turn my models looked better .. so it's a revloving bonus; one focus has definatley helped the other ... or @ least it has for me.
 
Doc Holliday said:
Warmachine,

To draw a character you need an eye for design,form and anatomy.in order to createl a good model you need an eye design, form and anatomy.

Composition, lighting, and mood is needed more to compose a scene or a finished illustration.

Thats what I said. I was referring to 3d graphics in both instances. Of course with illustration you need to know what it is you are drawing and there for should have the basics of proportions and anatomy.

Some people out there simply cannot draw a human figure but are able to character model quite well. I know a guys who work all over the industry in Vancouver who are not the greatest illustrators but are phenomenal modellers because even though a pencil in their hand can't quite make out what they are thinking the polygons they place do.
 

slayn

needs to show more effort.
based on my experiance I would say it helps a lot but isn't neccisary. It just takes a little more work on your part to get up to the same skill level that a good 2d artist would be at in the same time frame.
 
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